Vampyr
ammon Jul 30, 2024 @ 11:35am
diffrence between StoryMode and Normal
? ...what is the diffrence? it says that you don't get "bonuses unless citazens die"?? am confused?
i know it's suppouse to have easier combat but what else is the change?
(am asking because i am getting to the point of getting sick of the backtracking and just want to concentrate on the story and the citazen interactions - which am loving so much!)
so for my next playthrou am hoping SM is alot kinder for those that just want to focus on the story?
Last edited by ammon; Jul 30, 2024 @ 11:35am
Originally posted by asarokk:
Originally posted by ammon:
Originally posted by asarokk:
Combat is very easy in Story Mode, or I should say extremely easy. It's for those who want to enjoy the story without any fuss....blahblah

thank you! the info ingame didn't make much sense but your much clearer ^.^
so Easy sounds good for my next play as i don't really give a damn about achievements (save those for my original save) XD
Normal's combat... that's the enemy scaling? or boss scaling with your level? (bit odd as i've encountered both low and high levels at same time in same areas... or is the low the original spawns and any high level enemies are 'special' spawns tied to story progression and parts of already traversed areas unlocked segments becoming available?
so Hard is dependant on the killing of citazens if you want to level up? (also sounds like you'll have to have a drink everytime you die, turn it into a partygame and see who ragequits first XD XD)
thanks again ^.^

You're welcome. I definitely recommend starting with story mode. The story is well worth it and you'll know what to expect if or when you decide playing on normal mode.

Since Vampyr is a semi-open world, the map is divided into several districts and the districts are similarly divided into smaller areas (some safe like the Pembroke Hospital nearest vicinity and others hostile). Paths to many district will be inaccessible until you progress the story to a certain point or may be guarded/patrolled by enemies. If there are enemies, their objective is mainly to act as a deterrent so you won't go there too early. When the first quest takes you past them, they might be too strong for you. In which case you can just dart past them. Once you surpass them, they'll instead become an opportunity to grind experience points.

To put it simply, enemy levels don't really change that much between modes. Enemy level scaling in every mode depend first and foremost on which district they reside in, enemy type, their subtype and whether or not they're generic enemies or ones with names. Generic enemies will respawn at similar levels pretty much as soon as you leave an area.

These factors influence the level range of your enemies, in each district. Enemies don't really level up with you. Generic enemies will respawn at similar levels. District health may in part influence some changes in their level range. Also note that all enemies have certain resistances to types of damage and may have unique abilities and attacks with their own damage type.

In Normal mode, when District health deteriorates, it will increase combat difficulty. Making enemies more challenging but with the benefits of vampire abilities gained by embracing citizens, it won't be that challenging.

With one exception, after embracing all prominent citizens and the pillars of community, a district will be considered lost. In which case there will be more chaos and unpredictable appearances of dangerous enemies.

However, if you were to heal the districts instead, you won't get any nasty surprises. The challenge would instead be fighting the enemies that are meant to be there, while relying mostly on weapons instead of vampiric abilities. Due to less character progression being possible, the level gap might be more noticeable.

The hardest part of not embracing anyone though is preventing yourself from doing it accidentally. Some dialogue options are not as harmless as they appear and some choices not as innocent.

Hard mode isn't exactly designed to enjoy the story. The story sort of takes the backseat. The main attraction of the experience is the challenge.

I'd say embracing citizens with higher blood quality and sparing those with low quality. In order to benefit from partaking in blood without letting the district health deteriorate too much. You'd be better equipped to handle enemies with vampiric abilities and choose them well. But it's not paramount to succeeding if you're well adjusted to the combat mechanics. The main thing is avoid taking damage, especially considering the time it takes to defeat enemies is increased due to difference in stats. Not to mention, knowledge is power. Recognizing your enemy types and their resistances will be beneficial on all modes, especially hard mode.
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Showing 1-3 of 3 comments
asarokk Jul 30, 2024 @ 11:49am 
Combat is very easy in Story Mode, or I should say extremely easy. It's for those who want to enjoy the story without any fuss.

The story is the same. Everything is the same. Nothing else changes except there are some achievements you can't unlock on story mode. Otherwise there'd be no point, it'd be too easy.

Normal difficulty: Character progression is faster if you kill citizens, but each citizen's death increases combat difficulty. The achievements you cannot unlock during story mode, are available on normal and hard mode.

Hard mode: Enemies are harder to kill and provide less experience points. The damage they inflict is also increased. Character progression in terms of vampire abilities are limited and tied to the citizens you choose to embrace.
ammon Jul 30, 2024 @ 11:55am 
Originally posted by asarokk:
Combat is very easy in Story Mode, or I should say extremely easy. It's for those who want to enjoy the story without any fuss.

