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When you do enough damage to Carlito, he escapes. If the combat music stops, and Brad stops hiding, the fight is over. If Carlito falls through the map, you have ot leave and come back.
The chick and the prisoners: she should get in the humvee when you get in, as long as the passenger side isn't blocked.
You can also take the gun off the back.
Survivors have to be close to you when you go through a door, or they get left behind amd mauled.
It's definitely a frustrating game, especially when trying to save the people. Just remember, they're not combat vets (except the one guy), they're not heroes, and neither is Frank. He's a photographer, they're average people who have never seen a zombie movie, just like people in zombie movies (well, old ones, anyway).
You can enter/exit/enter/exit/enter a given area to thin the horde out. Usually. Sometimes they multiply.
As soon as you get control of Frank in Paradise Plaza (Backup For Brad), go to the Park, then to the parking area in the back right corner. I don't think the convicts are already there. If they are, bait them to the trees near North Plaza, then go to the parking area and get in the red car.
Enter the maintenance tunnels in the red car, Otis calls to tell you about the maintenance tunnel key. Take the right as you enter the tunnel, then the first left, then the next right to find a small room. Park so your door is as close to the door to the room as possible (watch the shopping cart ladies - they can trash the car), go in, get the Key, get back in the car, and go out the way you came in (left at the end, right, next left to exit).
Get another red car, go back into the tunnels and this time go left around to the truck facing outward. Get in it and drive around under the mall mowing down zombies, focusing only on Zombie Genocider. By the time you get it, you should be level 50.
There's a specific path you can follow through the tunnels that will let you make 2 loops before the truck breaks (as long as you don't hit too many walls or exploding canisters). There's also a white car you can get which is a little more sturdy than the red car. Use that to get back to the place where you got the truck, go into the meat processing area, exit, get a new truck, mow down zombies.
About mid-way through Day 2 you should hit Level 50, and still have time to do backup for Brad.
Or just camp on the helipad (smack on the H) until Day 3, get your Ending F, then start a new game at max level with all the skills.
That makes the game a lot more fun. You can run faster, you have some fighting moves that come in handy, and you have 12 health and 12 inventory.
On the new game, once you get Backup For Brad, go help him.
Follow him and rescue the brothers and the jewelry store chick. Gems are one of the most poweful weapons in the game. Grab a bunch.
Brad can take care of himself. At worst, he'll get caught in a permanent grapple and be largely ignored. If he does take a hit, it's minor.
Get the 3 survivors to follow you, talk to the old guy, Brad unlocks the gate to Paradise Plaza, take them to the Security Room.
Beat it downstairs for Sophie in the park. Kill the convicts, get the humvee, mow down zombies by the door, get the gun off the back, take Sophie inside and use up the gun as you walk towards the warehouse.
After that, Save in the security room, and head back out until it's almost time for Girl in the Monitor. There's lots of people out there, and timing is everything. Definitely get the clown when that call comes in. You need his hostage to open the shortcut.
However, getting the Zombie Genocider achievement is the easiest and fastest way to reach that point of character development. Otherwise, you'd replay the game a dozen times or more, though doing the same thing over and over will make it easier to do those things.
And there's a LOT of stuff to do in this game. 50 survivors, 10 psychos, and then if you get Ending A, you get OverTime mode, which leads to "the rest of the story".
And then you get Infinite Mode, where you get the really cool stuff, like a Real Laser Sword and Real MegaBuster. Though you have to survive for 5 and 7 game days respectively to get them. At least you don't have missions or survivors to rescue.
The timers are restrictive, yes, but if you dedicate at least one playthrough to exploration of the mall, you find things like the parking area, the maintenance tunnels, the doors in each section of the mall that will drop you into the maintenance tunnels and why this is both a good thing and a bad thing, where the best places to enter and exit the maintenance tunnels are, and why they're the best.
And then you find the gun shop.
And then you find the grocery store, which is where you have to go for Image on the Monitor.
Dead Rising: 10
I played Dead Rising 2 for under an hour but I lost interest rather quickly. It has a crafting system that allows you to make different weapons. Dead Rising 4 is considered the worst in the franchise, and I don't know about 3.
As for how I'd rate them, I only played DR and the original DR2. The second version of DR2 where Frank was brought back and Chuck was a psycho went well beyond fanservice into "fan BJ". The original release of DR2 was fine as it was, IMO, there was no need for them to change it.
