Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We didn't buy a piece of art from a gallery though , we bought a puzzle platformer game.
Some people might just see it as "Art" . But it's listed as a Game here, and thus its value can be broken down and viewed as such. Most platformer or puzzle games can get away with around 8 hours of playtime and be ok, maybe even 6. But for a puzzle platformer to only have an average playtime from start to finish of 2.5 hours is atrocious. I personally love the games art and playstyle , but the puzzles were not even difficult, there's no difficulty setting or real change in how you complete levels.
I was very torn about whether I should refund or not, As to me they branded the art style , neglected to create a challenging puzzles, and failed to deliver a satisfying experience. As soon as the plot becomes clear to you, you spend a whole "Chapter" in parkour sequences with little to no puzzle elements . then boom it's over and you're done.
I ultimately chose to keep the game , and play through again and see if maybe I missed something. Maybe some secret area I had not noticed.
Can they bring it around with free DLC levels? Maybe add a MP addon that allows two player to have to work together to solve actually difficult puzzles ? Yes but at its face value the game itself failed to deliver in my eyes.
Or at least difficulties.
As for the length, it is pretty short, but meticulously short. There's a large psychological aspect to Little Nightmares that partially lies within the game and partially within ourselves. Bringing those two together ontop of trying to 100% has gotten me about 9 hours so far. After my first playthrough I went full investigative mode and have spent my second playthrough and now third searching for context clues and cleverly hidden suggestions. I definitely don't feel as though this game is for everyone, but I personally do believe that it is worth the asking price. I'm stoked to see what else Tarsier puts out in the future.
Well damn. I sat through the whole credits :/
Now, what you guys are saying is all true. I just expected more out of it. I know it might sound like I think this game is bad, but I do really love this game. I just expected more.
Another thing is, in my opinion: Getting 100% in a game is something extra. I pay the game for the main focus. The main focus in this game is the story mode. If you need to get 100% to have your moneys worth, I think that's just pretty bad.
Still, these kind of games are probably better if they are a bit short. But I still think 20 bucks is too pricey. But that's just my opinion.