Vampyr

Vampyr

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Is this game really that bad?
Or can I still have a good time, no alcohol required?
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Affichage des commentaires 46 à 60 sur 64
Stealthy vampires, i guess they disregarded the last 100 years of vampire movies and lore, what is vampire without the ability to conceal themselves?. the answer is nothing.

I get that they were trying to do their own thing, but hopefully they learn to take notes from superior games like Vampires: The Masquerade. Every species of vampires survive in a different way.

Nosferatu: due to their hideous exterior look they are forced to survive in sewers, this is the best idea i have seen in a vampire game.

Every vampire race or species should be unique, you added your own vampires which is nice too.

There are much worse vampire games than this, but i hope to see another game from you and improved too.
Dernière modification de Claus; 25 aout 2021 à 20h14
Al 26 aout 2021 à 7h55 
Claus a écrit :
...i guess they disregarded the last 100 years of vampire movies and lore...

For lore, try thousands of years, around the world.
The well known (and even lesser known) vampire films represent a pretty narrow subset of that lore.
This alone could be a fascinating topic of discussion.


Claus a écrit :
...hopefully they learn to take notes from superior games like Vampires: The Masquerade...


LOL,

V:tM is only superior next to something like Twillight. But that's OK, both have their followings, and made some people $$$. Commercial success doesn't however doesn't equal artistic quality or genius. Heck, most artists scrape by in poverty or by athe luck of having the patronage of a rich fan; they are only 'discovered' after their death, when owners of their works can then sell them off for millions.

That's not to say Vampyr is genius, few games are. Few peopel look to games for genius anyway. Most are simply looking for entertainment in a genre and gameplay style that they happen to personally like. Myself included, although I do admire the rare gem that exceeds my gaming expectations (Gorogoa and Pathologic(+remake) are a couple recent ones that come to mind).

Even if I though V:tM was 'good', I wouldn't use it as a yardstick for measuring the quality of other vampire related games.... nor would I, as a fan of Vampyr, use this game as a yardstick. Each game smust be ealuated on its own merits, and this is especially true for games dealing with vampires or other mythos that are well established in different ways across world cultures. The variety of mythos is simply to vast (not to mention the artistic license of imaginative creators (art, writing, film etc))...

Making any such comparison of Game X to Game Y is the equivalent of apples and oranges.

In fact, the more unique of a twist a new vampire-type story/game/film/whatever puts on the genre, the more I would find it enjoyable. But of course, that would mean it would be as far from V:tM or Twillight as possible.

If you think Vampyr is crap, and want to convince others, particularly on e board devoted to its fans, by providing examples and support independent of having to rely on V:tM or any other vampire related game as an example of something "superior".

If your sole purpose is to troll... Congrats,

Otherwise, if you actually mean to try to convince people of your position, then your approach is no less compelling as arguing that green is a more appealing colour than yellow, and those that make things (paint, crayons, clothing, wallpaper, whatever) in green need to get a clue from the fans of yellow and start making their stuff in yellow. It is not convincing of anything other than an elementary school-yard sense of 'yes it is!"/"no it isn't" argumentation. Graduate to college level discussion and debate competitions and the thread might actually be interesting and informative to players. I definitly found past discussions interesting and made some friends, all without a single comparison to V:tM. It be iuseful to the devs too (if the devs of this game bother to read these boards and possibly make a sequel down the road...., or devs for another company looking to make a vampire type game that is truly UNIQUE and would stand out against the limited and somewhat poor offerings we currently have).

Claus a écrit :
...There are much worse vampire games than this, but i hope to see another game from you and improved too....

I will agree there are many worse out there... but then, I'd agree to that about pretty much any game genre.

I would very much like to see a remake of Vampyr- and although I do like this game, much much more than V:tM (which I have no hope for improvement towards my personal tastes, as they have found their niche and work within its safe formulaic boundaries ), I still have a significant list of things I would like to see in Vampyr to be improved on, expanded upon, removed, changed, clarified, etc etc (not to mention bug fixes!).

I'd like to see where gaming is in another 10 years and have Vampyr remastered in a similar way that Pathologic was remade into Pathologic-2, with expanded lore that was built on the myths and ways of life for multiple cultures, and then combined to create something new and unique. Some of the 4-th wall stuff was a little over-done IMHO, but overall, it is a masterpiece that looked at subjects from a new lens, and then built a game around this made-up world/culture that were new and unique, yet disturbingly familiar at the same time.

