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You might see it as just an idea they shoved in as filler, but if you take it in context with all the gluttony you see, all the selfish eating, and watch how her own tastes go down darker paths, i think it makes sense.
It's ultimately up to you and hwat you decide, but this game does require you to think a little deeper about what's going on. Did you know that every time you eat, a shadowy version of your character is lurking in the scene, watching you? no one knows why, or what it's about, and there are many theories as to what it means. The game has a lot of things done for a reason, even if we dont' know it, but the mystery is THERE If you look for it, indicating they did this for a reason
I got the part about the gluttony, and I thought about connecting "that" part in question to what I had seen before (all those people eating like there's no tomorrow). I agree what you say about the different "meals" she has, but I still think going directly from a live rat to a living gnome is like a triple mega sumersault. Maybe if she'd eaten a dead gnome first, or something that turned out to be a dead gnome (like in Hannibal Rising where he learns he actually ate his sister), it wouldn't be so drastic.
My real problem is that the whole hunger "in game" feels forced, at least to me. As I said, you jump, dash, climb, sprint, and all, then out of the blue she's hungry and there's conveniently something to eat in the next corner. I actually liked the first time it happened, mostly because the other kid feeds you, but after the second time it just felt like "hunger ex machina: you are now hungry to advance the plot of the story..." and then something happens. Besides eats not out of pleasure, but because she is hungry, and that makes me not buy the gluttony theme applied to her at all. If they had used another kind of mechanic to present the idea that she eats out of pleasure, not hunger, I'd buy the gluttony thing. .
I still plan to play it again to take a look at details I missed. I didn't notice the shadowy figure you mention, but surely that was mostly because "those" sequences were so out of the blue that I made me really frustrated for reasons I described in the previous paragraph.
Another theorie is that the shadow Six we see each time she eat is forcing Six to eat that, in order to grow the power she uses at the end.
The other theory you mention is also very intriguing. I wonder if it's explored in any DLC. I'll find out when I play them.
On top of that, it bothered me that she never took a small piece of food with her. She had so many opportunities. It doesn't appear she has pockets, but holding a small piece of cheese or something shouldn't have been too hard.
They clearly don't want to talk to you. You're derailing the thread...
I read some interesting theories online about how the game may have themes about guilt, personal image (The Lady hating mirrors/looking at herself), and possibly the cycle of abuse.
Perhaps Six doesn't carry a small piece after eating because she feels guilty about eating, potentially because she has self-image issues the same way The Lady does? This in turn helps make the sudden hunger make more sense: She feels guilty about eating, so she refuses to eat until she's practically starving, when the urge for food hits at its strongest.
Or maybe she's like Vega from Street Fighter, wearing a mask to keep her pretty face from harm, but then why would she hate mirrors so much? The "disfigured face" idea sounds better to me.
And Children are seen as a burden by them.
From what I can tell the longer six survives the maw the more she grows up and the more monster like she starts to become.
Also it’s implied six is the lady’s daughter.