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Vampyr is a semi-open world game. Meaning the map is way smaller so there's no need for fast travel as others have pointed out and they also tend to be sectioned off into smaller defined regions. While it is open to some degree, it's not uncommon for some areas to be completely inaccessible until a certain point. The story progression is a lot more sensitive to time and has a lot more in common with closed-world linear games, where the player is guided through the districts (when and where to go), only with a little more leeway as you're not stuck on a single predefined path that closes off behind you.