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May just be how many citizens you fed on.
I think the reasoning for it is to punish the player/make it harder because they chose to be bad, as they only get that high a level if you do and the only way to get that high is through killing a lot.
Personally, I seen no way whatseoever I could have done this game without killing anyone so ia dmit I have no idea how the pacifist run is even possible.
Elizabeth runs away to Scotland (yay), she then kills her dad then you try to convince her to not kill herself too. Jonathan says he's willing to risk everyone if it means her living, expaling he's no longer the innocent guy she loved, she sees no reaosn to stay because of that and then dies in the fire.
I must say it's not what I wanted in my first run and really left me salty with the game, despite it being a really good game, I just felt almost forced to kill because everyone kicked my butt.
No idea what the good ending is and not sure if I'll ever see it as I'm not sure I'll even play it again after being so upset with the ending, maybe one day.
Actually - and this in unrelated - I wish there would be an unlockable hard mode, since I found the idea of having to sacrifice characters to level up really fun, but never felt the need to do so. Killed two people because I felt they were really bad blokes. Which makes it all the more strange that I just cannot finish the game in what felt like an easy mode the second time around.
But if it's any help, I got one of the two "good" endings in my first run and was kinda disappointed with it too, despite loving the rest of the game. Felt like it was a little short (the ending, not the game).
I had her at 36 I believe as level 24 with all Districts "Healthy" or better.
I couldnt confirm this myself because far to boring but I had noticed an increase to the numbers of spawns she creates during my replays for event hunting.
That she was creating a base of one spawn per every tenth level that she had and an additional spawn for every dead NPC.
If anyone knows better or different, I'd like to know if I was just overthinking that.
I kind of like it. It a little perverse for the game to temp you into feeding on NPCs to level up more, then hit you with a harder finale for it.
Her level ranged from 30 to 51.
In fact, enemies do not scale with the player level. they will gain levels or change depending on your story progession.
For exemple, look here : https://s33.postimg.cc/aq9glp0un/Screenshot.png
I am lv 32, having overleveled the final boss and got Not even Once,.
But after reading the feedback here it's starting to make sense if her difficulty/lvl is directly tied into the health status of the distrcts and its citizens. I mean, The Disease is a manifastation of her physical presence in our world, so it kinda make sense that the more death and disease there is the stronger she becomes.
It's just a theory though, but if that's actually how it work then the devs should have done a better job at hinting it ingame. Maybe if Dr.Reid didn't act like a spoiled child that got the wrong colour of lollipop every time he meets The Horned Man, we might have been able to learn something from him.