Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

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Sombrero Jan 10, 2020 @ 8:50am
I genuinely don't understand the point of rotating the rings
I've followed the game from a distance and decided to play it more recently before launch and was very happily surprised with everything that came into the game.

However I still have two issues with the game and one of them is the passive tree (the other being the UI doing an awful job at communicating the level of resources when using hybrid builds, but that's another topic).

I ask genuinely what is the point of rotating the rings of the tree? Besides putting it in a specific place to begin with to get whichever nodes you first want but when you already started moving from a ring to the other is there any point in rotating anything?

I don't see the point of it and I'm not having much fun with the skill tree which is a bit of a shame because I'm really liking everything else. Hopefully it will make more sense with the last outward ring available.
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Showing 1-15 of 20 comments
sfbistimg Jan 10, 2020 @ 11:18am 
when you have the third ring in the game it will be much more useful. As you can line up the rings you want to use making it more efficient point wise.

pretty sure you are only suppose to rotate it once to set up the rings how you want.
Last edited by sfbistimg; Jan 10, 2020 @ 11:20am
Sombrero Jan 10, 2020 @ 12:05pm 
Originally posted by sfbistimg:
when you have the third ring in the game it will be much more useful. As you can line up the rings you want to use making it more efficient point wise.

pretty sure you are only suppose to rotate it once to set up the rings how you want.

Well that's my conclusion too after using the system. But it feels just so weird that you can rotate at any time but in the end pretty much just rotate the one time and never touch it again until you eventually respec.

But I guess it will feel a lot more interesting when the last ring is available. Because right now you don't have that many combinations that make sense in terms of synergies.
SneakyErvin Jan 11, 2020 @ 6:18am 
I will probably become more useful with the third ring and the remaining 140(?) skillpoints.
Anzer Jan 16, 2020 @ 12:12pm 
Wait, you can rotate the rings? Holy Sh*t! Well, you learn something new every day. :Avengers:
credhc Jan 17, 2020 @ 8:50pm 
Keep experimenting, many builds require to rotate the rings.
Struck Jan 27, 2020 @ 7:12am 
Well, some builds are impossible to make unless you rotate one of the 2 rings 1-2-3 times. There's plenty of build that are like that in fact :) So even without the third ring it's still a much needed and appreciated part.
FerrousAradicen Jan 27, 2020 @ 6:12pm 
Since we're on the topic of rotating rings, when you rotate them out of connection with the inner ring do you lose the bonuses on the outer ring?
Sombrero Jan 27, 2020 @ 10:54pm 
It seems you do yes, that's why I ask. Because if you kept them rotating would help but since you don't you basically need to rotate them just once to make your build happen and that's it. Very bizarre to me.
roman77 Feb 3, 2020 @ 1:35pm 
Heya all ^^

Just be aware that you can rotate at any time cause you dont get same pattern when you turn only one ring or if you turn first ring which rotate by 1/3 and Second one which rotate by 1/6.

At start I was using only second ring and then I though you need to know what you want first then rotate and put the rings like you need and then do not touch any more.
I made a melée rogue like that with no probs but then I tried today to make a mage and the tree was not like I wanted.
I didn't want the second purple zone in second ring at the exact opposite of the first one. So just rotating the first ring once then second ring a few moves I could get BOTH purple zones in second ring accessible from the first ring for the cost of a very little points in green and red zones.
And the good points (Ferocity, toughness, agility or wisdom) !

Hope this can help some people.

Sorry for english, french here and easier to do than to explain ;)
gringoboy70 Feb 10, 2020 @ 1:26pm 
Originally posted by Sombrero:
It seems you do yes, that's why I ask. Because if you kept them rotating would help but since you don't you basically need to rotate them just once to make your build happen and that's it. Very bizarre to me.

You do know there's a third ring ring that you can't access now right? Not being able to rotate would basically take out 90% of possible builds.
Sombrero Feb 10, 2020 @ 1:58pm 
Originally posted by gringoboy70:
Originally posted by Sombrero:
It seems you do yes, that's why I ask. Because if you kept them rotating would help but since you don't you basically need to rotate them just once to make your build happen and that's it. Very bizarre to me.

You do know there's a third ring ring that you can't access now right? Not being able to rotate would basically take out 90% of possible builds.

You need to read.

I understand the point of rotating the FIRST time to allign things the way you want, but afterwards there's no point in rotating rings ever. I just find it odd, that's all.
Wraithcutter Feb 12, 2020 @ 10:27pm 
You don't loose bonuses that you have rotated away from your link, you just loose the ability to continue the tree if it's not connected to the core.

Also, there's plenty of reasons to rotate it. Mostly, it saves you passive points, because you don't have to spend them on random nodes in order to reach across the tree. It also allows you to hybrid fairly well.

Example, on the 2nd ring, there's a melee offensive, and melee defensive tree. Once you've gotten everything you want from one, you can rotate to the other and just start dropping points in there.
Sombrero Feb 12, 2020 @ 11:15pm 
Originally posted by Wraithcutter:
You don't loose bonuses that you have rotated away from your link, you just loose the ability to continue the tree if it's not connected to the core.

Also, there's plenty of reasons to rotate it. Mostly, it saves you passive points, because you don't have to spend them on random nodes in order to reach across the tree. It also allows you to hybrid fairly well.

Example, on the 2nd ring, there's a melee offensive, and melee defensive tree. Once you've gotten everything you want from one, you can rotate to the other and just start dropping points in there.

I'm pretty sure you used to lose all bonuses that weren't connected though. I made the test myself on easy to track bonuses and I was losing them and the UI was showing them dark instead of lit indicating the same thing. It may have changed in an update since but I'm sure it used not to work, hence my question. (And I'm still not convinced it works honestly, I'll try again later when the full game is out).
Tena Feb 13, 2020 @ 4:45am 
It would be weird, if you kept all bonuses even the 'disconnected' ones. It would take away the whole aspect of ' rotate your tree in an intelligent way'. People would simply go for just one entry into the next ring and allocate all the good stuff and simply rotate back (unless you need more stuff on the previous ring of course)....kinda stupid.
Sombrero Feb 13, 2020 @ 4:53am 
Yeah I'm pretty sure you need to keep a connection going on from the center of the rings to have the bonus still working.

Which circles back to my original post: you realistically want to rotate the rings only once per build and when you are set on your build you'll never rotate it again. If rotation was allowed only once per respect it wouldn't be a huge deal, though I like how convenient and easy to tinker with the system it is at the moment.
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Date Posted: Jan 10, 2020 @ 8:50am
Posts: 20