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(Cough Fnaf)
But tries to be more geniunely unerving and creepy. The way i feel a horror game should be.
(Sorry, I didn't know how to make a spoiler the first time around)
There are points in the game where something sudden will happen, or a sudden noise can startle you, but it's not a 'jump scare' and the game tries to be creepy and scary based on tension, sound, music cues, and other such effects rather than having a enemy pop up and go 'rawr'
Jumpscares are meh.. Old school horror games never relied solely upon jumpscares, but rather atmosphere, tension and dread