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No known values are revealed yet and devs said anything can still be changed.
1 - Undead Horde - basic summon swarm
2 - Golem - Tank
3 - Possessed - The brunt of your army and you'll be farming specific mobs to get the best summons
2 - Zombies - Max 3 - Very brittle, do minimal damage at max upgrades, at least explode weakly on death
3 - Golem - Max 1 - Very weak for damage, can take some minimal aggro, can take a few hits before dying
4 - Parasite - Max 1-3 - Depends on the enemy you use it on, weak useless enemies you can have multiple ones, good ones you can have one of... Still pretty brittle and the damage is usually nothing to write home about
Haven't come across others (yet?)
Its not that you have the wrong stats
Skeletons and Zombies with MAX health (aka you sacrifice 50% of your health and your shield) still die in one hit to any trash mob enemy... Also you went for abilities that increase their health in the passive skill "glob" (cause calling that a tree is wrong) you can get them to take 2 maybe 3 hits but they have NO threat level so enemies who are threats will still just target you instead of them and they still do tickle me elmo levels of damage
They are useless
Parasite has potential but its situational and not reallllly very good
Golem would be better if it had 100x as much threat generation... sadly as soon as you start to attack enemies abandon it and come at you
I really hope they will look into fixing and finishing the summoning.
I can't see the people that worked on this saying "yeah that looks good" as the noodle summons kill slower than your basic staff attacks, and die in a couple hits, even when upgraded.
I see them saying "we have a deadline, lets rush this out unfinished, and fix it later".
It's easier to deal with angry customers after you already have their money I guess.