Abiotic Factor

Abiotic Factor

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Griefing
We currently need some way to deal with annoying griefers, perhaps a vote kicking system, now I know that it has the potential to be exploited by griefers, it's still better than what we have now, nothing.
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Showing 16-22 of 22 comments
dustin1280 May 15, 2024 @ 10:10am 
Open servers = get griefed...
A kick vote system would just making griefing worse.

This game has a ban option which is all that is needed for this type of game.

If you are worried about getting griefed, find a private server that is managed.
MechWarden May 15, 2024 @ 11:25am 
You are missing a few other things that are needed for moderating an open server.

Backup saves, which may or may not exist on a given dedicated server, but I do know they don't on locally hosted, yet.

Log files of who was on and actives. That way it is easy to tell what happened while no one else was watching.

And possibly player management utilities, so they can roll back a character that glitched out, or dump out the loot a troll pocketed away before logging off.

Honestly, it shouldn't be hard to 'copy another game's homework' when it comes to server managing. Granted, the devs can't directly copy and paste the code (or maybe they can with bought UE5 assets) but basic server managing tools are no secret.
Kai May 15, 2024 @ 12:59pm 
Pretty sure Unreal Engine already has the multiplayer stuff including administration functionality to disconnect other players.

Also dead player's loot bags are always connected to their ID, even if you went and swapped your ID save file with theirs, it's a pain if there are a dozen people publicly logging onto the server, thus you don't know who is whom.

So an 'admin' function to retrieve loot bags is useful.
Last edited by Kai; May 15, 2024 @ 1:01pm
Yaridovich May 15, 2024 @ 1:15pm 
Originally posted by Kai:
Pretty sure Unreal Engine already has the multiplayer stuff including administration functionality to disconnect other players.

Also dead player's loot bags are always connected to their ID, even if you went and swapped your ID save file with theirs, it's a pain if there are a dozen people publicly logging onto the server, thus you don't know who is whom.

So an 'admin' function to retrieve loot bags is useful.

Could be similar to how Deep Rock treats items in a player's bag when the player leaves the game or is kicked out - that player will leave a pack on the ground containing everything they were carrying.

Could be something similar. However, this is also something that needs to be thought of, to prevent creating a method of item duplication: player gets a full inventory of stuff, leaves the game, other players retrieve their loot, then that player rejoins the game with the items they had before.

The game would have to disassociate those items from that player, so that if they return to the game, they don't have those items anymore.
Originally posted by G-Yuki:
There's really no safe guards against griefers at the moment, had multiple chinese named players show up on server, ate all the food and took down all the benches, boxes, and looted all the valuable gear and items before logging off. Give us something that lets us lock down all the stuff we put down.
average asian commie be like
scum May 15, 2024 @ 1:53pm 
i havent had any issues from the two people that joined so far during the entire playthrough but it seems like no one is joining at all anyways
ULTRA May 15, 2024 @ 2:01pm 
Originally posted by Sacheverell:
Whitelists can be social-engineered very easily.

No they can't lmao. Oh god why have you posted this cringe. Go ahead, convince me to whitelist you on my, I dunno, let's say a Minecraft server.
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Showing 16-22 of 22 comments
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Date Posted: May 13, 2024 @ 4:30am
Posts: 22