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Really great atmosphere, theme, and I enjoy the puzzles. I DON"T enjoy having to do the same puzzle sections over and over again.
I just game back to this game with the release of Little Nightmares 2, and I suddenly remember why I quit playing Little Nightmares 1 before beating it. The frustration of KNOWING what to do, and failing because of a swaying camera screwing with the depth of a jump at the end of a long section.
And yeah, the frustration of thinking I've saved by lighting a candle or lantern (the auto-save icon even pops up in the corner), then missing a jump next the lantern and being sent ALL the way back to redo the entire climbing section. Which, like you say, doesn't take "too long", but those 45-60 second redos add up quick.
I just don't get it. Some of the auto-save locations are great. Fail to escape a monster or chase sequence and most of the time you are put back in the same room to instantly try again.
The game has this great atmosphere that yes, is ruined when you are forced to repeat the same sections over and over again.
I want to enjoy this game so badly, because the creature design, sound design, character design, level design, puzzles, etc. are wonderful, but I keep running out of steam half-way through the game because I hit a wall where I can't be bothered to redo a section again after a dozen failed attempts that make me redo all the easy stuff to get back to try again.
As much as I'm sure some (or many?) people are less bothered by it than we are, I struggle to imagine anyone whose experience would be *harmed* by hard saves after every climb or puzzle. This is why I do not understand the rationale -- if there is one -- behind the current system.
There does not seem to be any mod that might address that, either https://www.nexusmods.com/littlenightmares/mods/ .
The only thing I can think of would be to run the game in a virtual machine and using snapshots, which is difficult because this is a 3D, Unreal engine game, which raises issues of GPU passthrough etc. At the end of the day it would be ridiculous overkill and still break immersion.
Have you played it yet? If so, is it any better in that regard?
It seems to amplify all the problems that bother you and me. One reviewer said he loved the world, design, and atmosphere, but the gameplay was terrible, and they changed it from stealth horror to "kaizo trial and error".
They added combat, but it is clunky and you still die in one hit.
And the AI companion (Six from this game) is just as terrible as you'd expect having to rely on an AI companion in a video game to be.
In the reviewer's words, the devs "fixed what wasn't broken until it was".
The game is twice as long too, which if the first game is anything to go by is probably a strike against it for you and I.
So disappointing.
I might persevere with LN1 at least, for a bit, in very small bites, every now and then. See how far I make it before I lose interest.
Well, at this point I see little to add to the topic. Thanks for the exchange, and cheers!