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Here is the breakdown from the Wolcen wiki
Material:
Physical Damage, is the default Damage type for Weapons.
Toxic Damage, has a natural chance to inflict Poison which deal Toxic Damage over time to its target.
Rend Damage, has a natural chance to apply Bleed to their target.
Elemental:
Fire Damage, has a natural chance to apply Burn on their target.
Frost Damage has a natural chance to Freeze their target.
Lightning Damage has a natural chance to Shock their target.
Occult:
Aether Damage has a natural chance to inflict Stasis on its target.
Sacred Damage has a natural chance to inflict Weakness to its target.
Shadow Damage has a natural chance to apply Cursed to its target.
Is the optimal way to go about ailments to focus on one or a few types or is it better to cover alot of ailments?
You can only stack one ailment status on an enemy, but you can upgrade it through the passive tree to do a second ailment type. Unfortunately there isn't anything in the hud to display what ailment type an enemy is being afflicted by, or how many stacks they have. I think by default you can get up to 10 stacks (again, you can upgrade this in the passive tree).
In the ability screen, you can see what damage type the skill does, ailment status, and the ailment status percent chance, all listed on the right side of the mods.
You can see what ailment status will be applied with your weapons under the more details section of your character sheet (and if you mouse over them, it'll show the percentage chance).
What I don't get is that for Bleeding Edge if I check the skill in the 'S' window it says the ailment is poison which kind of makes sense since my two handed sword has poison. What I don't get is the BE description says it converts damage to rend, but no rend shows at all for the full stats of BE.
So let's assume you got a weapon with
100 phys dmg
100 poison dmg
40 fire dmg
If you hit an enemy the phys dmg can stun (which is no ailment) and then the only ailment which could be applied would be poison. If you don't have any talents you can only apply one stack of one ailment per hit.
Now let's use any skill and it will do pretty much the same. Now we convert 50% phys dmg to. let's say fire
50 phys
100 poison
40+50 = 90 fire
Your skill would still only apply one poison stack per hit (if the ailment chance procs ofc). If you take the note, that you can apply two different ailments per hit, it would get the ailment chance for both hits seperetely but it would do so in the first example too.
The rule behind this is: The skill will apply the ailment of the dmg type which does the most dmg (and the 2 highest if you got the note)
Which means if you would buff your fire dmg with some rings or so to a +20 for example it would be like this
50 phys
100 poison
40+50+20 = 110 fire
Which would mean you would loose poison chance but would get fire chance.
Hope this helps :)
Edit: Just so you know frost and stun chance don't count as ailment stacks and are only for cc purposes. Bleed and poison do more dmg but are singletarget. Fire and Lightning tick for less but hit multiple targets. How they work exactly can be read online, ingame or you ask here.