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The other issue with Railgunners is that their attack speed is awful by comparison. Livor Mortis can get several shots out in the same time it takes a railgunner to fire once. The devs would need to buff their attack speed or otherwise increase damage considerably to bring them on par with Livor Mortis or Hunting Swarm, especially with their lack of ability from benefiting off the +1 projectile passive I mentioned earlier.
That all being said, they're a good fill-in minion for early/midgame when you haven't unlocked the ability to duplicate skills. I'd rather have them than nothing at all.
Hunting swarm outperforms them so badly its not even funny.
I don't even know why we got that skill, literally any other skill is better and they are just bad, slow archer skellies, but also more squishy, with fraction of DPS and different elements.
I wouldn't use them for anything else then passive dps while leveling 1st char.
As it stands now, they would need 5 to 10 times higher base damage to be on pair with hunting swarm.
It's a shame though, because I like some of the enemies you can convert, like enthralled Hierophants, Purifier Veteran, (Frost) Tormentors, etc.
I actually have Parasite as my main weapon, utilizing 4-8 Curse stacks, and i'm only level 63 right now. Plus it also gives me an additional powerful servant, which I usually take the Tormentor for their ability to heal themselves and dish out massive AOE strikes.
The summon is irrelevant. What you want to do is use consuming embers to immed stack 20 stacks of cursed and stasis (if you skill into ailments and get 3 projectiles one use of consuming embers can stack 20 ailment stacks in one use of the skill). Then use another skill to add an additional 20 stacks of another ailment. With 60 ailment stacks you get 60 * 0.15 extra tickrate so:
4.4 (base) * 60 * 0.15 = 39.6 tick rate per second.
(with toxic enmity which stacks poison on enemies: 4.4 (base) * 80 * 0.15 = 52.8)
If you skill it on weapon dmg the attack does 1140% weapon dmg I think. With a good weapon that is easily around 40k per tick. Which puts you at a cozy 1.6 (toxic enmity: 2.112) million dps (if you count cursed stacks that is 2 million dps/toxic enmity: 2.62 million) while you also leech life for 10% of that. Pretty sure you can get even more dps esp if your 3 hunting swarm summons can also apply ailments and you use different versions of them. As well as get a better weapon. I doubt 3 livor mortis can do that kind of dmg, no?
Skills: 3 hunting swarms (those are your trash clearers), consuming embers (shadow), one attack skill (depending on your weapon, if you can get a strong dagger or pistol I recommend havoc orb since it has a relative high chance of applying ailments) and parasite (shadow). I prefer getting aether dmg to spells the most, so every skill applies stasis. Shadow to increase the dmg by 24%, and sacred to reduce the dmg enemies deal. Immo the occult ones are the most important ailments. To apply weakness (sacred) you might want to think about using block as your defensive layer. There is a way to get 100% block chance and 75% block efficiency without using a shield. Get the node that lets you apply weakness on block. Since you skill into ailments it would mean one block is about at least 8 stacks of weakness, with the right gear you can probably get more. Also don't forget to get the dmg on kill for ailments as well. If you kill an enemy with 3 types of ailments which should usually be no problem to do you get a very decent dmg buff as well.
Another thing that makes this build very defensive: if your clear is good enough to use two hunting swarms you can replace the third one with mark of impurity. This will increase the single target dps even further but also you can skill the slow of 25% of this skill. If you can get toxic enmity you get another 30% slow. Additionally this passive will also stack toxic ailments on your target which gives you another 20 stacks of ailments for your single target which further increases your tick rate by 20 * 0.15 * 4.4. Add to it the 24% slow from 20 stasis stacks....yea everything around you will be slowed so severely they can do barely anything.
So all in all this build has incredible single target dmg while also having very good defense. The clear might be worse, but clearing the trash I found never to be any issue in the first place.
You can have all of that by lvl 60 btw. Well okay not ALL of it, you won't be able to get the 100% block, thus I recommend using the typical rogue armor with dodge until you are a higher lvl and can get to that juicy block. Block in general is better than dodge. Dodge loses effectiveness the higher the enemy level. Block does not. Another thing, there is a unique body armour that can convert your passive dodge chance score into resistances. Which is also really nice to have. So you can get a bruiser armour where you roll dodge chance score on all of them and convert that dodge chance score to resistances. I am currently at lvl 74 with another build that makes use of it and with full bruiser armour I am at around 47k life while also having around 60% resistances as well as 100% block and 80% block efficiency. I like it, it's very tanky.
I guess it depends on build. here is my pure minion build. I would say that livor mortis can do nice dmg. no?
https://steamcommunity.com/sharedfiles/filedetails/?id=2956415195
Malicious or dumb? You decide.
To be exact when I skilled only some spell damage and ALL minion nodes (yes all of them) my hunting swarm had way less dmg than parasite per tick damage same for livor (even though minions benefit from both spell and minion dmg, parasite only from spell dmg). Which would mean parasite probably has more than your livor mortis. Which would put parasite at probably billions of dps. I dunno guess it depends on the build HUH?!