A discussion of how Vampyr could do that (on its own terms, not by copy or comparing it to Pathologic, V:tM or any other games, except in the very general sense of doing something creative/new with that which is old, how to do that verses how NOT to do that, and that making games can be art and literature as well, even before the gaming aspect is applied (yet with a functional and intuitive approach so that it works as a game). THAT would be a really interesting and fruitful conversation.

Maybe the devs of Vampyr, or some other company looking to make something unique would come across the discussion and put some of those ideas into (virtual) reality. Heck, if I had the time, I would love to do something like that. But the way these threads tend to go, its just apples and oranges, and I'm frankly tired of the boring fruit selection that is offered by game companies- even within say 'apples', we'd stuck with Macintosh, red delicious, granny smith and maybe if lucky gala or fuji.... finding a honeycrisp, pink lady, orange pippin, or winesap is near impossible; I'm tired of it. How about an occasional kiwi fruit, honeydew, mango or dragon fruit, or even somethign non-fruit allt ogether?

I'd like a nice juicy steak, and I'd happily fork over the money for it and the DLCs at full price, if they just had the balls to do it, rather than look at what is popular and copy the copies of all the copies out there.
Dernière modification de Al; 26 aout 2021 à 8h02
I was loving this game up until I got to the decision path with Nurse Crane, and the game obscenely doesn't make even slightly clear what could happen with the charm option. General game logic you would think "Oh look a charm option unlocked cause I put a bunch of effort in", and not even slightly think it would actually be pretty much the worst outcome.

And now since there's apparently no save editor anyone ever made for this game I have to make the decision to literally replay the game from the start or just never bother finishing it :/
Synapt a écrit :
I was loving this game up until I got to the decision path with Nurse Crane, and the game obscenely doesn't make even slightly clear what could happen with the charm option. General game logic you would think "Oh look a charm option unlocked cause I put a bunch of effort in", and not even slightly think it would actually be pretty much the worst outcome.

And now since there's apparently no save editor anyone ever made for this game I have to make the decision to literally replay the game from the start or just never bother finishing it :/

fun thing: after you ♥♥♥♥ up with them and the thing happens, you can kill them without disabling not even once and still get the XP you would get from embracing them. I can confirm it happens the same with hamilton.
and why does this bother you? yes, you ♥♥♥♥♥♥ up. so what? deal with it.
Al 28 aout 2021 à 10h27 
Synapt a écrit :
I was loving this game up until I got to the decision path with Nurse Crane, and the game obscenely doesn't make even slightly clear what could happen with the charm option. General game logic you would think "Oh look a charm option unlocked cause I put a bunch of effort in", and not even slightly think it would actually be pretty much the worst outcome.

It's meant to be like choices we have to make in 'real life'.... we do not always know the best choice as we do not 'live' in the minds of all the <strike>NPCs</strike> people, around us. Plus, the character you are playing has JUST been 'turned', so he (and thus you) really don't know squat about what it means to be a vampire, especially as your character is a 'man of science' and therefore isn't going into this new un-life with much if any information.... that information needs to be found/learned , and it is there if you search every bookcase, drawer, or even garbage can.

If you took the opportunity to explore all locations when they became available to you, and read all the letters, files, pamphlets, torn out and discarded diary pages, etc etc that you come across, you WOULD know that attempting to "charm" someone who has a higher mesmerisation level than you do, WILL cause negative results. If you approached the game from the start knowing that you must search for as many clues/info about what it means that you are now a vampire, who the Guard of Priwen are, and a bunch of other story specific lore/stuff, you would know in ADVANCE of encountering Nurse Crane in the scene you refer to what you can (and cannot) do *successfully*. The info is the game, you just missed it for one reason or another (which again, is just like in real life.... its not always obvious what might upset/hurt a person, or conversely make them happy; but if you pay close enough attention, talk to other people, take in details about how that person interacts with the environment and other people around them, then you will have a good chance of figuring out the best choices to make when the situation comes up.