Did not play DR3 or 4 in protest of Blue Castle not having the ability to implement Infinite Mode.
I'd say DR = 8 and original DR2 = 4.
The lack of saving in Infinite Mode was a real drag, despite any arguments about immersion. It was about Frank's survival, not the survival of the player's console, internet connection, or Microsoft's update schedule. When MS put out a system update (usually a security fix to patch their swiss-cheese "security") it kicked you offline, and you had to take the patch to connect to the leaderboards, even though it didn't change the way games communicate with leaderboards. There were many times where I had survived for 17 Days 6+ Hours that did not get recorded, because the game doesn't store them until you connect, it reports them immediately. If it can't connect, it doesn't get recorded and you have to do it over again. Being able to save would have eliminated that problem. Or, saving the information to be uploaded later would have been nice.
Overheating was also a huge issue for the 360, so letting a console run for 34+ hours straight wasn't high on a lot of people's list of things to do.
Laptop USB cooling pads worked, but should not have been necessary.
So those two design flaws make DR lose points.
With DR2, the lack of Infinite Mode was inexcusable, and it gets low marks for that.
The main game was fun, and similar enough to DR's original play to warrant the title, but it was also proven that there were changes made to the controls at certain points which altered the game's difficulty artificially.
For the psycho clown on roller skates, he was able to stay behind you the entire time, and moved faster than the camera could rotate, even when using the "snap the camera to the direction I'm aiming" setting. He could also reverse direction in an instant. They failed horribly at making him another Adam, whose spinning chainsaw attack could result in an infinite air juggle but did not always end up that way, so you at least had a reasonable chance. The clown in DR2 was simply botched.
For the remake/update of DR2 where you play as Frank, the clown was fixed, but there was still no infinite mode.
However, that first night at 7pm, the game drops you out of the truck, and usually in a bad part of the tunnels.
Look online for a map that shows you the best route to follow with the truck. You make 2 loops with it, ending up at the ramp that leads out to the parking area. Get a new car, go back in, get a new truck, repeat the loop.
Basically it's:
Get the truck at the North end of the tunnels, follow the tunnel you're in South to the end, go left, keep left around the roundabout, go right at the end of that tunnel, follow it around, then left, and follow that tunnel North. At the end of this section you can either go left or right. To the right is the White Car, which is slightly more durable than the Red Car, but not as durable as the truck. If you hit too many exploding tank zombies in the truck, the truck will break sooner. If you find yourself on foot near this area, head for the white car. It'll get you to a new truck.
If you continue left instead of getting the white car, follow the curve then take the first left you see. This is the passage where you got the Key from, and it leads you out to the parking area to the right, or to the Meat Processing Area, which is where you got the truck. Enter the MPA instead of going outside if at all possible. Duck in, duck out, get a new truck, repeat the loop.
Like I said, it'll be about the middle of Day 2 when you're done, but you'll have all the skill perks and combat moves, as well as attribute perks like more speed and longer jumps, which helps to avoid zombies and psychos.
Successive plays will start you from the beginning with all your accumulated stats, but there's a tricky save option you have to watch for. Save status and quit will let you keep what you've earned.
You also have to load that game save, otherwise you start at Level 0 again, with no skills, and no unlocks.
Once you've got Level 50, the game is still extremely difficult because of the timers.
And then there's Overtime Mode.
You should go to the maintenance tunnel for the 53 594 kills first (only focus on killing that number of zombies, it shall net you a few pp there, don't do anything else or you won't be able to kill that number of zombies - also, the achievement is called "Zombie Genocider"). Then get an ending and in the new 72 hours game, go to the left side of the room near the air duct to the rooftop, you'll find a real mega buster (that's a powerful weapon against any enemies). Use that on zombies, psychopaths etc. Easy win for you :3
Real Mega Buster is unlocked when you gained "Zombie Genocider" and get an ending for the game.
RMB and RLS are definitely the way to go once you get them. All other weapons become utterly useless, and they respawn infinitely as long as you drop the current one outside the Security Room.
RLS has 300 strikes, IIRC. That includes double-kills.
When you're new to the game you have to make a difficult choice on whether of not you actually think you can save someone or if you want to finish the current story mission. When you're higher leveled (or when you just know the game really really well) THEN you can think about doing a "perfect playthrough"