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So you find safehouses the immersive way: by going up to every door and trying to open it. Just like in real life
What is the point of those markers anyway? It is boring when you have a big chunk of arrow that will flash in front of your eyes and tell you exactlly where you need to go, what you need to do, etc. Make a game where you have a directions and desc of how and where to get, it will make the exploring more interesting, it will force you to look at the world around you...
EXACTLY! Im glad someone agrees with me