The game is more mystery/story than action/adventure, although it blends aspects of these and other game styles.... keep this in mind, and you will have a better chance at getting the results you want out of the game (like a positive result/relationship with Nurse Crane, rather than accidentally causing irrevocable harm in the situation)

If it REALLY bothers you that you might make the "wrong" choice, then Ioogle for a fanwiki for the game that will tell you which choices will give you the results you want.


Synapt a écrit :
And now since there's apparently no save editor anyone ever made for this game I have to make the decision to literally replay the game from the start or just never bother finishing it :/

You are warned about this as the game launches- the game autosaves and your choices are final- 'take responsibility for your choices'. It is spelt out right on the screen as the game loads. Take responsibility for even those choices that you didn't know the 'right' answers for (even though they CAN be found out in the game if you search the game environment thoroughly. That's the way life is. Even in this super-natural game version of alternate history, that is the way life (aka the game) is.

If you are only at the part you mentioned, you are not that far into the game. I would restart and work on re-examining the game's environment to find the clues you need to succeed at the game in the way that you want (for the ending you want, that is); consider it practice for getting a better result for the rest of the game after the Nurse Crane situation.

If you have continued on quite a bit, or don't want to even re-play this relatively short part of the beginning of the game, then there are saves out there to download. I don't tend to use other people's saves if I can help it, and never did so for this game, so I don't have links handy.

Make a thread specifically asking for links to available saves (or links to help you get the "right" answers to future scenarios in the game if you want that), or search the boards for others who asked for these things, and you should find them. Or search the game world very carefully and thoroughly, and read everything you come across in it. Either way, the answers are there.
Al 28 aout 2021 à 10h50 
Sneaky Fox a écrit :
and why does this bother you? yes, you ♥♥♥♥♥♥ up. so what? deal with it.


Exactly.
Plus, if you want certain achievement, you HAVE to do the 'wrong' thing sometimes (wrong being what most peopel seem to assume is the 'wrong' thing to do, and will lead to the more or most negative ending- end some WANT to get those endings and achievements that can only come by doing such things)

There are also notable (although sometimes very subtle) changes in the game world depending on your choices, and I find it interesting to see what these changes are and why the game creators may have made the choice to have X happen if you do Y instead of Z, even if it has no impact on the the end of your personal game/story. (eg like if a certain person changes their 'career', or depending on which ending you are headed towards- what the staging is for when you encounter the lady vampire after she was feeding on a dying patient (in one version the body is covered by a slightly bloodied blanket, in another the bloody body is on the ground, uncovered... has no impact on the dialogue or game results which version you see, but it is interesting to me to look for these things, that may be less obvious than for example, districts having more or less 'monsters' depending on the health of the citizens.)

Play the game too fast, and you miss clues (such as what the results will be when you come to that crucial interaction with the nurse mention above), but you also miss the changes in the ambiance of the game world itself...... IMHO the game is more about noticing these things,than it is about how many Priwen guards you kill, or how many NPCs you eat.

The game is not about how fast you can complete it, or how much XP you can get from eating NPCs, but about stopping to 'smell the roses', so to say.
Dernière modification de Al; 28 aout 2021 à 10h50
Sneaky Fox a écrit :
fun thing: after you ♥♥♥♥ up with them and the thing happens, you can kill them without disabling not even once and still get the XP you would get from embracing them. I can confirm it happens the same with hamilton.
and why does this bother you? yes, you ♥♥♥♥♥♥ up. so what? deal with it.

Guessing you never paid attention to the fact that taking that course dramatically impacts the neighborhood stability by like 20+%. I had whitechapel stability at like 89% just to watch it crash down to critical level cause of that.

Alan a écrit :
You are warned about this as the game launches- the game autosaves and your choices are final- 'take responsibility for your choices'. It is spelt out right on the screen as the game loads. Take responsibility for even those choices that you didn't know the 'right' answers for (even though they CAN be found out in the game if you search the game environment thoroughly. That's the way life is. Even in this super-natural game version of alternate history, that is the way life (aka the game) is.

If you are only at the part you mentioned, you are not that far into the game. I would restart and work on re-examining the game's environment to find the clues you need to succeed at the game in the way that you want (for the ending you want, that is); consider it practice for getting a better result for the rest of the game after the Nurse Crane situation.

Everything you literally said in here is invalid. I DID take the choice that was prompted by discovering all the clues, which generally in most game's logic the more effort you put into something the better the choice is.

