Dead Rising

Dead Rising

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I don't understand.
I just started playing this game. I'm a total newbie. I want to like this game, but a lot of it is overwhelming and frustrating. One thing that is annoying me right now is that the game has shown me the tutorial on how to break free from a zombie once it grabs you. It's supposed to show you a popup instruction window on what keys to use like Q and E, or A and D, or left click and right click. But 99% of the time when I get grabbed, that popup instruction window never shows up and I keep pressing keys and nothing I press gets me loose from the zombie. So there I am, grappling with only one zombie, and my health meter goes from 5 to 4 to 3 to 2 to 1. Just one freaking zombie. When what I wish to do is break free right away and only take maybe one point of damage.
Last edited by Profile Name™; Nov 27, 2018 @ 6:12pm
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Showing 1-15 of 21 comments
DrNewcenstein Dec 1, 2018 @ 5:03pm 
Can't say I've had those bugs. Then again, Brad and Carlito are in Food Court as soon as you go there the first time, as long as that mission isn't expired.
When you do enough damage to Carlito, he escapes. If the combat music stops, and Brad stops hiding, the fight is over. If Carlito falls through the map, you have ot leave and come back.

The chick and the prisoners: she should get in the humvee when you get in, as long as the passenger side isn't blocked.
You can also take the gun off the back.

Survivors have to be close to you when you go through a door, or they get left behind amd mauled.

It's definitely a frustrating game, especially when trying to save the people. Just remember, they're not combat vets (except the one guy), they're not heroes, and neither is Frank. He's a photographer, they're average people who have never seen a zombie movie, just like people in zombie movies (well, old ones, anyway).

You can enter/exit/enter/exit/enter a given area to thin the horde out. Usually. Sometimes they multiply.
Last edited by DrNewcenstein; Dec 1, 2018 @ 5:05pm
DrNewcenstein Dec 1, 2018 @ 7:43pm 
LOL it takes time to figure out the best way to do things, but yeah, you actually can save everyone.

As soon as you get control of Frank in Paradise Plaza (Backup For Brad), go to the Park, then to the parking area in the back right corner. I don't think the convicts are already there. If they are, bait them to the trees near North Plaza, then go to the parking area and get in the red car.

Enter the maintenance tunnels in the red car, Otis calls to tell you about the maintenance tunnel key. Take the right as you enter the tunnel, then the first left, then the next right to find a small room. Park so your door is as close to the door to the room as possible (watch the shopping cart ladies - they can trash the car), go in, get the Key, get back in the car, and go out the way you came in (left at the end, right, next left to exit).

Get another red car, go back into the tunnels and this time go left around to the truck facing outward. Get in it and drive around under the mall mowing down zombies, focusing only on Zombie Genocider. By the time you get it, you should be level 50.

There's a specific path you can follow through the tunnels that will let you make 2 loops before the truck breaks (as long as you don't hit too many walls or exploding canisters). There's also a white car you can get which is a little more sturdy than the red car. Use that to get back to the place where you got the truck, go into the meat processing area, exit, get a new truck, mow down zombies.

About mid-way through Day 2 you should hit Level 50, and still have time to do backup for Brad.
Or just camp on the helipad (smack on the H) until Day 3, get your Ending F, then start a new game at max level with all the skills.

That makes the game a lot more fun. You can run faster, you have some fighting moves that come in handy, and you have 12 health and 12 inventory.

On the new game, once you get Backup For Brad, go help him.
Follow him and rescue the brothers and the jewelry store chick. Gems are one of the most poweful weapons in the game. Grab a bunch.
Brad can take care of himself. At worst, he'll get caught in a permanent grapple and be largely ignored. If he does take a hit, it's minor.

Get the 3 survivors to follow you, talk to the old guy, Brad unlocks the gate to Paradise Plaza, take them to the Security Room.

