Abiotic Factor

Abiotic Factor

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Weird power line extension bug (or feature)?
Since security sector has no sources of power (other than the leaking laser) i was trying to bring power down to the security sector via the traditional method of pulling a long power line by using cable reroute from the office sector. But somehow the devices are not getting powered up with this method. Is this a bug or is it intentional? Like is there some max limit on how many cable reroutes can bring power? Also it is worth mentioning that there is an area transition (loading screen showing up) between the office sector and security sector. So idk if that is what is causing it. If it is a feature, then it is an unnecessary one and illogical one as well.
Last edited by Heatgunner; Feb 16 @ 6:35am
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Nerevar Feb 16 @ 6:37am 
you cannot cable wire over sector loading zones. that never worked to begin with. as the other sector gets unloaded you lose your power source. this is a performance restriction and is very unlikely to change. so its not "unnecessary" what you are doing is actually given below :

if you want power in the security sector install a laser power CONVERTER in the room where the permanent laser is. it provides infinite power and never powers down.
Last edited by Nerevar; Feb 16 @ 6:38am
Originally posted by Heatgunner:
Originally posted by Nerevar:
you cannot cable wire over sector loading zones. that never worked to begin with. as the other sector gets unloaded you lose your power source. this is a performance restriction and is very unlikely to change. so its not "unnecessary" what you are doing is actually given below :

if you want power in the security sector install a laser power CONVERTER in the room where the permanent laser is. it provides infinite power and never powers down.
But then how do they implement the calculation of food deterioration of food items stored in refrigerator, cooking of items on stove etc when an area transition occurs? Surely they have to check the power state and if it is powered by battery, then the calculate the power remaining on battery etc.

And by the way i should have used the word "illogical" only, since losing power when area transition occurs is kind of weird when compared to real life. But then again if it had to be done, they should probably prevent people from rerouting cables across area transition, if it was never meant to work in the first place. I literally wired down from antartica to artica and that too beautifully, only to find that it doesn't work!

Oh and i gotta say. I actually found it weird that my x ray tower did work (kinda). It actually started rotating like it was powered, but it didn't x-ray the reaper. That is why i kinda found it weird thinking that it was a bug.
Last edited by Heatgunner; Feb 16 @ 6:51am
Originally posted by Nerevar:
you cannot cable wire over sector loading zones. that never worked to begin with. as the other sector gets unloaded you lose your power source. this is a performance restriction and is very unlikely to change. so its not "unnecessary" what you are doing is actually given below :

if you want power in the security sector install a laser power CONVERTER in the room where the permanent laser is. it provides infinite power and never powers down.

I think there is also a limit as to how far the extension can go.

For instance, I have tried to draw power from the garage (which is still in the Security Sector) to the area with the broken elevator, to set up traps for Night Essence farming, but at some point the extension loses energy.

Using the nearby laser is indeed the recommendation.
Nerevar Feb 16 @ 12:18pm 
Originally posted by Yaridovich:
Originally posted by Nerevar:
you cannot cable wire over sector loading zones. that never worked to begin with. as the other sector gets unloaded you lose your power source. this is a performance restriction and is very unlikely to change. so its not "unnecessary" what you are doing is actually given below :

if you want power in the security sector install a laser power CONVERTER in the room where the permanent laser is. it provides infinite power and never powers down.

I think there is also a limit as to how far the extension can go.

For instance, I have tried to draw power from the garage (which is still in the Security Sector) to the area with the broken elevator, to set up traps for Night Essence farming, but at some point the extension loses energy.

Using the nearby laser is indeed the recommendation.

there is a limit but not a limit to CABLE LENGTH. there is simply a LOADING RANGE limit. and plugs AND lasers outside of that range power down.
Nerevar Feb 16 @ 12:22pm 
Originally posted by Heatgunner:
Originally posted by Heatgunner:
But then how do they implement the calculation of food deterioration of food items stored in refrigerator, cooking of items on stove etc when an area transition occurs? Surely they have to check the power state and if it is powered by battery, then the calculate the power remaining on battery etc.

And by the way i should have used the word "illogical" only, since losing power when area transition occurs is kind of weird when compared to real life. But then again if it had to be done, they should probably prevent people from rerouting cables across area transition, if it was never meant to work in the first place. I literally wired down from antartica to artica and that too beautifully, only to find that it doesn't work!

Oh and i gotta say. I actually found it weird that my x ray tower did work (kinda). It actually started rotating like it was powered, but it didn't x-ray the reaper. That is why i kinda found it weird thinking that it was a bug.

despite your oddball quote in quote let me say this :

loading range is loading range limit. its a game. the real life comparison is therefore really really wrong in the first place.

this game doesnt load the entire map. food in unloaded areas work differently than power does.

it is what it is. it wont get changed as it would kill the games performance. this is why there is a laser in security. so you can still get power there despite this.
Originally posted by Nerevar:
Originally posted by Heatgunner:

despite your oddball quote in quote let me say this :

loading range is loading range limit. its a game. the real life comparison is therefore really really wrong in the first place.

this game doesnt load the entire map. food in unloaded areas work differently than power does.

it is what it is. it wont get changed as it would kill the games performance. this is why there is a laser in security. so you can still get power there despite this.
"food in unloaded area works differently" is a vague way to put it unless one can surely tell how it works. And you don't need to keep repeating me about laser, I already mentioned it in my original post in the first line itself beforehand since many people will start telling to me to do the obvious (which i know and to the story part where i haven't reached yet).

"real life comparison is therefore really really wrong in the first place", so why did they add features like needing to poop, sleep and even make soil bags with poop? I guess no real life comparison was involved in here right? There is always an element of real life comparison and fiction in most games. It just matters how much, considering this game has a lot of real life comparison.

Again not a definitive answer. When it involves all the programming and pain involved to calculate the power involved when refrigerators and other devices are connected to a single battery grid from a power socket. Then you have to see how much power is consumed by that battery network & how long it will last etc. For example i have two refrigerators connected to power outlet office sector, so you are telling me those two only would work after an area transition occurs? Then i could simply connect a refrigerator before area transition in this power line, this should keep that line powered right ?(if refrigerator connected power sockets were only meant to work between area transition). I guess only devs know how they implemented it. And i guess I have to do it the obvious way.
Last edited by Heatgunner; Feb 16 @ 7:39pm
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Date Posted: Feb 16 @ 6:30am
Posts: 6