The story is the same. Everything is the same. Nothing else changes except there are some achievements you can't unlock on story mode. Otherwise there'd be no point, it'd be too easy.

Normal difficulty: Character progression is faster if you kill citizens, but each citizen's death increases combat difficulty. The achievements you cannot unlock during story mode, are available on normal and hard mode.

Hard mode: Enemies are harder to kill and provide less experience points. The damage they inflict is also increased. Character progression in terms of vampire abilities are limited and tied to the citizens you choose to embrace.

thank you! the info ingame didn't make much sense but your much clearer ^.^
so Easy sounds good for my next play as i don't really give a damn about achievements (save those for my original save) XD
Normal's combat... that's the enemy scaling? or boss scaling with your level? (bit odd as i've encountered both low and high levels at same time in same areas... or is the low the original spawns and any high level enemies are 'special' spawns tied to story progression and parts of already traversed areas unlocked segments becoming available?
so Hard is dependant on the killing of citazens if you want to level up? (also sounds like you'll have to have a drink everytime you die, turn it into a partygame and see who ragequits first XD XD)
thanks again ^.^
The author of this thread has indicated that this post answers the original topic.
asarokk Jul 30, 2024 @ 3:43pm 
Originally posted by ammon:
Originally posted by asarokk:
Combat is very easy in Story Mode, or I should say extremely easy. It's for those who want to enjoy the story without any fuss....blahblah

thank you! the info ingame didn't make much sense but your much clearer ^.^
so Easy sounds good for my next play as i don't really give a damn about achievements (save those for my original save) XD
Normal's combat... that's the enemy scaling? or boss scaling with your level? (bit odd as i've encountered both low and high levels at same time in same areas... or is the low the original spawns and any high level enemies are 'special' spawns tied to story progression and parts of already traversed areas unlocked segments becoming available?
so Hard is dependant on the killing of citazens if you want to level up? (also sounds like you'll have to have a drink everytime you die, turn it into a partygame and see who ragequits first XD XD)
thanks again ^.^

You're welcome. I definitely recommend starting with story mode. The story is well worth it and you'll know what to expect if or when you decide playing on normal mode.

Since Vampyr is a semi-open world, the map is divided into several districts and the districts are similarly divided into smaller areas (some safe like the Pembroke Hospital nearest vicinity and others hostile). Paths to many district will be inaccessible until you progress the story to a certain point or may be guarded/patrolled by enemies. If there are enemies, their objective is mainly to act as a deterrent so you won't go there too early. When the first quest takes you past them, they might be too strong for you. In which case you can just dart past them. Once you surpass them, they'll instead become an opportunity to grind experience points.

To put it simply, enemy levels don't really change that much between modes. Enemy level scaling in every mode depend first and foremost on which district they reside in, enemy type, their subtype and whether or not they're generic enemies or ones with names. Generic enemies will respawn at similar levels pretty much as soon as you leave an area.

These factors influence the level range of your enemies, in each district. Enemies don't really level up with you. Generic enemies will respawn at similar levels. District health may in part influence some changes in their level range. Also note that all enemies have certain resistances to types of damage and may have unique abilities and attacks with their own damage type.

In Normal mode, when District health deteriorates, it will increase combat difficulty. Making enemies more challenging but with the benefits of vampire abilities gained by embracing citizens, it won't be that challenging.

With one exception, after embracing all prominent citizens and the pillars of community, a district will be considered lost. In which case there will be more chaos and unpredictable appearances of dangerous enemies.

However, if you were to heal the districts instead, you won't get any nasty surprises. The challenge would instead be fighting the enemies that are meant to be there, while relying mostly on weapons instead of vampiric abilities. Due to less character progression being possible, the level gap might be more noticeable.

The hardest part of not embracing anyone though is preventing yourself from doing it accidentally. Some dialogue options are not as harmless as they appear and some choices not as innocent.

Hard mode isn't exactly designed to enjoy the story. The story sort of takes the backseat. The main attraction of the experience is the challenge.

I'd say embracing citizens with higher blood quality and sparing those with low quality. In order to benefit from partaking in blood without letting the district health deteriorate too much. You'd be better equipped to handle enemies with vampiric abilities and choose them well. But it's not paramount to succeeding if you're well adjusted to the combat mechanics. The main thing is avoid taking damage, especially considering the time it takes to defeat enemies is increased due to difference in stats. Not to mention, knowledge is power. Recognizing your enemy types and their resistances will be beneficial on all modes, especially hard mode.
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