Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only problem is raids spawning inside the building so you might want to be setup for that.
A smaller but still spacious place is the Submarine dock (which has a break room with a stove). Nothing really spawns there so you can place your Crafting Bench practically anywhere there.
Another great place, just for excess storage, is the top of the Furniture Store portal world. I use this world specifically for storing things I don't use, but want to collect. Use a bench and teleporter so you can easily come and go, without needing to piss around with the elevator, or your undead neighbors.
If you really want some empty space, and I mean alot, you can always revisit the top of the giant elevator level in Cascade Labs. There's a high level door up there you can unlock that leads to The Mirror World portal entrance. It's a nice open field where you can build to your heart's content, great for storage, or makeshift rooms you make yourself. I personally use it for a huge farm of every crop. Do note there is no water available in the Mirror World. Just set up a bench and a teleporter to it, and it's easy to come and go.
Another good, unmentioned base location in Hydroplant is in the building under the transmission tower, after you clear out all the desks in it. It has a teleporting water flow in it to get around the sector and generally looks like an important control center which I think is neat.
I also like to build a crafting bench (with battery) in the room underneath the front sniper at the front of the electrical station, and what it does is make the entire roadway leading up to there a safe zone. Consider building there on the road after making the sniper's nest safe: a large, "outdoor" space with SUV access and connections to all the teleporting water streams in Hydroplant.
The vehicle testing area in the Security Sector is perfect, too, although the terrain there can be a bit uneven, but there is still a lot of even ground to build on.
In the Hydroplant itself... You could maybe build close to the submarine. (actually, I'm doing a double-take on this and this is probably not a good idea due to the alarm constantly blaring nearby)
EDIT: Also, you might not even need to move at all or at least not too far - you can move into the plaza. Just as long as you don't have anything on the Robot's path, you're good to go. You can build close to Warren or in the "long corridor" (not an actual corridor, it's the long space with the two blast doors you can open) that's just between Warren and the door to the cafeteria. I often build a base here since there are a lot of advantages: lots of space, can use traps to farm the Robot nearby, water source close by for boiling/filtering, multiple wall sockets, easy to defend.
You can try building a base on the submarine dock. It has a stove, plenty of room, and 3 plugs. It's close to the water, the reactors, and nothing spawns there. It is noisy though. I made a base in the hidden room in hydro dam and it's nice and cozy. Getting in and out can be a mild annoyance though. It's bigger than the security booth and with good use of plug boards, batteries, routing, and good organization it will probably fit your needs even though it only has one plug. Downside is that getting in requires a jet pack and if you're looking to set up a garden it may be a little too small for that.
Finally you can try building in the mechanic shop in manufacturing. Yes there are a tons of things spawning nearby but you can close the garage doors and keep everything out. The room behind the shop has shutters to help keep it secure. I haven't tried it yet but I think you can probably put a bunch of storage crates in hollow area under the floor and use the distribution pad to help make storage easier and the item transporter on the crafting bench should reach your crates. The main shop and office each have a plug. You also have water nearby and in the hollow area under the floor there is a path that leads to the area flooded with radioactive waste. There is a plug there so you could set a neutrino emitter there to control radiation and you can fish for radfish in the waste. Also you'll be close to the blacksmith for trading. Downside is that there is an opening you would probably need to set up defenses to protect.
The cafeteria and kitchen in there. It is such a good spot for a base because you have the big shutter door you can lock from the inside, its got loads of room in the kitchen area and the back louge/security room you can block off.
Its got perfect centeral access to everything you need, bathroom is close by, right next to the tram and hub its honestly a solid spot.
That said, with the portal networks coming up soon, it wont be much of an issue.
The other place i like to build is the small break room by the Hydroplant Submarine as it has a stove. Upstairs in there is a metal shelving bit that fit 6 LARGE storage boxes. Since i make it so stacks are set to max, i can fit a TON of resources, even though i have never gotten to a max stack on the resources yet lmao. If you place down one of those item sorter pads, it will also transfer items to the floor below so you can keep your fridges by the stove for the aesthetics.