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And I don't think it should make a distinction between good and bad people in terms of appearance change.
Edit: I would prefer for there to be another system alongside the appearance which depicts Reid's state of mind. One way to reflect that in combat would be adding finishing moves like in Spec Ops: The Line, where they get progressively more brutal (in this case, if you become murderous, etc.) or more "humane" kills.
Like: The priest who burns people, the gang leaders, and the serial killer
To bad, this -differentiate between good and bad people - wasn't an aspect which they took in consideration when creating the game. :)
That's really the only thing I can think of. Bear in mind that I'm being very charitable to the dev here. It's possible that they just wanted her to look a certain way and game mechanics be damned. I've only met two vampires so far.
Thats the point, it makes absolutly no matter if the people you kill in the game ar a**holes or not. They could acting like ♥♥♥♥, that doesn't count. Just how much NPC you kill. That's so useless. It's like uhhh... you have killed 10 people that's why you are bad .... aha, but that I killed more than 50 Vampirehunters and Skals doesn't matter ... yes ... ok...
anyways, anyone know if there is a setting in the game script to change it back?