Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

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Jan 24, 2020 @ 10:13am
New skills of the week and Active Skill Modifiers values
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Showing 1-15 of 61 comments
ZEUS Jan 24, 2020 @ 12:25pm 
cool and good job guys
Grausi Jan 24, 2020 @ 1:19pm 
I'm interested on how threat works in Wolcen - since your newly added skill "Duskshroud" has the ability to reduce threat.
larrylander Jan 24, 2020 @ 1:48pm 
This game looks promising, can't wait!
voodoov Jan 24, 2020 @ 1:50pm 
any news on summoning skills?
Smeea Jan 24, 2020 @ 2:08pm 
Originally posted by voodoov / Rumpelsteel:
any news on summoning skills?
Yea, Also on that note I wonder what it is going to be like. I mean Like a Hunter / Ranger (ALA wow / GW2) type of pet , or a "let's summon 100 faceless zombies" style? Honestly im expecting the latter but.... RLY fancy to have just ONE big guy that you can command around.
Last edited by Smeea; Jan 24, 2020 @ 2:09pm
Shitbone Jan 24, 2020 @ 4:21pm 
Nice can't wait to try them out.
Mortiaris Jan 24, 2020 @ 5:12pm 
Its really ♥♥♥♥♥ when this snipe shot change bow to pistol. Just like this hammer skill from beta, i need to play hammer instead axe, because its looks strange when axe turn into hammer. If this wont change it will be soo much less immersive than rest h&S
EL SUCIO POTTER Jan 24, 2020 @ 5:28pm 
excelente
FerrousAradicen Jan 24, 2020 @ 5:41pm 
Only one new skill for melee weapons? Hope there's more coming.
®CaronaWeedus Jan 24, 2020 @ 6:44pm 
Bring capes back pls! <3
Wolcen gets more generic and derivative by the week.
trymeblimey Jan 24, 2020 @ 9:47pm 
What I see is:

Anomaly = Vortex from PoE
Blood for Blood = Blood and Sand from PoE
Light Bringer = Lightning Warp from PoE
Deathgazer Railgun = Divine Ire from PoE
Duskshroud = Phase Run from PoE

I'm sorry but these were my legitimate first impressions, it all looks copied from Path of Exile. Even the mechanics look the same or very similar.


Middle Leg Jan 25, 2020 @ 12:13am 
@trimeblimey
Just a reminder - about 90% of Diablo II was copied and integrated in PoE, even scrolls, and Wolcen devs are Diablo II fans as well, not PoE.
So buddy, i think you've got the wrong door, PoE club's two blocks down.
Last edited by Middle Leg; Jan 25, 2020 @ 12:17am
Mahiro Jan 25, 2020 @ 12:16am 
So many salty people. if you don't like it, don't play it. Simple as that. I really like the way it's looking personally.
Fung Si Yan Jan 25, 2020 @ 2:48am 
"circle on ground does something - copied from PoE!" - Trymeblimey 2020.

Dude how are they copied? They all have secondary strategic effects that the PoE skills mentioned don't possess - even with support gems. I don't think you know what you want, or what to expect within the premise of an ARPG that deliberately takes inspiration from ALL the established games. Every pool on the ground is not vortex, every charged beam is not Ire, every cloak skill is not phase run. If this is how you see things then maybe you should either stay on PoE or stop playing ARPGs altogether?

With that out of the way, what I would personally like to see is more skills that play around or empower the basic attack (for all weapon types). In the beta I never found any reason to use it (with the possible exception of triggering dash..?) - in fact it often felt like a liability and I found myself wishing I could turn it off so that it wouldn't interrupt evasive movement. With non-hybrid builds just chugging pots/ casting buffs for resource generation the basic attack and therefore identity of the equipped weapon itself felt irrelevant other than for aesthetics.

Overall good job though, these skills look great, bring on Feb 13th!
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