Beat it downstairs for Sophie in the park. Kill the convicts, get the humvee, mow down zombies by the door, get the gun off the back, take Sophie inside and use up the gun as you walk towards the warehouse.

After that, Save in the security room, and head back out until it's almost time for Girl in the Monitor. There's lots of people out there, and timing is everything. Definitely get the clown when that call comes in. You need his hostage to open the shortcut.
Clancy McFancy Dec 1, 2018 @ 7:55pm 
Jeez this isn't your personal blog old man
DrNewcenstein Dec 2, 2018 @ 8:54pm 
The game was designed to be impossible to complete on the first try. It uses leveling up to enhance replay value. The more times you play, the more you level, the more skills you unlock, the more you can do. You cannot ascend to Level 50 by following the main story and rescuing a few survivors in your first run because it's impossible. You have to choose: do you want to play the main story, or do you want to rescue people? Either way, you can't get the whole game in one play.
However, getting the Zombie Genocider achievement is the easiest and fastest way to reach that point of character development. Otherwise, you'd replay the game a dozen times or more, though doing the same thing over and over will make it easier to do those things.

And there's a LOT of stuff to do in this game. 50 survivors, 10 psychos, and then if you get Ending A, you get OverTime mode, which leads to "the rest of the story".

And then you get Infinite Mode, where you get the really cool stuff, like a Real Laser Sword and Real MegaBuster. Though you have to survive for 5 and 7 game days respectively to get them. At least you don't have missions or survivors to rescue.

The timers are restrictive, yes, but if you dedicate at least one playthrough to exploration of the mall, you find things like the parking area, the maintenance tunnels, the doors in each section of the mall that will drop you into the maintenance tunnels and why this is both a good thing and a bad thing, where the best places to enter and exit the maintenance tunnels are, and why they're the best.
And then you find the gun shop.
And then you find the grocery store, which is where you have to go for Image on the Monitor.
Office Manager Dec 3, 2018 @ 7:10pm 
are you DSP?
j1an Dec 5, 2018 @ 6:29pm 
Originally posted by DrNewcenstein:
The game was designed to be impossible to complete on the first try
It's possible to complete the game on your first playthrough.I did.On the end of my playthrough I managed to get around level 43, rescue 32 survivors, and get ending A. Early game was a nightmare and I thought of giving up, but the moment I got access to the shortcut and mini chainsaws it all got easy from there.

Originally posted by CNN is Fake News:
What is your opinion of the other Dead Rising games?
Dead Rising: 10
I played Dead Rising 2 for under an hour but I lost interest rather quickly. It has a crafting system that allows you to make different weapons. Dead Rising 4 is considered the worst in the franchise, and I don't know about 3.
Last edited by j1an; Dec 5, 2018 @ 6:30pm
DrNewcenstein Dec 6, 2018 @ 5:17am 
If you're in the security room ahead of time, the cutscene will start. However, IIRC, you have to be in the room with the monitors, not the back part with the stairs up to the roof.

As for how I'd rate them, I only played DR and the original DR2. The second version of DR2 where Frank was brought back and Chuck was a psycho went well beyond fanservice into "fan BJ". The original release of DR2 was fine as it was, IMO, there was no need for them to change it.
Did not play DR3 or 4 in protest of Blue Castle not having the ability to implement Infinite Mode.

I'd say DR = 8 and original DR2 = 4.

The lack of saving in Infinite Mode was a real drag, despite any arguments about immersion. It was about Frank's survival, not the survival of the player's console, internet connection, or Microsoft's update schedule. When MS put out a system update (usually a security fix to patch their swiss-cheese "security") it kicked you offline, and you had to take the patch to connect to the leaderboards, even though it didn't change the way games communicate with leaderboards. There were many times where I had survived for 17 Days 6+ Hours that did not get recorded, because the game doesn't store them until you connect, it reports them immediately. If it can't connect, it doesn't get recorded and you have to do it over again. Being able to save would have eliminated that problem. Or, saving the information to be uploaded later would have been nice.
Overheating was also a huge issue for the 360, so letting a console run for 34+ hours straight wasn't high on a lot of people's list of things to do.
Laptop USB cooling pads worked, but should not have been necessary.
So those two design flaws make DR lose points.

