Abiotic Factor

Abiotic Factor

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Skorj Jun 23, 2024 @ 5:55pm
Is the vacuum chamber/security sector just a dead end?
I was excited to open up the vacuum chamber door, but it seems the whole area is pointless. Just like the zombie area. Have I just reached the end of the content? I haven't opened up the laser portal, as I don't like fussy puzzles, but that's an optional area, right?
Originally posted by Yaridovich:
The zombie area isn't pointless? You need to go through there in order to progress further into the game. Also it has many unique furniture pieces and paintings not found elsewhere in the game.

The area you access through the laser puzzle is optional, yes. In any case, you can solve the puzzle by just stacking 2 small crates on top of each other then placing the reflector as close to the source of the laser as you can.

You know you've reached the end of the current content when you've talked to the Sister of the Unlost.
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Yaridovich Jun 23, 2024 @ 8:05pm 
The zombie area isn't pointless? You need to go through there in order to progress further into the game. Also it has many unique furniture pieces and paintings not found elsewhere in the game.

The area you access through the laser puzzle is optional, yes. In any case, you can solve the puzzle by just stacking 2 small crates on top of each other then placing the reflector as close to the source of the laser as you can.

You know you've reached the end of the current content when you've talked to the Sister of the Unlost.
Skorj Jun 24, 2024 @ 12:48am 
Yes, she's in the Vacuum chamber. We didn't need the zombie area to progress, it didn't unlock anything new IIRC (I don't care at all about decoratives, the whole idea baffles me). The tarasque next door did, though.

Was the laser puzzle patched? I tried the stacking crates solution. (A) The laser is emitted about 6 inches too low for that to work and (B) there's no way I know to align the laser exactly right -- is there a snap-to-grid in AF that I'm missing? -- and I hate fiddly puzzles. Perhaps a teammate will sort it out. For the staplers.
Chilli Dog Dave Jun 24, 2024 @ 3:43am 
Originally posted by Skorj:
Yes, she's in the Vacuum chamber. We didn't need the zombie area to progress, it didn't unlock anything new IIRC (I don't care at all about decoratives, the whole idea baffles me). The tarasque next door did, though.

Was the laser puzzle patched? I tried the stacking crates solution. (A) The laser is emitted about 6 inches too low for that to work and (B) there's no way I know to align the laser exactly right -- is there a snap-to-grid in AF that I'm missing? -- and I hate fiddly puzzles. Perhaps a teammate will sort it out. For the staplers.
zomba area is needed to progress
Immortalmargrave Jun 24, 2024 @ 4:02am 
Originally posted by Chilli Dog Dave:
Originally posted by Skorj:
Yes, she's in the Vacuum chamber. We didn't need the zombie area to progress, it didn't unlock anything new IIRC (I don't care at all about decoratives, the whole idea baffles me). The tarasque next door did, though.

Was the laser puzzle patched? I tried the stacking crates solution. (A) The laser is emitted about 6 inches too low for that to work and (B) there's no way I know to align the laser exactly right -- is there a snap-to-grid in AF that I'm missing? -- and I hate fiddly puzzles. Perhaps a teammate will sort it out. For the staplers.
zomba area is needed to progress
If you are crazy or stupid enough you can to a "suicide run" to skip it. Unless you are speed running I recommend against this
Last edited by Immortalmargrave; Jun 24, 2024 @ 4:03am
Skorj Jun 24, 2024 @ 5:54am 
Originally posted by Immortalmargrave:
Originally posted by Chilli Dog Dave:
zomba area is needed to progress
If you are crazy or stupid enough you can to a "suicide run" to skip it. Unless you are speed running I recommend against this

Strange. The zombie area just led to a zipline back. There was nothing we needed in the zone, and nothing seemed to unlock as a result of leaving. It wasn't relevant to progress to the Sister.

