Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

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Swift Feb 14, 2020 @ 6:41pm
Ailment Stacking - How does it work?
I'm trying to make a DoT stacking character. It seems popular to bash Wisdom, but I am curious how those nodes that multiply ailment stacks and allow multiple ailments to be applied at once actually work?

If I apply burning to someone, I assume they get a single stack that ticks for X damage over 3 seconds. But if I have the node that multiplies it - do they get 2 stacks for 2X damage over the same 3 seconds? Can this be applied every tick of damage from the fire source or am I capped at those 2 stacks?

If I hold Solarbeam (swapped to fire) over a boss, will the "Burning" ailment stack forever or will it cap at 2, and just have its duration refreshed?

tl;dr - Does Burning stack forever, or do re-applications just refresh the 3 second timer?
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im probably not the best person to ask but i rolled a dot ailment mage and you won't notice the ailment stack unless you fight big monsters with tons of hp! whenever you put a stack on a monster it will add its damage to the total damage done by a tick. so if your first burn tick does 200 damage if you apply another stack it will be 400 give or take depending on different variables and so on. you won't see multiple numbers ticking at the same time!

i hope this explained it a little bit. >.<
Swift Feb 14, 2020 @ 8:25pm 
A boss melter is what I wanted, yeah. I was just curious if I can stack burns forever, or if it caps
Reptile Tom Feb 14, 2020 @ 8:28pm 
check the details on the character tab, where the ailment section starts it lists your max stack of ailments. Default is 10 pretty sure.
Swift Feb 14, 2020 @ 8:30pm 
I would if the servers were up - But when I see, it says "Stacks - 1"
Tech Enthusiast Feb 14, 2020 @ 8:48pm 
If you find a way to make it work, make sure to put up a guide.
I am seriously interested in this kind of build as well.

Given my limited time and urge to keep up with my wife anyways, I will have to go the save route with a boring melee tho. Once i get time to experiment with weaker, but more fun builds... id love to follow your lead. ;-)
J-Cool Feb 14, 2020 @ 9:55pm 
I'm working on a bleed/poison DoT melee build, we'll see if it works out lol
Godshit Feb 14, 2020 @ 11:06pm 
I am pretty sure the baseline ailment stacks to 10 and without talents you can only apply 1 ailment at a time with each hit. Talents allow you to apply 2 ailments at a time, apply multiple stacks at a time, have more stacks, and increase stack duration. If you hover over an ability it tells you what ailment it will apply and the chance of it applying.

I am currently doing a hybrid ailment build with infinity blades and annihilation. My annihilation applies both stasis and frost and my Infinity blades does both stasis and burns. There is a talent that causes you to do 120% additional dmg to targets in stasis. There is also a talent that gives you a damage buff for each target killed with the different ailments. I like to have at least 30% chance to apply ailments and then dump the rest of my points into getting crit. If you aren't confident in your ability to dodge hits you can get more health or energy shield.

What I will say after playing both a melee and spell caster, this game favors ranged just like most ARPGs except there seems to be little draw back for the spell casters. There are very few mobs that punish being at ranged, almost all the punishing abilities are in melee. There are almost no abilities that a ranged caster will deal with that a melee user wouldn't.
Nishven Feb 15, 2020 @ 3:29am 
Basically: each type of damage have a chance to apply one ailment, and each ailment can stack up to 10 times.
An ailment is independant from the value of the damage that spawned it: you can hit for one damage and proc an ailment that deals thousands of damage.

If you spec into the Cabalist tree (basically the ailment tree), you can get many VERY useful things: 10 more stacks of ailment, the ability to proc ailments 3 by 3, a chance to double the amount of ailment you proc (so basically one proc equals 6 ailments), critical ailment (i think it's just for the DoT though), and the ability to proc two differents ailments with one capaity (based on the two most important damage the ability did).

There is many more nodes who will incrase your ailment damage in this tree, but it will ruin your direct damage. But who need direct damage when you can insta curse-burn your foes to oblivion ?

