Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

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gorba Feb 14, 2020 @ 9:38pm
My 2H Warrior build
Hi, everyone!

I have a couple of 4K60* recordings showing my Warrior in action. :lunar2019piginablanket:

My warrior running through a dungeon killing stuff at super speeds (minor story spoilers)
https://www.youtube.com/watch?v=yrtWtLaXM7U

First successful boss fight with Zaälbezül (story spoilers)
https://www.youtube.com/watch?v=WKRiqZVrV2s

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Here's my character sheet:
https://i.imgur.com/WZWhDHu.jpg

Passive Skills
https://i.imgur.com/nDnIbHo.jpg

The Active Skill Modifiers

Wings of Ishmir
https://i.imgur.com/tS4nRM4.jpg

Sovereign Shout
https://i.imgur.com/Xp9lqX3.jpg

Wrath of Baapheth
https://i.imgur.com/XS4k6pi.jpg

Juggernaut
https://i.imgur.com/FPyFcDH.jpg

Anvil's Woe
https://i.imgur.com/hdDcJAM.jpg

A minor change I made to Anvil's Woe
https://i.imgur.com/pF4tOXH.jpg

I traditionally play casters in RPG. In Wolcen, I wanted to go with a warrior. I focused my build on DPS, with Ferocity being the number one talent followed by attack speed and crit. I don't know why but I think attack speed helps boost my character's DPS.

Being a two-hander, I decided to focus on stuns and force shield as my primary defenses, and attack speed to just be overall faster than the mob (I put a +14% speed gem in my 2H to offset the -25% attack speed debuff). My build combines all the stuns from different skill modifiers. Specifically, I use Strike Rebound and Halted Momentum in Juggernaut and Conquerer of Will in Sovereign Shout as the initiating stun triggers and then let the rest of the modifiers piggyback off those and each other to boost DPS.

Couple with the skill modifers, in the passive tree, I picked up The Wild Card, The Heat of Battle, and Second Wind in the red Soldier branch. Backline Raider in the green Sentinel branch for a 50% attack speed boost (gotta go fast! :summer2019flag:). And Purifiers's Will in the purple Scholar branch to help increase force shield.

I realize it's not a perfect build, but I enjoy it and I think it's doing a great job laying waste to stuff. :)

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*My system specs, in case you were wondering

CPU: I7-8700
GPU: Nvidia GeForce RTX 2080 Ti 11G
RAM: Corsair Vengeance LPX 32GB DDR4-2133
MOBO: ASUS ROG Strix Z370-E Gaming
Install Drive: SAMSUNG 970 EVO M.2 2280 500GB
Displays: LG 27" 4K UHD IPS
OS: Windows 10 Pro 64-bit

Graphic Settings
https://i.imgur.com/BOjgLhd.jpg

4K and 90-150 FPS depending on what's happening on-screen

I used NVIDIA'S Geforce Experience recording for the best recording quality.
Last edited by gorba; Feb 16, 2020 @ 6:02am
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Showing 1-3 of 3 comments
Aeekto Feb 14, 2020 @ 11:28pm 
as long you have fun playing it, it´s good :steamhappy:

.... but from my point of view it isn´t very effective.
Time to kill is too high for trashmobs.
you don´t have good willpower convertion (even you should at that level) so you spam severall times into "not enough rage".
Too much focus on the inner circle of passives... you should already be at the outer circles because there is some realy gamechanging stuff especially for damage (and on the path to it you´ll get severall times +25 to the stat you want if you pick the correct path).

... and many other things need tweaking and fixing

But again: "as long you have fun playing it everything is fine" :winter2019happybulb:
gorba Feb 15, 2020 @ 12:07am 
Originally posted by Aeekto:
you should already be at the outer circles because there is some realy gamechanging stuff especially for damage

I just figured out the circles can be rotated so that I can spend points in them. Goodness!

Well, that's new to me!
gorba Feb 16, 2020 @ 5:04am 
Originally posted by Aeekto:
as long you have fun playing it, it's good :steamhappy:

.... but from my point of view it isn't very effective.
Time to kill is too high for trashmobs.
you don't have good willpower convertion (even you should at that level) so you spam severall times into "not enough rage".
Too much focus on the inner circle of passives... you should already be at the outer circles because there is some realy gamechanging stuff especially for damage (and on the path to it you'll get severall times +25 to the stat you want if you pick the correct path).

... and many other things need tweaking and fixing

But again: "as long you have fun playing it everything is fine" :winter2019happybulb:

Thanks for the recommendations!

So I swapped out Anvil's Woe for Bleeding Edge as I felt BE provides much higher AOE DPS.
https://i.imgur.com/gtB6ni1.jpg

Plus, that A Taste for Blood life leech modifier is tasty!
https://i.imgur.com/Y1Bx5FP.png

I also revamped my passives:
* Soldier > The Wild Card
* Soldier > The Heat of Battle
* Warmonger > Gods Amongst Men
* Warmonger > Bestial Frenzy
* Warmonger > Feast for the Crows
* Warmonger > Blood Reaper
* Child of Fury > Furious Appetite - my bread and butter skill. Such a fantastic passive :)

https://i.imgur.com/TNpJGAF.jpg

The next passive I'm shooting for is Alastor > Intravenous Neural Cord for +75% attack speed for 3 seconds and Cautious Effort next to it for an additional 25%. I can get 100% attack speed for 3 seconds on a critical and ATM my crit chance is 45%. Nice stacking synergy. I'd love to stack stun! I guess this isn't POE. :)

https://i.imgur.com/BcJl2RS.png

Perhaps the devs could consider adding gem support to active skill modifiers. Maybe a new group called Modifier I, II, and III.

Anyhow, I think I did well against The Lambach (one minor death during phase 2)
https://www.youtube.com/watch?v=6CRURfqbZb4
Last edited by gorba; Feb 16, 2020 @ 5:05am
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Showing 1-3 of 3 comments
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