Abiotic Factor

Abiotic Factor

View Stats:
Yozhik Jun 8, 2024 @ 6:25am
Would be so great to make characters transferable between worlds... like in Valheim.
My friends and I are grown ass adults, and our schedules are often not synced. That's why we often play without each other on different worlds, and sometimes together in our common world. On my personal save I've completed all possible content out there, but in the common world I am so weak, with no skills and my favorite disk thrower... I just can't force myself to play with my friends, because I don't want to progress my twink character. I would love if there was an option to bring my main character to that world. Just like it works in Valheim, where you can travel across the worlds with all your gear and skills, or in Terraria. It's just a Quality of Life feature, that I believe should be present here. Without it, I am afraid I won't be able to play further...
< >
Showing 1-6 of 6 comments
MechWarden Jun 8, 2024 @ 12:03pm 
I think you can manually transfer the character files and have the host put them into their game, but it takes a bit of work to do out of game.

This might be added later, but I can't see it being put in just yet as an official feature, especially when the devs need good player data on how characters progress without such a head start in skills and crafting unlocks.
Yaridovich Jun 8, 2024 @ 12:43pm 
I believe characters aren't transferable to prevent cheesing the game. For instance, leveling up a character in a world, acquiring really advanced gear, then going into a brand new world with low level players and cheesing everything.
Yozhik Jun 8, 2024 @ 1:09pm 
Well, the game does not have any microtransactions, so the devs shouldn't really care how I play the game, honestly. In Valheim and Terraria ppl rarely use this for cheesing. Also, to prevent ruining other's worlds, the host might have a checkbox "Allow not newly created player's characters", so if someone is playing with randoms and is afraid of cheesing, they might just turn this off. But for friends who trust each other this option would really be helpful
Monokuma Jun 8, 2024 @ 1:25pm 
I think a server setting for character import would be the best option for this concept, yeah. I definitely know that some people have trouble not being sneaky ♥♥♥♥♥♥♥♥ with their friends and would quietly grind xp on a sp save for multiplayer if they can import.
Last edited by Monokuma; Jun 8, 2024 @ 1:25pm
MechWarden Jun 8, 2024 @ 1:30pm 
Given how it is technically possible (as far as I know) to manually transfer player files, it could be easily argued that there might as well be an option with that kind of setup, to allow or disallow outside characters.

Though, I could see that being a pain for a dev trying to analyze numbers if more players are running characters with different progressions (but I'm assuming here, it might actually not be hard). Right now, the game really really needs some good gameplay data paired with good encounters.

Doesn't help that the encounters have been painfully nerfed,:steamfacepalm: with me wondering when that dang update will come to fix it. (I'm guessing in a few days, given Steam has a Summer thing happening really soon?)

The problem is, this game so unfinished and rough that doing what Terraria and Valheim does currently with character saves just might not be practical yet, even if it is technically possible and relatively easy to do.

But for all I know, in the next few days this could be added and my entire theory would be moot.:steammocking:
Monokuma Jun 8, 2024 @ 1:39pm 
Originally posted by MechWarden:
Given how it is technically possible (as far as I know) to manually transfer player files, it could be easily argued that there might as well be an option with that kind of setup, to allow or disallow outside characters.

Though, I could see that being a pain for a dev trying to analyze numbers if more players are running characters with different progressions (but I'm assuming here, it might actually not be hard). Right now, the game really really needs some good gameplay data paired with good encounters.

Doesn't help that the encounters have been painfully nerfed,:steamfacepalm: with me wondering when that dang update will come to fix it. (I'm guessing in a few days, given Steam has a Summer thing happening really soon?)

The problem is, this game so unfinished and rough that doing what Terraria and Valheim does currently with character saves just might not be practical yet, even if it is technically possible and relatively easy to do.

But for all I know, in the next few days this could be added and my entire theory would be moot.:steammocking:

I suppose they could add a small string of code embedded in the save data and world save data to indicate that a character save was made for a given world save. It could probably still be spoofed, but it would be annoying enough to effectively stop most people, and the rest would probably be using cheat engine or something anyway.
Last edited by Monokuma; Jun 8, 2024 @ 1:40pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jun 8, 2024 @ 6:25am
Posts: 6