Edit: you can get 10 more stacks of ailment in the Timeweaver tree !
Edit²: DoTs (Rend, Poison, Burn, Shock) shares the same ailment stacks. So no quadruple DoT :(
Last edited by Nishven; Feb 15, 2020 @ 12:49pm
Seur Feb 17, 2020 @ 4:04am 
Originally posted by Nishven:
Basically: each type of damage have a chance to apply one ailment, and each ailment can stack up to 10 times.
An ailment is independant from the value of the damage that spawned it: you can hit for one damage and proc an ailment that deals thousands of damage.

If you spec into the Cabalist tree (basically the ailment tree), you can get many VERY useful things: 10 more stacks of ailment, the ability to proc ailments 3 by 3, a chance to double the amount of ailment you proc (so basically one proc equals 6 ailments), critical ailment (i think it's just for the DoT though), and the ability to proc two differents ailments with one capaity (based on the two most important damage the ability did).

There is many more nodes who will incrase your ailment damage in this tree, but it will ruin your direct damage. But who need direct damage when you can insta curse-burn your foes to oblivion ?

Edit: you can get 10 more stacks of ailment in the Timeweaver tree !
Edit²: DoTs (Rend, Poison, Burn, Shock) shares the same ailment stacks. So no quadruple DoT :(

From where you got this info about DoTs sharing stacks?
But if it is true thats sad. However i think otherwise it would be too OP. Imagine you could stack 30 of each DoT type. That 120 in total. Couldnt even imagine this insane amount of damage.
That what i was originally planned to do, but bruh, i need to reconsider my build then.
Last edited by Seur; Feb 17, 2020 @ 4:13am
Tinaby Feb 17, 2020 @ 4:25am 
Originally posted by Seur:
From where you got this info about DoTs sharing stacks?
But if it is true thats sad. However i think otherwise it would be too OP. Imagine you could stack 30 of each DoT type. That 120 in total. Couldnt even imagine this insane amount of damage.
That what i was originally planned to do, but bruh, i need to reconsider my build then.

Honestly, even having 30 stacks of each dot would just do about the same damage as a well built Bleeding edge build. My testing at 10 stacks early seemed to tell that the stacks are not shared though, as my "max" tick of electrocution was the same wether i used burn or stasis along with it (and with burn it proc'd 2 figures, one for elec and one for burn).

I'll have to test it more thouroughly since my plan is close to yours (stacking psn/bleed/burn/electro/stasis/curse).
Last edited by Tinaby; Feb 17, 2020 @ 4:26am
Nishven Feb 17, 2020 @ 4:42am 
It's just that i didn't see any increase in dot damage when i tried to stack burn, shock and toxic.
But looking at some videos i see dot damage too high to be explained by anything other than multiples dots, so i'm a bit lost now.
Kotli Feb 17, 2020 @ 5:08am 
Aliments work like this each hit will apply 1 stack of the aliment type linked to your main damage type (assuming you pass the aliment infliction roll). By default the max amount of stacks a mob can have of each type is 10.

You need passive nodes to increase things further.


Originally posted by Nishven:
It's just that i didn't see any increase in dot damage when i tried to stack burn, shock and toxic.
But looking at some videos i see dot damage too high to be explained by anything other than multiples dots, so i'm a bit lost now.

You can only apply 1 type of ailment per hit unless you got the multi-ailment passive. Plus theres passives that boost the number of stacks big time.
Nishven Feb 17, 2020 @ 5:27am 
I know that, but still, i'm getting roughly 6k ticks at level 53 with a burn/shock build, i look at someone playing a toxic/rend build: 23K ticks -_-"

I'm already at 30 stacks of ailment, with spells oriented for ailment damage, i have basically every %ailment damage it's possible to get, and i'm so far behind even though i curse everything.
Maybe i should get to some non specific damage nodes that may be multiplicative instead of additive.
Old.Boy Feb 17, 2020 @ 5:46am 
Dots have a limited run time, burn lasts only 3 seconds I think. If you can't stack 10 or more dots in those 3 seconds, you won't see the true potential of the dot.

So you either attack very fast or use multiple skills at once.
Last edited by Old.Boy; Feb 17, 2020 @ 5:47am
Nishven Feb 17, 2020 @ 5:51am 
So, tried a bit more to stack multiple kind of dots, and well... it works. Don't know why i couldn't see it the first time, but i definitely get multiples ticks when i vary my type of damages. Just need a bunch of levels to grab Warmonger in the Bloodripper tree and i might use all of the dots with a mage !
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