Vampyr
Sarda Jun 6, 2018 @ 11:53am
The point of curing people if your not going to kill them?
Even if you totally cure a entire district they just get sick again within a couple nights. No lie In a single night I passed just to spend XP, 9. NINE People in Pembroke got sick dropping it from 99% to 81% in one shot.
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Showing 1-15 of 21 comments
Seb Jun 6, 2018 @ 11:54am 
Cheaper vendor prices. Otherwise? Yeah, it´s just to make their blood more yummy.
jack_of_tears Jun 6, 2018 @ 12:09pm 
Well, this is good to know before I waste my time trying to cure people ... also frustrating as hell because I thought that was supposed to be one of your moral choices - feed them once they're cured or leave them alive and maintain some of your humanity. Lame.
StarlightRac Jun 6, 2018 @ 12:15pm 
if you dont cure ppl they probably could get worst and die maybe, i notice after i cure area(hostipal) the area condition rise up and then 2-3 nights later alot of ppl got fatique and the area condition went down.
Dumbo3k Jun 6, 2018 @ 12:34pm 
I mean, keeping the health level high is good for the stores and their prices. But also, in my game at least, I got about 25xp per person I cured, so it was a good way to build up xp if I was avoiding eating people.
StarlightRac Jun 6, 2018 @ 12:44pm 
let put it this way if you lose all areas to chaos then its game over...its up to you how much chaos you want and were if any at all will not game over but your ending will be real bad and main story line is able to complete
Last edited by StarlightRac; Jun 6, 2018 @ 12:45pm
InstableMonster Jun 6, 2018 @ 12:52pm 
Originally posted by StarlightRac:
let put it this way if you lose all areas to chaos then its game over...its up to you how much chaos you want and were if any at all will not game over but your ending will be real bad and main story line is able to complete
Its not game over by losing all districts
LoboFH Jun 6, 2018 @ 12:59pm 
To improve the general health of the area, and avoid streets filled with beasts...and because you are a doctor, roleplaying is the key word, if you decide so.
StarlightRac Jun 6, 2018 @ 1:07pm 
if you read rest of my post i corrected my self about game over:P
Leviathan Jun 6, 2018 @ 1:13pm 
Yeah, the getting sick part of this game is totally over the top. Most nights I'm just running around the entire map trying to fix up every civillian that got sick (again).

So annoying.
G-Force Gaming Jun 6, 2018 @ 1:19pm 
If your don't cure the people then that district will fall into chaos and more enemies will appear if it drops below critical and evenly they start to die off from what ever illness they have. So if you are wanting to play as a good guy and keep everyone happy and alive so you can do all the quests is a good idea to keep them healed up.

Plus cheaper vendor prices, but it's a morality issue with the chance of deaths and people will also treat you differently if you don't keep the district happy and safe
Sarda Jun 6, 2018 @ 1:19pm 
Ok so I've figure out that people get sick randomly when you level up and it seems the number will go up depending on how many levels that is. From my test, sleeping with no level gain = no new sicknesses. 1 level = about 2-3 sicknesses in a single night. 4 levels = 13 sicknesses in a single night. So if you save up alot of XP you basically end up with a epidemic.
Last edited by Sarda; Jun 6, 2018 @ 1:20pm
StarlightRac Jun 6, 2018 @ 1:23pm 
so sleep alot then? did you figure out how much xp is per level?
Sarda Jun 6, 2018 @ 1:24pm 
It's says in the top right when your in the sleep menu.
StarlightRac Jun 6, 2018 @ 1:26pm 
no i mean when you spend xp you gain the levels then, was asking if you know the total xp needed per level?
Sarda Jun 6, 2018 @ 1:27pm 
It changes per level, goes up over time, I wasn't writing them down.
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Date Posted: Jun 6, 2018 @ 11:53am
Posts: 21