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However, what could help is standing to one side and try to place them. That way you have a better angle on the front/back sides and you can just line up a side edge. You'll also have to stand pretty much right in the center of the side so you can get the angle right too.
But like Rheon above, I've suggested snapping before and I hope they implement it in the future.
I also look STRAIGHT DOWN and I crouch while I place my blueprint so that I can walk more slowly and make finer adjustments, and so that I can align the blueprint model with other pieces of furniture or with things like floor tiles.
I also slightly offset my crates back a tiny bit so they create a little stair-step lip on the front so that I can climb up on them. Crates stack up to 3 high, so that makes getting on top of them a lot easier for when I inevitably place shelves and stack even more crates above.
Now as for defying the stack of three law. Collect the tallest placeables you can find and use Bridges to go over top of your stack of three by working off existing structures. Place your object, I used water barrels in my example, directly lined up over your stack on the bridge. Now remove the bridge and your object will drop down on top of the stack. I'm currently building a set of stairs down the mountainside this way.
Experiment with your placeables as some do not have the expected result. Storage containers stack well, objects whose purpose is to interact with said containers do not always stack well. They can certainly be placed on top of each other but they may not perform their function If they aren't placed directly on a solid foundation.
Note that placing two objects on top of each other on a bridge and then removing the bridge will only drop the bottom object leaving the stacked item hanging in midair, If you remove the object on the ground then the floating object will drop.
My next experiment will be on wall placeables and their reaction to the removal of the object they are placed on. Possibly floating lights?