Vampyr
Cartek Apr 13, 2022 @ 4:56am
Changing difficulty setting
Is there any way to edit the difficulty setting in the middle of a playthrough?
I played through roughly 60% of the game on the highest setting, and at this point, it is just not enjoyable anymore.

Can't find anything in settings, so hoping someone can point me in the right direction for editing save files or something like that.

Thanks!
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Showing 1-10 of 10 comments
Veny Apr 24, 2022 @ 9:40am 
No, you cannot. Either you
1) Start again
2) Farm through peaceful ways (cure people, reveal their secrets, complete investigations, farm mobs
3) Farm by draining civilians

Plus upgrade gear if not maxed yet.

If i am not mistaken, you can potentially get infinite amount of XPs by peaceful way because sleeping actually causes some people getting sick (and curing them will get you XPs).

And even 1 player level greatly improve your chances in fights.
you die >:C
SonkitA Apr 25, 2022 @ 7:35pm 
I chose hard difficulty, expecting there to be an achievement for it. I just started walking around the hospital area and realized that this is some kind of Dark Souls mod that does not fit in this game and that you did not expect at all. Especially considering that already the first non-human with a wild bite hitbox heals his full HP and kills you in 1-2 hits. And there is no way to save where you want, and the game revives you a kilometer away with an empty ammo. So I decided to start over on a normal. I liked Vampyr for a long time, and I do not want my impression to be spoiled because of this.
v.aurimas91 Apr 26, 2022 @ 12:32am 
I really wanted to like this game, but sadly, I think it is not for me. While the characters could be interesting, but I'm stumped as to the sudden difficulty spikes I encountered in the game. The first boss I found easy, but the second one in the morgue was... oh, boy. I killed him from the fifth try. There comes the question at what point should I do the side quests, because some of them takes me to districts where NPCs are more than ten levels above me, and, while, like in "Wrong Target" where Priwen Guards were looking for a vampire in the hospital, I, through gritted teeth, actually managed to kill the Priwern Guards and Ferocious Skal from the sixth try, but then I get one shotted at the docks. I understand that in order to get more powerful you must drink blood from named characters and get their XP, but then the district health level plummets, despite you curing a couple of sick NPCs... And that is on normal difficulty.

I tried playing on Story Mode and... oh my god, I could play it with eyes closed and still not die. My character steam-rolls through npcs, who are more than 10 levels above him like it is nothing. But the most annoying part in this story mode? You get parts for upgrading/crafting at a rate, which seems to be totally unfair, if compared to normal difficulty. On normal, I had barely enough parts to craft two cold medicines and upgrade my weapon to level two + additional benefits (and that was after searching every nook and cranny in the areas I was in). On Story Mode, not even in the middle of Chapter One when I had to go to the morgue I already had parts to craft level four gear and parts for crafting medicine in bulk!

