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50% bonus damage isn't going to be a multiple its an additive
so if you hit a few of those nodes along the way the effect is going to be pretty minimal
12-120 poison wouldn't be 16-160 poison it would be 13-123 poison
then 90% of the skills and abilities don't work per their tooltips 99% of the time and they don't function 99% of the time either...
often you have to exit the game, swap the skills out and back in or other things to get them to trigger and as soon as you switch maps its back to borked
for the current version, seems poison ailment only affected by ailment damage%, poison ailment damage% and flat damage%, but not from material% or toxic% or something like that, same for other ailments