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1) Start again
2) Farm through peaceful ways (cure people, reveal their secrets, complete investigations, farm mobs
3) Farm by draining civilians
Plus upgrade gear if not maxed yet.
If i am not mistaken, you can potentially get infinite amount of XPs by peaceful way because sleeping actually causes some people getting sick (and curing them will get you XPs).
And even 1 player level greatly improve your chances in fights.
I tried playing on Story Mode and... oh my god, I could play it with eyes closed and still not die. My character steam-rolls through npcs, who are more than 10 levels above him like it is nothing. But the most annoying part in this story mode? You get parts for upgrading/crafting at a rate, which seems to be totally unfair, if compared to normal difficulty. On normal, I had barely enough parts to craft two cold medicines and upgrade my weapon to level two + additional benefits (and that was after searching every nook and cranny in the areas I was in). On Story Mode, not even in the middle of Chapter One when I had to go to the morgue I already had parts to craft level four gear and parts for crafting medicine in bulk!
Difficulty levels are very unbalanced!
But if you are unable to appreciate this, use other difficulties, thats why we have them :-)
I do mostly agree with this statement... but I wanted to add that consumables are lost on each attempt. Which is rather frustrating
or its perfectly reasonable to not do the quests?
how does a new player know, its perfectly reasonable to not make any sense right..
1) The game sets up that enemies that outlevel you will do more damage. Depending on your build, yes, that can mean they one shot you. But enemies don't have a ton of attacks, so if you learn their attacks you should be able to beat them even if it takes forever. I wouldn't call it "fair" but it's par for the course in the genre.
2) Not sure what you mean by "not do the quests". If something is too hard and a life isn't in danger (which implies urgency), then absolutely, you should come back later when you're more experienced or have leveled up and tackle it again.
3) A new player learns through experience, depending on the temperament of the player. Some will want to tackle challenges early on, others will want to level up first. That's the whole basis of the game and the feeding mechanic, so I'd have to assume it's by design.