At no point in no way did the game even remotely imply that using that particular charm option on her was going to basically be the same as if you actually embrace them for the most part in that you mesmerize her to wipe her entire memory. Not just the memory of the blackmail as the choice phrasing implies, no, you literally wipe her ENTIRE memory.

The other two options being sparing, and embracing, both of which by general text of the decision make it seem like you would likely be taking her from the zone which would destabilize it.

So your comments about hunting down info and examining everything is moot because that's literally what I did and what otherwise largely led to perhaps a ♥♥♥♥♥♥♥♥ ending than even embracing her even though absolutely nothing in any clue or environment setting gave the slightest hint that "You will forget about this" after mentioning the blackmail was literally going to mean "You're literally going to forget everything and turn into a feral monster" lol. Please point out to me where exactly there was anything that explicitly or even moderately hinted that was going to happen, cause I had literally explored much of the gameworld past my level and never found any such knowledge papers.
Synapt a écrit :
Sneaky Fox a écrit :

Guessing you never paid attention to the fact that taking that course dramatically impacts the neighborhood stability by like 20+%. I had whitechapel stability at like 89% just to watch it crash down to critical level cause of that.

Lol. so what? It also gains you 2000+ XP. Seriously, this game is not MEANT to be played perfectly. I finished not even once with 2/4 districts in chaos.
Its a bit long in the tooth, but OK.
Dzaïr 10 sept. 2021 à 18h44 
Cooper a écrit :
Or can I still have a good time, no alcohol required?

The game is pretty good minus a few things (frustrating combat, boring at some points, weird layout sometimes). If you like choices/consequences type of games you will probably like it (it's a bit like Spiders games : greedfall/technomancer&co but done better)
I agree at first it was tough to feel excited about what happens next. I suggest getting into some good mystery/murder books and movies, or even vampire movies for that matter. I find immersing in the genres of the game help keep it exciting. I'm not saying dress in fancy clothes and fangs while playing..but then again...feel me?
Xcho 15 sept. 2021 à 14h29 
One thing I hated about this game is that it punishes you regardless of how you play. You go nonlethal and you miss out on a lot of weapons that are usually better than the ones you have, achievements and skill upgrades. You go lethal and you get the worst ending in the game. Also going out of your way to unlock the charm option is useless cause its worse than the other options.
Al 21 sept. 2021 à 1h29 
Xcho a écrit :
One thing I hated about this game is that it punishes you regardless of how you play. You go nonlethal and you miss out on a lot of weapons that are usually better than the ones you have, achievements and skill upgrades. You go lethal and you get the worst ending in the game. Also going out of your way to unlock the charm option is useless cause its worse than the other options.

Games that punish however you play are a thing, and some do it very well. . It doesnt make it a bad game though, just a certain kind of game (and in the genre I would say its pretty mild). But OK, not your thing, that's fair.

The charm option can actually be useful later in the game.... although it depends on what kind of play thru you are going for.
Xcho 21 sept. 2021 à 4h42 
Alan a écrit :
Xcho a écrit :
One thing I hated about this game is that it punishes you regardless of how you play. You go nonlethal and you miss out on a lot of weapons that are usually better than the ones you have, achievements and skill upgrades. You go lethal and you get the worst ending in the game. Also going out of your way to unlock the charm option is useless cause its worse than the other options.

Games that punish however you play are a thing, and some do it very well. . It doesnt make it a bad game though, just a certain kind of game (and in the genre I would say its pretty mild). But OK, not your thing, that's fair.

The charm option can actually be useful later in the game.... although it depends on what kind of play thru you are going for.
Trust me Im fine with "dont kill anyone for a good ending" kind of games and I never said its a bad game, just a mechanic I hate about this game. I mean yea a game where you get punished for killing your own guards cause they think your an assassin who killed their queen like dishonored did make sense. Most other games of this genre allow you to stealth or at least take down things non lethally here you go around stabbing the ♥♥♥♥ out of everyone that isnt in a civilian. In this game your basically locked out of sucking blood as a vampire which I get what they were going for at the ending but doesnt make sense when during combat sucking blood is literally one of your powers you use against guards who arent even bad guys. Also the charm is literally the worst option to pick like 3-4 times when the game presents it, its better to just outright kill them or let them have some of your blood almost all the time.
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Posté le 2 juin 2021 à 7h59
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