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The only advantage I care about is sandbox and post-game.
A crucial linear disadvantage that I find cringe worthy is the sheer difficulty to continue experimenting with your tools after you beat the main boss.
My average playing time for a game is 100+ hours for sandbox/open-world games.
My average playing time for linear games is less than 20 hours.
This is per title.
$60 for a "pretty" game I'll shelf after less than 10 hours vs. $60 for a sandbox game I will probably play for months.
If you were trying to guilt me, I don't feel guilty for spending money frugally.
You win the worst post on the Vampyr board.
This is the type of game I've been aching for ever since I played VTMB for the first time.
I prefer a strong, intense, short singleplayer linear experience in the case of Vampyre over some big, open but mostly boring open world that thinks filling its world with countless meaningless collectibles and perhaps even taking away means to find them (without paying via microtransactions first) in a reasonable manner (like maps) already equals a great game (Assassin's Creed(: Syndicate)).
@clown well your just a clown.
@Bahue why wouldn't you want to spend so much time in a game?, on the days you are bored, and you stare at your games, you wont see any playability at all, and mainly you know the story, so you already know what is going to happen and your options are limited.
about your pvp opinion, no pvp doesn't provide a ♥♥♥♥ ton of possibilities and variations, it provides some except after playing pvp for a few hours, you already know the possibilities, only difference is some pvp players have a brain otherwise its like fightin an NPC.
Sp games are great for the main reasons
1) your fun wont be spoiled by hackers/cheaters
2) you can play without internet
3) your resources, items that you crafted and mounts (that die) die due to your friend being reckless
4) you can take your time and you dont have to rush or worry about being raided
5) depending on the game, you can explore classes, or explore and do more in a sandbox world
Skyrim great graphics at time of release, and it was played by majority of people for months because it was that great.
Fallout is a popular game series and yet again played out for a while
AC despite its flaws has a good story and a meh decent open world free roam
I only know PvP games to be played thousands of hours. eSports and the like are playing PvP, not co-op or singleplayer. Even your Skyrim will eventually run dry. And the games made by Bethesda are not as golden as you think. There are people who find them pretty boring actually, and I think I know what this has to do with (a mixed bag of players not being patient enough and devs failing at providing enough guidance to give proper entry into the world).
Some of these points are the reason why I still play singleplayer sometimes, or why I play some multiplayer titles lone-ish. But what you mention can be achieved without forcing open world. If there is actually a bigger idea behind it than "Open world rocks!" then it's okay, I played some very great open world games. But some have run dry a longer time ago already (Assassin's Creed).
AC's story has turned into rubbish. All it has been doing for several years now is repeating the same Assassins-vs-Templars arms race. They've run out of ideas and I'm glad the series has been put on a semi-halt. AC3, maybe Black Flag, were the only titles that still had some impressive story aspects. Syndicate was boring and predictable as hell.
anothing thing to add to beneficial SP side is
time, since some gamers have to go to work they cannot keep up in MP which makes SP just as good
As for me, I play games mainly because I'm taken by a story. I have that feeling of being "inside" a movie. Most of the games I play are single-players, story-driven RPG or strategy games. In RPG, for instance, you can't say that Baldur's gate, Neverwinter Nights, Planescape Torment, Torment Tides of Numerena, Dragon Age: Origins, pillars of eternity are boring. I actually replay a lot of those quite often because their story is so captivating and none of them are open world. I actually let got avec Dragon Age when it became open world because it forced them to abandon the "origin" system that gave so much of the flair of the first game.
Replaying a good linear RPG is fun, like watching again and again your favourite movie. Our point here is that too many games nowadays try so hard to be open world because it's the new "big thing" and not hard enough to just be fun. It's like a car manufacturer who would think that if a car is fast, it is enough and so pour all his energy into making fast car. But in the end, too many of those "fast" cars are ugly, not confortable, not practical and can go on anything but big city roads.
I wouldnt say open world is a new big thing, but people do enjoy freedom in able to do what they like, or if the game is multiplayer i.e GTA online then they enjoy playing together too, or SP, you can spend endless hours roleplaying without a story, red dead redemption pretending your some nasty criminal cowboy, raiding convoys and shooting or kidnapping people with your lasso and so on....
Skyrim well classes help the game become more diverse as you can be a leader of an assassins and other guilds, and a vampire or werewolf lord.
the only linear story driven game i actually enjoyed is Life is Strange, that got me hooked and was wow, whether a car is fast or not it still has to stick to the speed limit but the looks is what attracts people
Being attracted to something and that thing being pleasurable are two vastly different things. I should know: I have ex-girlfriends.