What zone is the zombie area supposed to unlock?
Yaridovich Jun 24, 2024 @ 9:08am 
Originally posted by Skorj:
Originally posted by Immortalmargrave:
If you are crazy or stupid enough you can to a "suicide run" to skip it. Unless you are speed running I recommend against this

Strange. The zombie area just led to a zipline back. There was nothing we needed in the zone, and nothing seemed to unlock as a result of leaving. It wasn't relevant to progress to the Sister.

What zone is the zombie area supposed to unlock?

Did you press all the buttons in the area to access the elevator?

You need to do that, this will then grant you access to the Control Center, which is required to progress.

As for the laser puzzle, it requires some positioning of the Reflector, but it's doable. You don't have to go there if you don't want, but you do find an unique farming item there. You can just wait for the laser update if you want.
I want to see more SCP related content.
Skorj Jun 24, 2024 @ 5:50pm 
Originally posted by Yaridovich:

Did you press all the buttons in the area to access the elevator?

You need to do that, this will then grant you access to the Control Center, which is required to progress.

As for the laser puzzle, it requires some positioning of the Reflector, but it's doable. You don't have to go there if you don't want, but you do find an unique farming item there. You can just wait for the laser update if you want.

We unlocked the elevator to open the portal to go home. Is the Control Center the area with the gun turrets? We completed that area long before we figured out how to get to the zombie area. Seemed like Flathill all over again: just don't stop running and it's fine.
Yaridovich Jun 24, 2024 @ 5:52pm 
Originally posted by Skorj:
Originally posted by Yaridovich:

Did you press all the buttons in the area to access the elevator?

You need to do that, this will then grant you access to the Control Center, which is required to progress.

As for the laser puzzle, it requires some positioning of the Reflector, but it's doable. You don't have to go there if you don't want, but you do find an unique farming item there. You can just wait for the laser update if you want.

We unlocked the elevator to open the portal to go home. Is the Control Center the area with the gun turrets? We completed that area long before we figured out how to get to the zombie area. Seemed like Flathill all over again: just don't stop running and it's fine.

... Wait, how did you get to the Control Center without going through the Furniture Store? (Furniture Store = the place with zombies)
Skorj Jun 24, 2024 @ 6:06pm 
Not sure what the Control Center is, but if it's where the tarasque hangs out, you just run past the turrets. First thing we tried. Assuming you have full FORGE armor, there are paths between each area where you get to cover before the turrets kill you. I just assumed that was the intended path. Just like Flathill, really. Oh, you have to jump up to a ledge first to unlock a door, but that path was clear enough.

If that's not what the Control Center is, then AFAIK you don't need it.
Yaridovich Jun 24, 2024 @ 6:08pm 
Originally posted by Skorj:
Not sure what the Control Center is, but if it's where the tarasque hangs out, you just run past the turrets. First thing we tried. Assuming you have full FORGE armor, there are paths between each area where you get to cover before the turrets kill you. I just assumed that was the intended path. Just like Flathill, really. Oh, you have to jump up to a ledge first to unlock a door, but that path was clear enough.

If that's not what the Control Center is, then AFAIK you don't need it.

The Control Center is where you go to disable those same turrets.

You shouldn't be able to survive the turrets, even with FORGE armor. This feels like something that needs to be reported to the devs.

But also... You saw a path protected by turrets and your first instinct was to rush through it instead of finding a way to disable them? Not criticism, just strange since it's the first time I've heard of someone doing this.
Skorj Jun 24, 2024 @ 6:38pm 
Originally posted by Yaridovich:
Originally posted by Skorj:
Not sure what the Control Center is, but if it's where the tarasque hangs out, you just run past the turrets. First thing we tried. Assuming you have full FORGE armor, there are paths between each area where you get to cover before the turrets kill you. I just assumed that was the intended path. Just like Flathill, really. Oh, you have to jump up to a ledge first to unlock a door, but that path was clear enough.

If that's not what the Control Center is, then AFAIK you don't need it.