With DR2, the lack of Infinite Mode was inexcusable, and it gets low marks for that.
The main game was fun, and similar enough to DR's original play to warrant the title, but it was also proven that there were changes made to the controls at certain points which altered the game's difficulty artificially.
For the psycho clown on roller skates, he was able to stay behind you the entire time, and moved faster than the camera could rotate, even when using the "snap the camera to the direction I'm aiming" setting. He could also reverse direction in an instant. They failed horribly at making him another Adam, whose spinning chainsaw attack could result in an infinite air juggle but did not always end up that way, so you at least had a reasonable chance. The clown in DR2 was simply botched.
For the remake/update of DR2 where you play as Frank, the clown was fixed, but there was still no infinite mode.
DrNewcenstein Dec 24, 2018 @ 7:01pm 
It takes a fair amount of willpower to focus on the Zombie Genocider achievement, even using the big white truck. One of the bonuses of it is the radio calls don't drop you to a slow walk.
However, that first night at 7pm, the game drops you out of the truck, and usually in a bad part of the tunnels.

Look online for a map that shows you the best route to follow with the truck. You make 2 loops with it, ending up at the ramp that leads out to the parking area. Get a new car, go back in, get a new truck, repeat the loop.

Basically it's:
Get the truck at the North end of the tunnels, follow the tunnel you're in South to the end, go left, keep left around the roundabout, go right at the end of that tunnel, follow it around, then left, and follow that tunnel North. At the end of this section you can either go left or right. To the right is the White Car, which is slightly more durable than the Red Car, but not as durable as the truck. If you hit too many exploding tank zombies in the truck, the truck will break sooner. If you find yourself on foot near this area, head for the white car. It'll get you to a new truck.
If you continue left instead of getting the white car, follow the curve then take the first left you see. This is the passage where you got the Key from, and it leads you out to the parking area to the right, or to the Meat Processing Area, which is where you got the truck. Enter the MPA instead of going outside if at all possible. Duck in, duck out, get a new truck, repeat the loop.

Like I said, it'll be about the middle of Day 2 when you're done, but you'll have all the skill perks and combat moves, as well as attribute perks like more speed and longer jumps, which helps to avoid zombies and psychos.


Successive plays will start you from the beginning with all your accumulated stats, but there's a tricky save option you have to watch for. Save status and quit will let you keep what you've earned.
You also have to load that game save, otherwise you start at Level 0 again, with no skills, and no unlocks.

Once you've got Level 50, the game is still extremely difficult because of the timers.

And then there's Overtime Mode.
KriKitBoNeZ Dec 24, 2018 @ 11:14pm 
This is by far the most annoying thing I have ever read. Thanks!
Manic Jorge Dec 26, 2018 @ 10:40pm 
This game is like... Really really hard for a new player. I managed to save around 35 survivors my first playthrough and got ending C or so? Never uncovered the real truth but... Later on it gets very very very hard compared to the begining day. Each day more zombies appear.
Ace od Dadliest Dec 27, 2018 @ 4:13am 
Originally posted by CNN is Fake News:
So after I rescued the barricaded brothers and took them to the Security Room, letting Sophie die, I went back for the Old Man and jewelry store woman. The gun on the back of the jeep was really helpful. I liked that. The thing is, after I picked up the jewelry store girl I got 500 million phone calls about three different things. I couldn't answer because she was on my back. I couldn't put her down, because there were too many zombies around me. Phone rings. Don't answer. Phone rings. Don't Answer. Phone rings, I answer. Phone rings again about something else. Repeat over and over again. And now I have a ton of new missions. Two Japanese tourists, some shadow of the North Plaza, security monitor, and maybe one other. I don't know if it is Day 2 or not, I didn't check. Why does this game have to be such a nuisance? I'm a Level 11 now. I didn't feel like using the "get to Level 50 first" method.

