Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
My suggestion is an optional horror toggle, it's not going to jump out and force you to play it this way. The snide remarks are unnecessary and unconstructive.
The giants are only really annoying if you have that easy to spot perk as sneaking past them is much much harder. Not scary at all as they have a set path and you have plenty of time to observe them and learn what it is. I was killed by them once as I made the wrong turn in a certain section and had aforementioned perk which made them spot me instantly.
The Leylak isn't really that scary IMO theres plenty of buildup that hes coming up in previous sectors even if ambiguous. Now I do suffer from bad anxiety, first time I seen him I followed what the computer said and stared at him until he went away. Then the paranoia set in that that ♥♥♥♥♥♥♥♥♥♥♥♥ is going to constantly harass me which he does. I can't tolerate enemies that stalk me out of vision that well. Luckily he makes a lot of noise so its tolerable just crank up the volume and keep an ear out.
Ah, well you see, I see it differently.
Caught between paranormal containment failure = monster mash
https://www.youtube.com/watch?v=a0dkF8CZxks
military crusade = genocide ... Half Life the 7 hour war
https://www.youtube.com/watch?v=RJGLuBAORNc
chaos from a dozen realms = mutants, demons, alien horrors, Event Horizon
https://www.youtube.com/watch?v=zGDwcWLCss4
the world’s greatest minds must survive against the universe’s biggest threats = Gods
https://www.youtube.com/watch?v=GiThtMx2W7I
Anyhow .. good luck have fun.
Which is distinctly untrue, because I am familiar with Zag's prior work. I have not seen him to be the type to sacrifice their design vision for the sake of complaints on the internet.
Sorry if this feels a bit dump-y on you, but I feel like this is an appropriate time for me to make this write-up after having built up how to say this over the past week or so of leyak discussions.
(and I already see some of that in this game already)
Maddy Makes Games is the maker of Celeste, a game built around challenging platforming (and wall climbing) movement. They offered and gave context to their accessible features. With some features that feel like cheat-modes, and undercuts some of the challenge of their game. But they put them in the game, behind a well written message, so that more players could set the challenge to something that's doable for them.
And good point from MechWarden that it's also good to accept the fear and work it step by step. It's only a game after all, so all it can do is be scary. But it's not really what I'd call relaxing, which is what I like when playing a game XD.
I like the idea of accessibility also being about the game being accessible to both those of less skill and abilities (or a casual mindset), as well as those with a lower anxiety tolerance or PTSD and the like.
Ultimately, I think the devs will know best how and if they address this game element that is an issue to some. They are doing a great job so far.
Alternatively, A thing like grounded's spider options. Like, Make the Leyak less gross, Then make it less detailed in other ways, Than make it a blob, and the final slider option making it's voice line more akin to the co-workers, Like "Hey, I'm over here! Look out! :)"
I also think it's the most easily "disabled" horror aspect, since really all you need is a box with some Leyak essences in it somewhere, or a way to craft them out of staplers or something like that.
Flathill I personally found more annoying than scary, but I think one potential "toggle" there would be if people could turn off the mist, that would make it a lot less stressful, in my opinion, since the combination of "I have no idea where I am or where to go and spooky big boys are after me" can be stressful? Though I personally found it deeply annoying instead.
Turns out, if you use one ramp and two bridges you can skip all but one Composer, lmao, that was my solution to not dealing with it.
The remaining horror elements, like night and such, are effectively already part of the difficulty options.
The moment you come down from the treehouse, you can jump off a dumpster and a trailer to get on the roof. Once you're on the first roof, it's a lower level of the final building you reach, so with one ramp and two bridges angling up from that, when placed correctly, you can make the jump up there and unlock two ladders.
That will, at the very least, let you skip to the penultimate office room and loot some office stuff, and also strip the park furniture outside. You can get halfway to the roof across the road with two bridges, and I believe that if you then build two bridges from that other roof(though you'll sadly have to get there legitimately) you can get back again.
Not sure if portal world resets will delete these ramps and bridges, though.