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This might be added later, but I can't see it being put in just yet as an official feature, especially when the devs need good player data on how characters progress without such a head start in skills and crafting unlocks.
Though, I could see that being a pain for a dev trying to analyze numbers if more players are running characters with different progressions (but I'm assuming here, it might actually not be hard). Right now, the game really really needs some good gameplay data paired with good encounters.
Doesn't help that the encounters have been painfully nerfed,
The problem is, this game so unfinished and rough that doing what Terraria and Valheim does currently with character saves just might not be practical yet, even if it is technically possible and relatively easy to do.
But for all I know, in the next few days this could be added and my entire theory would be moot.
I suppose they could add a small string of code embedded in the save data and world save data to indicate that a character save was made for a given world save. It could probably still be spoofed, but it would be annoying enough to effectively stop most people, and the rest would probably be using cheat engine or something anyway.