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i hope this explained it a little bit. >.<
I am seriously interested in this kind of build as well.
Given my limited time and urge to keep up with my wife anyways, I will have to go the save route with a boring melee tho. Once i get time to experiment with weaker, but more fun builds... id love to follow your lead. ;-)
I am currently doing a hybrid ailment build with infinity blades and annihilation. My annihilation applies both stasis and frost and my Infinity blades does both stasis and burns. There is a talent that causes you to do 120% additional dmg to targets in stasis. There is also a talent that gives you a damage buff for each target killed with the different ailments. I like to have at least 30% chance to apply ailments and then dump the rest of my points into getting crit. If you aren't confident in your ability to dodge hits you can get more health or energy shield.
What I will say after playing both a melee and spell caster, this game favors ranged just like most ARPGs except there seems to be little draw back for the spell casters. There are very few mobs that punish being at ranged, almost all the punishing abilities are in melee. There are almost no abilities that a ranged caster will deal with that a melee user wouldn't.
An ailment is independant from the value of the damage that spawned it: you can hit for one damage and proc an ailment that deals thousands of damage.
If you spec into the Cabalist tree (basically the ailment tree), you can get many VERY useful things: 10 more stacks of ailment, the ability to proc ailments 3 by 3, a chance to double the amount of ailment you proc (so basically one proc equals 6 ailments), critical ailment (i think it's just for the DoT though), and the ability to proc two differents ailments with one capaity (based on the two most important damage the ability did).
There is many more nodes who will incrase your ailment damage in this tree, but it will ruin your direct damage. But who need direct damage when you can insta curse-burn your foes to oblivion ?
Edit: you can get 10 more stacks of ailment in the Timeweaver tree !
Edit²: DoTs (Rend, Poison, Burn, Shock) shares the same ailment stacks. So no quadruple DoT :(
From where you got this info about DoTs sharing stacks?
But if it is true thats sad. However i think otherwise it would be too OP. Imagine you could stack 30 of each DoT type. That 120 in total. Couldnt even imagine this insane amount of damage.
That what i was originally planned to do, but bruh, i need to reconsider my build then.
Honestly, even having 30 stacks of each dot would just do about the same damage as a well built Bleeding edge build. My testing at 10 stacks early seemed to tell that the stacks are not shared though, as my "max" tick of electrocution was the same wether i used burn or stasis along with it (and with burn it proc'd 2 figures, one for elec and one for burn).
I'll have to test it more thouroughly since my plan is close to yours (stacking psn/bleed/burn/electro/stasis/curse).
But looking at some videos i see dot damage too high to be explained by anything other than multiples dots, so i'm a bit lost now.
You need passive nodes to increase things further.
You can only apply 1 type of ailment per hit unless you got the multi-ailment passive. Plus theres passives that boost the number of stacks big time.
I'm already at 30 stacks of ailment, with spells oriented for ailment damage, i have basically every %ailment damage it's possible to get, and i'm so far behind even though i curse everything.
Maybe i should get to some non specific damage nodes that may be multiplicative instead of additive.
So you either attack very fast or use multiple skills at once.