The Control Center is where you go to disable those same turrets.

You shouldn't be able to survive the turrets, even with FORGE armor. This feels like something that needs to be reported to the devs.

But also... You saw a path protected by turrets and your first instinct was to rush through it instead of finding a way to disable them? Not criticism, just strange since it's the first time I've heard of someone doing this.

Old school gamers, I guess. Figured the button to turn them off was on the other side, but finding a tram stop was just as good. Flathill taught us this game has enemies you can't fight and will kill you if you stop running, this just seemed like the same thing.

Or, to put it a different way, you saw an area protected by turrets and you didn't try running past them? After learning to run past the Flathill critters? Why ever not? Do you really think the devs put places to duck out of turret LOS every so often by mistake? I mean, we ran through and the turrets stopped with 10% health left, seemed clear that was what we were supposed to be doing.
Last edited by Skorj; Jun 24, 2024 @ 6:39pm
Yaridovich Jun 24, 2024 @ 6:43pm 
Originally posted by Skorj:
Originally posted by Yaridovich:

The Control Center is where you go to disable those same turrets.

You shouldn't be able to survive the turrets, even with FORGE armor. This feels like something that needs to be reported to the devs.

But also... You saw a path protected by turrets and your first instinct was to rush through it instead of finding a way to disable them? Not criticism, just strange since it's the first time I've heard of someone doing this.

Old school gamers, I guess. Figured the button to turn them off was on the other side, but finding a tram stop was just as good. Flathill taught us this game has enemies you can't fight and will kill you if you stop running, this just seemed like the same thing.

Or, to put it a different way, you saw an area protected by turrets and you []ididn't[/i] try running past them? After learning to run past the Flathill critters? Why ever not? Do you really think the devs put places to duck out of turret LOS every so often by mistake? I mean, we ran through and the turrets stopped with 10% health left, seemed clear that was what we were supposed to be doing.

The game never suggests you to run past the Composers, actually. Flathill is an area where it's suggested for you to use stealth. Running is generally a last resort. (although, once you have all shortcuts unlocked and you're used to it, running past them is less of an issue)

The Containment block doesn't really have any areas for you to duck out of turrets, it's an open space with multiple turrets. There IS an area where you have to take cover from gunfire... But it's in Rise, the area you access through the laser puzzle.

I'm an oldschool gamer myself, but honestly, if I went through an area where fighting or stealth weren't options and survived with only 10% HP left, I would probably have thought "there has to be an easier way to do this, maybe I missed something before".

Also, you probably only survived because you're playing in a group. Solo players or smaller groups would likely have been turned into swiss cheese.
Remedial Tester Jun 24, 2024 @ 8:36pm 
I almost did the same thing by myself (just did't fight the tarasque, as it felt like I shouldn't be here). But yeah; Forge armour, charge station, healing briefcase, and some ducking n' weaving between cover and safe zones. And you can skip Antiverse-23 just fine if you want to, but since resetting the security system unlocks somethings, I wouldn't recommend it for casual play.
Last edited by Remedial Tester; Jun 24, 2024 @ 8:36pm
Skorj Jun 24, 2024 @ 8:51pm 
Originally posted by Yaridovich:
Also, you probably only survived because you're playing in a group. Solo players or smaller groups would likely have been turned into swiss cheese.

?? I've run through it solo many times. There are may short paths set up to allow this, though once you find the tram there's no need.

Originally posted by Yaridovich:
Flathill is an area where it's suggested for you to use stealth. Running is generally a last resort. (although, once you have all shortcuts unlocked and you're used to it, running past them is less of an issue)

How strange. I never found stealth worked for anything in this game, so I don't bother. You run faster then they do, so there's no problem ... until you hit a dead end. Freaking library.
Last edited by Skorj; Jun 24, 2024 @ 8:55pm
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Date Posted: Jun 23, 2024 @ 5:55pm
Posts: 24