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a) Charming people is usually not a problem, that's right. But in this particular case you are really messing up someones mind by a lot. There's a book somewhere which actually describes and warns about the possible side effects if vampires are going really nuts in somebodys mind. Reading lore is sometimes important in games.
And you can also see this same side effect in case of your own mother after Mary played too much in her mind. She's pretty much nuts afterwards
b) Even if she would survive and didn't become a Skal: by charming her you actually make sure that she's unable to finance her hospital operation in whitechapel. She wouldn't be able to do any good in any case.
But on the good side: It's not that much of an issue. Just because she died you can still have a good ending - as long as you don't kill people or at least prevent anarchy.
Just as i wrote: It's another level of manipulation. Not really comparable.
I didn't know he was going to go ham on his charming ability, simply thought he would do the same thing he always does when asking people questions.
The "Spare option" actually seemed like I was telling her to quit her job, which is why it led me to believe the charm option was the best.
In any other case later on you usually should be pretty well aware what's is going on (ofc you don't know exactly what's going to happen in the aftermath - that's part of the game).
I wish there was a ♥♥♥♥♥♥♥ save game option. I'd love to be able to easily go back and try other things.
It will never happen. Dontnod wants to raise awareness about the decisions we make, consequences of our actions. That's the beauty of the game in the end.
I'm interested in - if i kill her in vampire form, would it count as kill of civilian ? Is there any achievment of completion game in pure peaceful way ?
There are currently some other thread about this topic in particular: No, it doesn't count as a civilian kill - you can still get the achievement.
The fourth screen of the game tells you to assume the consequences of your actions.
It's revealing really. You are incapable of accepting that sometimes you can make the wrong choice.
This game is not for you.
I wouldn't say that. People just need to get used to games that don't allow you to revert your decisions if you don't like the outcome.
e.g. i disliked it also that choosing the wrong dialogue option excludes you from getting clues sometimes. after a while i just learned to accept it and didn't care about it anymore.
And the point is: unless you are actually killing people in these decisions it's not a major issue regarding the game ending. (if you are killing people anyway, than it's still not an issue).
I share your feeling. But what I've seen since the release of the game is this absolute refusal to adapt, and insulting the devs for deciding to make the game that way.
So of course I'm not going to be as optimistic as you are.
In my current game progress i feel what i don't wish to replay it again after i'll finish it. Devs need to implent new game + or some way to boosts player, if he want to replay, because lvling and doing all quests again from zero will be totally boring.