Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

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DmAnd Feb 3, 2020 @ 7:19pm
Summons?
I would like to unleash a army on my foes!
How many summons can i have at once?
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Showing 1-15 of 41 comments
Mr.Door Feb 6, 2020 @ 6:11am 
There's going to be a summon line, as far as we can tell from trailers and spoilers.
No known values are revealed yet and devs said anything can still be changed.
Wintermist Feb 7, 2020 @ 7:43pm 
Nice, looking forward to that one. I'm fondest of the summoning gameplay too!
Sudlu Feb 8, 2020 @ 7:09am 
Check out the skill reveals. Guess you can have a bunch of summons and possessed enemies when you go full ham on them.
gringoboy70 Feb 9, 2020 @ 10:44am 
Will have to wait for release to know how many summons since we only have limited skill passives available and an entire skill ring unrevealed. It's also possible there will be unique's that specifically add more summons so who knows.
Mr.Door Feb 12, 2020 @ 7:18am 
I think summoning will be like this (From skills I saw)

1 - Undead Horde - basic summon swarm
2 - Golem - Tank
3 - Possessed - The brunt of your army and you'll be farming specific mobs to get the best summons
DmAnd Feb 12, 2020 @ 10:19am 
interesting
Inucan Feb 13, 2020 @ 7:01pm 
i like pet build alot hope they continue afer release fixing the game tweaking stuff and of course add new stuff like expand the passive skill wheel increase lv cap and so on. The game is very good and i hope mybe a bigger expansion or so is also planned. I played alot of arpgs and Wolcen is very good and i hope they expand it.
Phantom Feb 13, 2020 @ 9:44pm 
1 - Skeleton Archers - Max 3 - Very brittle, do minimal damage at max upgrades
2 - Zombies - Max 3 - Very brittle, do minimal damage at max upgrades, at least explode weakly on death
3 - Golem - Max 1 - Very weak for damage, can take some minimal aggro, can take a few hits before dying
4 - Parasite - Max 1-3 - Depends on the enemy you use it on, weak useless enemies you can have multiple ones, good ones you can have one of... Still pretty brittle and the damage is usually nothing to write home about

Haven't come across others (yet?)
Serpens Feb 14, 2020 @ 2:02am 
The summoning doesnt feels good. Maybe i got the wrong stats.. or in this game a pure staff-caster isnt my cup of tea.. dunno. Hope some patches will make it more enjoyable for me.
Last edited by Serpens; Feb 14, 2020 @ 2:03am
Nosferatu.666 Feb 14, 2020 @ 7:55am 
went the summoner way , zombies are useless die in one hit from white mobs...the golem is ok.realy need to rebalance the zombies or get more +pet pasives somwhere.only saw one branch of the skill tree focused on summons.
Sudlu Feb 14, 2020 @ 9:42am 
Most of the passives probably dont work. Speccing into bonus health does not change the value. The summons probably need a lot of fixes (currently lvl 34 around act 2). The parasite skill feels very wonky to use, the army minions die and you have no icons to show you what is still alive.
Phantom Feb 14, 2020 @ 11:12am 
Originally posted by Serpens:
The summoning doesnt feels good. Maybe i got the wrong stats.. or in this game a pure staff-caster isnt my cup of tea.. dunno. Hope some patches will make it more enjoyable for me.

Its not that you have the wrong stats

Skeletons and Zombies with MAX health (aka you sacrifice 50% of your health and your shield) still die in one hit to any trash mob enemy... Also you went for abilities that increase their health in the passive skill "glob" (cause calling that a tree is wrong) you can get them to take 2 maybe 3 hits but they have NO threat level so enemies who are threats will still just target you instead of them and they still do tickle me elmo levels of damage

They are useless

Parasite has potential but its situational and not reallllly very good
Golem would be better if it had 100x as much threat generation... sadly as soon as you start to attack enemies abandon it and come at you
DmAnd Feb 14, 2020 @ 12:43pm 
Bummer, that is very sad to hear. Maybe i will try a turret and pistal
Hexton Feb 14, 2020 @ 12:47pm 
The summing feels rushed, and not finished. Pretty disappointed in the Devs on this.
I really hope they will look into fixing and finishing the summoning.
Last edited by Hexton; Feb 14, 2020 @ 12:48pm
Johnny Boy Feb 14, 2020 @ 2:25pm 
When it comes to summons, the only thing you'll be unleashing is a wet noodle.

I can't see the people that worked on this saying "yeah that looks good" as the noodle summons kill slower than your basic staff attacks, and die in a couple hits, even when upgraded.

I see them saying "we have a deadline, lets rush this out unfinished, and fix it later".

It's easier to deal with angry customers after you already have their money I guess.
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