Vampyr
Any news on character customisation?
Really like the look of this but won't bother with it if I can't create my own character. Or at the very least, heavily customise the main character.

Has there been any word on this?
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Showing 16-20 of 20 comments
I also want a superfly afro vampire.
trevorbergershank Nov 29, 2017 @ 2:37pm 
Originally posted by Maskedviper:
You're able to change clothing options, not sure why it's such a big deal to custom a character in an RPG with a larger focus on story than most.

It's a big deal because it woulld have offered much greater variation and vastly improved the experience for a lot of people. If it is clothing only I won't be buying it. Terrible design decision and can't call itself an RPG really. RPG/Adventure or RPG/Action at best without any customisation at all.
Seb Nov 29, 2017 @ 11:00pm 
Nah. Character generation doesn´t make a game better because then he has to be a blank slate without any personality so the player can project himself onto it. That´s ok for exploration based games like Fallout. But for a character driven game (and given what we saw, thats what Vamypre is) we need to have an actual character.

Think for example Deus Ex without JC. Or hell, you all love VTM so much? Remove Christophe, make him [Player_Name], the game would have been a lot better.
Originally posted by Seb:
Nah. Character generation doesn´t make a game better because then he has to be a blank slate without any personality so the player can project himself onto it. That´s ok for exploration based games like Fallout. But for a character driven game (and given what we saw, thats what Vamypre is) we need to have an actual character.

Think for example Deus Ex without JC. Or hell, you all love VTM so much? Remove Christophe, make him [Player_Name], the game would have been a lot better.

A player will project himself onto the protagonist regardless of customization. The illusory notion that a character can exist in a story independent of the observer is itself the subconcious projection of an unexamined mind. The idea that a story is better served by a "defined" protagonist is also subjective, like any interpretation of the story.

The entire point is moot because, if a video game is to be used as a medium for story-telling, that will always be secondary to gameplay. This is really an action game with devolved RPG mechanics to be sold to the sedate, idiot masses anyway; not Dostoyevsky's Crime and Punishment.
trevorbergershank Nov 30, 2017 @ 4:08pm 
Originally posted by Seb:
Nah. Character generation doesn´t make a game better because then he has to be a blank slate without any personality so the player can project himself onto it. That´s ok for exploration based games like Fallout. But for a character driven game (and given what we saw, thats what Vamypre is) we need to have an actual character.

Think for example Deus Ex without JC. Or hell, you all love VTM so much? Remove Christophe, make him [Player_Name], the game would have been a lot better.

Disagree. Mass Effect OT is a good example of a balance between set protaganist and character creation. Not ideal but at least you get to play as YOUR Shephard. More choice, more freedom therefore better. More customisation can only ever be a good thing.
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Date Posted: Oct 24, 2017 @ 3:57am
Posts: 19