Difficulty levels are very unbalanced!
Veny Apr 26, 2022 @ 6:33am 
I think you completely miss the point of Hard mode. It is supposed to be hard so you can really feel the need for feeding. Hard mode is perfectly doable if you want the best ending but it will be frustrating. This is one of the few games where being evil is very rewarding and it makes your game much easier.
But if you are unable to appreciate this, use other difficulties, thats why we have them :-)
v.aurimas91 Apr 26, 2022 @ 7:34am 
No, I get the point of difficulty levels, what I don't get is the disporportionality throughout difficulty levels. Let's face it, story mode is a joke and probably was meant for people, who killed during normal and hard modes, and wanted without any difficulties to see the good ending: you can steamroll through enemies without using any powers and/or upgraded weapons. You also get abundance of crafting and upgrading resources to a point it becomes riddiculous. Normal mode to me was like playing Devil May Cry 3 on Medium level when it came out (when in fact it was hard mode; difference was that DMC combat was good, so I kept on): enemies deal a lot of damage, they are ferrocious and you deal significantly less even with powers and upgraded weapons. You also get very little resources throughout your explorations. So, if this is the normal mode, I hate to imagine what is the hard mode.
IvantheFormidable Apr 26, 2022 @ 3:23pm 
Originally posted by v.aurimas91:
No, I get the point of difficulty levels, what I don't get is the disporportionality throughout difficulty levels.
Story mode is for people that just want the story, not the combat. Standard is your default experience for Vampyr, which can provide a challenge at times but is perfectly reasonable for a non-frustrating pacifist run (as in, the reason you're dying over and over is because of your own mistakes, not unfairness from the game), and hard mode is for those that felt that normal mode had no draw to feed on citizens. It's intended to be frustratingly difficult, but not impossible, so that the player is constantly thinking "this would be so much easier with more abilities, but the only way to get them is to feed on citizens. Is that worth it, or should I keep trying on my own?"
Last edited by IvantheFormidable; Apr 26, 2022 @ 3:24pm
Wild Guin Mar 17, 2024 @ 10:01am 
Originally posted by IvantheFormidable:
Originally posted by v.aurimas91:
No, I get the point of difficulty levels, what I don't get is the disporportionality throughout difficulty levels.
Story mode is for people that just want the story, not the combat. Standard is your default experience for Vampyr, which can provide a challenge at times but is perfectly reasonable for a non-frustrating pacifist run (as in, the reason you're dying over and over is because of your own mistakes, not unfairness from the game), and hard mode is for those that felt that normal mode had no draw to feed on citizens. It's intended to be frustratingly difficult, but not impossible, so that the player is constantly thinking "this would be so much easier with more abilities, but the only way to get them is to feed on citizens. Is that worth it, or should I keep trying on my own?"


I do mostly agree with this statement... but I wanted to add that consumables are lost on each attempt. Which is rather frustrating
ButtStorm Mar 20, 2024 @ 10:46am 
Originally posted by IvantheFormidable:
Originally posted by v.aurimas91:
No, I get the point of difficulty levels, what I don't get is the disporportionality throughout difficulty levels.
Story mode is for people that just want the story, not the combat. Standard is your default experience for Vampyr, which can provide a challenge at times but is perfectly reasonable for a non-frustrating pacifist run (as in, the reason you're dying over and over is because of your own mistakes, not unfairness from the game), and hard mode is for those that felt that normal mode had no draw to feed on citizens. It's intended to be frustratingly difficult, but not impossible, so that the player is constantly thinking "this would be so much easier with more abilities, but the only way to get them is to feed on citizens. Is that worth it, or should I keep trying on my own?"
perfectly reasonable one shot killed by enemy that takes 20 hits to kill.
or its perfectly reasonable to not do the quests?
how does a new player know, its perfectly reasonable to not make any sense right..
IvantheFormidable Mar 20, 2024 @ 4:54pm 
Originally posted by ButtStorm:
perfectly reasonable one shot killed by enemy that takes 20 hits to kill.
or its perfectly reasonable to not do the quests?
how does a new player know, its perfectly reasonable to not make any sense right..
Almost two years later, had to read my own post to understand what you're addressing. Yes, standard difficulty is reasonable for what the game is going for. The combat is intended to be difficult, and while I hesitate to use the word "souls-like" for all of its connotations, it's probably the quickest way to sum up what the devs were going for with the combat.

1) The game sets up that enemies that outlevel you will do more damage. Depending on your build, yes, that can mean they one shot you. But enemies don't have a ton of attacks, so if you learn their attacks you should be able to beat them even if it takes forever. I wouldn't call it "fair" but it's par for the course in the genre.

2) Not sure what you mean by "not do the quests". If something is too hard and a life isn't in danger (which implies urgency), then absolutely, you should come back later when you're more experienced or have leveled up and tackle it again.

3) A new player learns through experience, depending on the temperament of the player. Some will want to tackle challenges early on, others will want to level up first. That's the whole basis of the game and the feeding mechanic, so I'd have to assume it's by design.
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