Abiotic Factor

Abiotic Factor

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Arath Hunter Jun 14, 2024 @ 11:07pm
True Max level?
I noticed that despite the displayed max level is 12 per skill, but it seems we still have experience gain past that along with the fact you still CAN level past that, I've noticed my reloading displayed leveling up to both 13 and 14, so there's still xp caps to level past it would seem. Surprisingly searching discussions didn't seem to have anything related on the matter.
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Showing 1-10 of 10 comments
burger boy Jun 15, 2024 @ 4:50am 
20.
Arath Hunter Jun 15, 2024 @ 1:09pm 
Nice, thanks!
Monokuma Jun 15, 2024 @ 1:16pm 
I actually never checked if it was storing xp past the current cap, I had assumed they had done so to prevent people from powerleveling waiting for new content drops.

I think there's ui space to realistically fit around 22-24 perk levels, but 20 is a nice round number and sounds like it would be the cap. Can't give any certain answers since you aren't catching me leaving the game on overnight training strength with a jump pad and a ramp.
Last edited by Monokuma; Jun 15, 2024 @ 1:16pm
Arath Hunter Jun 15, 2024 @ 1:21pm 
hmm, jump pad and ramp... there's that's a idea for sure.
Yaridovich Jun 15, 2024 @ 1:41pm 
Originally posted by Monokuma:
In't give any certain answers since you aren't catching me leaving the game on overnight training strength with a jump pad and a ramp.

This is a good method for idling but obviously wouldn't work overnight due to hunger/thirst/sleep/toilet requirements.

In any case, I remember that in the demo we had a lot more levels, I can't recall if it was 20 or 25.
Yaridovich Jun 15, 2024 @ 1:42pm 
Originally posted by Arath Hunter:
hmm, jump pad and ramp... there's that's a idea for sure.

It works. I've maxed out Strength twice in two playthroughs doing this.
MechWarden Jun 15, 2024 @ 1:44pm 
Now that you mention it, I can't recall off hand if the devs intended 20 or 25 either. I'd have to look at someone's playthrough to find it again.

Past threads about it have been moved/deleted and can't be accessed anymore (except by the original poster). I'm not about to try to hunt through the recovery bin of demo era posts.

It was capped at 5, but it showed way more level bars.
Monokuma Jun 15, 2024 @ 1:52pm 
Originally posted by Yaridovich:
Originally posted by Monokuma:
In't give any certain answers since you aren't catching me leaving the game on overnight training strength with a jump pad and a ramp.

This is a good method for idling but obviously wouldn't work overnight due to hunger/thirst/sleep/toilet requirements.

Honestly I was so distracted by thinking about the leyak disrupting it that I forgot about hunger/thirst until after I hit post.

Originally posted by MechWarden:
Now that you mention it, I can't recall off hand if the devs intended 20 or 25 either. I'd have to look at someone's playthrough to find it again.

Past threads about it have been moved/deleted and can't be accessed anymore (except by the original poster). I'm not about to try to hunt through the recovery bin of demo era posts.

It was capped at 5, but it showed way more level bars.

I think they do intend to have more levels, because the fact that we can reasonably max a skill out by the end of containment labs feels really dead-endy given the amount of content we have ahead of us. I assume the playtest with the greyed out level slots were confusing some people so they opted for this route instead.
Last edited by Monokuma; Jun 15, 2024 @ 1:53pm
Golden Dragon Jun 15, 2024 @ 3:38pm 
Кроме того я надеюсь что появятся привязанные к профессии уровни.
Например охранник сможет прокачать бой до 25, а обычный ученый до 20. (20 стандартных уровней, 5 бонусных от профессии)
На мой взгляд это было бы идеально.
Arath Hunter Jun 15, 2024 @ 11:14pm 
Originally posted by Golden Dragon:
Кроме того я надеюсь что появятся привязанные к профессии уровни.
Например охранник сможет прокачать бой до 25, а обычный ученый до 20. (20 стандартных уровней, 5 бонусных от профессии)
На мой взгляд это было бы идеально.

True, would make picking a class matter over picking the blank slate character who has most perk points. With how it is currently the Starting Perks matter more then skill levels in the long run. Maybe if they for example starting the Defence Analyst with at least enough Accuracy to use military type weapons. Why is what is described as the Guard Job who happens to be smart enough to be a scientist gets force shafted with Slow Learner, the lowest Perk points, and somehow not able to use any of the types of weapons you see laying around the other guards you see and pass by during the tutorial. They don't even start with a security pistol for some reason. Just the worn out vest with low defence, hat, and baton.
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Date Posted: Jun 14, 2024 @ 11:07pm
Posts: 10