Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Small Makeshift Battery 2x and 4x for the cost of (at the time of progressing) hard to get rare materials feels bad. I was expecting way more storage from them.
If we don't get more storage, at least add some extra functionality of some kind. The game design logic of 'build tier 2 stuff out of tier 2 parts' feels way too blatant.
Ovens do thump when done, but it sounds more like a stove top thing.
But yeah, it could use some looking into. Either. a timer ding or something. Heck, I wouldn't mind if you successfully backed something once, it enabled a timer ding from then on!
Currently you can see the process of cooking items.
...
Problem is, you have to pull it out and view the cooked status in the inventory. So it is there, but it isn't easy to get to.
You can see how much of a load a given battery has (more or less, since the tick marks don't always line up
Honestly, the chain of batteries can mostly be ignored if one fully charged Small Batteries (and their higher tier versions) cleanly kept a device (or devices) powered all night.
You need one device powered, one Makeshift Battery. Need 4, use a Carbon Battery.
They do, but it's still pretty quiet and hard to notice, also it's only once, so if you're not close to hear it, you might miss it. In comparison, when meat is done cooking, it makes a constant noise that you can hear constantly.
Something like a constant ding would be better.
Yeah, I meant being able to see it without having to pull it out of the stove/oven.
One Makeshift Battery isn't enough for a full night, appliances use more power than that. It's something like 3 Makeshift Batteries for 2 appliances or 5 for 3.
And yeah, I know there are the blue and yellow bars, but they're kinda hard to read (except the yellow bar, but the yellow bar just shows total battery left, not input or output). I mean an easy way to see how much output there is total and how much input there are from connected appliances.
Like if you have 5 appliances connected to the same chain and their required input to go through a night is X and your chained batteries are providing Y, and X > Y, then you know you need more batteries.
https://steamcommunity.com/sharedfiles/filedetails/?id=3255972657
Some parts are kind of crap, incomplete, and maybe too wordy, but does give the best setup for using the least amount of (small) batteries for a given amount of devices.
It all boils down to clean whole number math just not syncing up, not unlike the 8 bun pack and 10 hot dog pack issue.
Edit: Now that I think about it (and a bit disappointed in my self for not catching this sooner
Hard agree on these two.
More info, made more easily accessible, is almost never a bad game design decision. Almost.
I think a good start is to let the larger batteries charge faster, and potentially down the line have an option to "overcharge" some item functionality to work faster at the cost of taking more power draw than an outlet can provide by itself.
I think that a CPU requirement for Industrial batteries would make more sense than using Power Cells. Using Power Cells for batteries would probably make more sense for the Carbon batteries.
It feels like much of the Medium and Large size batteries needs to be redone. The formulaic 'use higher tier parts for higher tier stuff for a purely incremental gain' feels way too blatant, especially when stretching the logic on those parts.
You get a Power Cell for your Coil guns and those last forever (power wise), but when made it into a battery, along with an air compressor (because why not?!) and you get... a 2x sized makeshift battery.
And the large battery, where's the power source?! It's massive brick of expensive electronics, a ball of dense carbon and scrap metal! I can't even point at what is storing the power. And if you say 'It is in the carbon', that's not how electricity works! Is the carbon now a capacitor? If that's the case, then why not use the hefty people and robot frying capacitors you get from the zappy potato things?
It just feels partly done and/or a place holder, which I guess is to be expected at this stage.
i have a monster idea, a shapshifter the idea was taken from prey, the creature can camo like objects around it and when play goes near it will attack it will move randomly to make it so you can tell its thare. it wont always be in the right sot so you can find a lamp on the ground (witch would be the shapeshifter). you are doing great keep up the good work but this would make the game so much more fun and funnier to play. thanks for you consideration.