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Ultimately this is more of a case of compounding poor resource management. You don't need to use healing syringes for every wound, there's slow passive healing. And there's the healing upgrade for the crafting bench, too.
I expect with more sections we will get more portal worlds which will make getting resources easier.
If you want to exploit your staplers back, there is currently a bug with full containers where you can multiply items if you like.
I think especially glass could use a resource path like the CPU->anvil-> scrap path.
One of them is the healing syringe. Healing items is a common mechanic and trope in games, and so most gamers will understandably lean a lot on it, thinking it will help.
I rarely used Healing Syringes, because they often felt weak and a waste of time more often than not. I did use them when I got too cocky in battle, and needed to heal faster, but ultimately if you are patient, well fed, and careful, you should never need them.
Holding onto scrap metal can get rough early on, but after awhile it shouldn't be an issue. Farming the security bot and selling the CPUs for anvils at the Black Smith, and scrapping the anvils for scrap metal should net you a lot of scrap metal.
Also, I'm wondering what kind of play style your co-op group is doing to use so much scrap metal. I'm not saying 'you are playing the game wrong', more wondering if the game or any assumed expectations are causing issues. While the devs can't account for all player actions, they can build a game to help steer players into the right direction (which doesn't seem to be happening here).
Lastly, just that's painful; scraping staplers for some much needed scrap metal only to realize later it is one of the most important resources. The best thing you can do now is look for more as you explore and just keep farming Flathill for it. At least after completing Flathill (assuming you opened up the shortcut paths) it is easy to get to places with staplers without having to run or sneak by the giants again.
As for progress, I'm not sure what is holding you back. I'm assuming you are in the Lab Sector? There are things there that can use a lot of staplers.
Glass I would agree with you and is unfortunately somewhat constrained until you unlock the last portal, then it rains glass. Meanwhile you can disassemble construction lights, sneak kill some lab rats, bots will give you some pieces of glass here and there. However I've mostly just carried a charger and a healing briefcase; syringes were just not practical with the current design and its weird such an early item is so prohibitively expensive to make. Briefcases are also AOE heal though so that helps in coop. When you unlock your last portal, it RAINS glass. After painstakingly farming 1-2 stack of glass, I realized the last portal you can easily get 80 glass per run.
I think buckets are a finite resources I want in portals though, i want to make toilets in my many bases.
With game balance in mind, that drastically cheapens the cost of healing syringes to just two easy to get materials (3 if you count needing to remake the test tube), and might make it too cheap of an item.
That said, the Healing Syringe itself isn't a great item, at least not great when compared to instant heal items players are accustomed to in other games. If you maintain your stats well, you do get a workable natural regen.
...
(looks up something)
Also, the Pentetic Acid Syringe doesn't use any glass for crafting?!
(unless the salt shaker counts).
I have no problems with the syringe getting a small nerf to accommodate getting the glass back, honestly. Plus the empty syringes would take up an extra inventory slot unless you ditched them, so there's that too.
...Huh. I mean, I guess it's the salt shaker being made of glass in that situation.
I don't see the extra slot to hold empties as being bad, especially if it means holding on to recovered resources. Heck, maybe it could stack higher after use, since Healing Syringes only stack to an abysmal 3 (test tubes stack to 64).
Now that I think about it, given how hard it is to train First Aid, that might not be a bad idea if Healing Syringes were cheaper (if you recycled your glass).
No, but you can do it in Rise, there is a lot of glass panels there to break.
I get that they might not want us bouncing all over the map, but there are plenty of places I'd like to use them to make travel a little more convenient. Honestly there are only so many teleporters and crafting benches that I want to make. I'd much prefer just having one teleport to an area and then maybe a jump pad or two nearby that bypasses some needless running. Instead, I have like 20 teleporters. That seems a little backwards to me.
It seems to me that pretty much everything else in the game is reliably farmable (even if slowly and low quantities) except for gaseous nests. And I guess guns and ammo, but that's a different discussion. Why are nests so rare? With how "easy" things like teleporters are, it doesn't make any sense to me.