You should go to the maintenance tunnel for the 53 594 kills first (only focus on killing that number of zombies, it shall net you a few pp there, don't do anything else or you won't be able to kill that number of zombies - also, the achievement is called "Zombie Genocider"). Then get an ending and in the new 72 hours game, go to the left side of the room near the air duct to the rooftop, you'll find a real mega buster (that's a powerful weapon against any enemies). Use that on zombies, psychopaths etc. Easy win for you :3
Ace od Dadliest Dec 27, 2018 @ 4:17am 
Originally posted by DrNewcenstein:
The game was designed to be impossible to complete on the first try. It uses leveling up to enhance replay value. The more times you play, the more you level, the more skills you unlock, the more you can do. You cannot ascend to Level 50 by following the main story and rescuing a few survivors in your first run because it's impossible. You have to choose: do you want to play the main story, or do you want to rescue people? Either way, you can't get the whole game in one play.
However, getting the Zombie Genocider achievement is the easiest and fastest way to reach that point of character development. Otherwise, you'd replay the game a dozen times or more, though doing the same thing over and over will make it easier to do those things.

And there's a LOT of stuff to do in this game. 50 survivors, 10 psychos, and then if you get Ending A, you get OverTime mode, which leads to "the rest of the story".

And then you get Infinite Mode, where you get the really cool stuff, like a Real Laser Sword and Real MegaBuster. Though you have to survive for 5 and 7 game days respectively to get them. At least you don't have missions or survivors to rescue.

The timers are restrictive, yes, but if you dedicate at least one playthrough to exploration of the mall, you find things like the parking area, the maintenance tunnels, the doors in each section of the mall that will drop you into the maintenance tunnels and why this is both a good thing and a bad thing, where the best places to enter and exit the maintenance tunnels are, and why they're the best.
And then you find the gun shop.
And then you find the grocery store, which is where you have to go for Image on the Monitor.

Real Mega Buster is unlocked when you gained "Zombie Genocider" and get an ending for the game.
DrNewcenstein Dec 27, 2018 @ 6:08pm 
Right, I forgot about that. You get Arthur's Underwear (from Ghosts and Goblins...or was it Ghouls and Ghosts? Anyway, an old Capcom arcade game) for 7 Day Survivor.

RMB and RLS are definitely the way to go once you get them. All other weapons become utterly useless, and they respawn infinitely as long as you drop the current one outside the Security Room.

RLS has 300 strikes, IIRC. That includes double-kills.
Last edited by DrNewcenstein; Dec 27, 2018 @ 6:10pm
DrNewcenstein Dec 29, 2018 @ 11:29am 
Originally posted by Humorous Chimp:
trying to save everyone at level 0, and doing so by leaving them alone in areas? no wonder he pulled his hair out
On one hand, it was quite infuriating when I left people in a room that had not yet spawned zombies and they died.
Chard Dec 30, 2018 @ 12:18pm 
Survivors losing health when you're in a different area from them is an understandable game mechanic. The game is putting a lot of zombies on screen ESPECIALLY for the time it was made, it simply can't keep them all spawned in at all times. So rather than letting you cheese the game (a game where you're simply NOT supposed to save everyone your first time through) the game instead simulates them getting attacked when you're in a different map by sapping their health over time.

When you're new to the game you have to make a difficult choice on whether of not you actually think you can save someone or if you want to finish the current story mission. When you're higher leveled (or when you just know the game really really well) THEN you can think about doing a "perfect playthrough"
Last edited by Chard; Dec 30, 2018 @ 12:23pm
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Date Posted: Nov 27, 2018 @ 6:12pm
Posts: 21