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Anomaly = Vortex from PoE
Blood for Blood = Blood and Sand from PoE
Light Bringer = Lightning Warp from PoE
Deathgazer Railgun = Divine Ire from PoE
Duskshroud = Phase Run from PoE
I'm sorry but these were my legitimate first impressions, it all looks copied from Path of Exile. Even the mechanics look the same or very similar.
Just a reminder - about 90% of Diablo II was copied and integrated in PoE, even scrolls, and Wolcen devs are Diablo II fans as well, not PoE.
So buddy, i think you've got the wrong door, PoE club's two blocks down.
Dude how are they copied? They all have secondary strategic effects that the PoE skills mentioned don't possess - even with support gems. I don't think you know what you want, or what to expect within the premise of an ARPG that deliberately takes inspiration from ALL the established games. Every pool on the ground is not vortex, every charged beam is not Ire, every cloak skill is not phase run. If this is how you see things then maybe you should either stay on PoE or stop playing ARPGs altogether?
With that out of the way, what I would personally like to see is more skills that play around or empower the basic attack (for all weapon types). In the beta I never found any reason to use it (with the possible exception of triggering dash..?) - in fact it often felt like a liability and I found myself wishing I could turn it off so that it wouldn't interrupt evasive movement. With non-hybrid builds just chugging pots/ casting buffs for resource generation the basic attack and therefore identity of the equipped weapon itself felt irrelevant other than for aesthetics.
Overall good job though, these skills look great, bring on Feb 13th!