Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you want power in the security sector install a laser power CONVERTER in the room where the permanent laser is. it provides infinite power and never powers down.
I think there is also a limit as to how far the extension can go.
For instance, I have tried to draw power from the garage (which is still in the Security Sector) to the area with the broken elevator, to set up traps for Night Essence farming, but at some point the extension loses energy.
Using the nearby laser is indeed the recommendation.
there is a limit but not a limit to CABLE LENGTH. there is simply a LOADING RANGE limit. and plugs AND lasers outside of that range power down.
despite your oddball quote in quote let me say this :
loading range is loading range limit. its a game. the real life comparison is therefore really really wrong in the first place.
this game doesnt load the entire map. food in unloaded areas work differently than power does.
it is what it is. it wont get changed as it would kill the games performance. this is why there is a laser in security. so you can still get power there despite this.
"real life comparison is therefore really really wrong in the first place", so why did they add features like needing to poop, sleep and even make soil bags with poop? I guess no real life comparison was involved in here right? There is always an element of real life comparison and fiction in most games. It just matters how much, considering this game has a lot of real life comparison.
Again not a definitive answer. When it involves all the programming and pain involved to calculate the power involved when refrigerators and other devices are connected to a single battery grid from a power socket. Then you have to see how much power is consumed by that battery network & how long it will last etc. For example i have two refrigerators connected to power outlet office sector, so you are telling me those two only would work after an area transition occurs? Then i could simply connect a refrigerator before area transition in this power line, this should keep that line powered right ?(if refrigerator connected power sockets were only meant to work between area transition). I guess only devs know how they implemented it. And i guess I have to do it the obvious way.