Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

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Luna ~ Jun 3, 2024 @ 1:01pm
add Multiplayer through steamworks p2p
it really is just that easy, one dev to another just follow the documentation on steamworks page.
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Showing 1-14 of 14 comments
One death guy Jun 3, 2024 @ 6:37pm 
ahhh you ask too much of them - they are already working on a new game

why would they even bother?
NormireX Jun 4, 2024 @ 12:23am 
Originally posted by Luna:
it really is just that easy, one dev to another just follow the documentation on steamworks page.
Nah, they should allow players to host from their own machines thus keeping multiplayer alive and not relying on Steam servers at all.
Myrmidon88 Jun 5, 2024 @ 3:41pm 
Originally posted by NormireX:
Originally posted by Luna:
it really is just that easy, one dev to another just follow the documentation on steamworks page.
Nah, they should allow players to host from their own machines thus keeping multiplayer alive and not relying on Steam servers at all.
I totally agree with that.
zenebatos1 Jun 13, 2024 @ 3:48pm 
Originally posted by Luna:
it really is just that easy, one dev to another just follow the documentation on steamworks page.

Excpecting a studio that was never able to make a performance stable game that was not bugged to hell and back and add any meaningfull content to it, to ACTUALLY do some work to make it playable in coop AFTER they basicly abbandoned it for good.

Dude, you are the most precious sweetheart i've seen here...
One death guy Jun 13, 2024 @ 6:54pm 
Originally posted by zenebatos1:
Originally posted by Luna:
it really is just that easy, one dev to another just follow the documentation on steamworks page.

Excpecting a studio that was never able to make a performance stable game that was not bugged to hell and back and add any meaningfull content to it, to ACTUALLY do some work to make it playable in coop AFTER they basicly abbandoned it for good.

Dude, you are the most precious sweetheart i've seen here...

well if they wont step up and fix coop in this game and switch it to some other means then their servers

then there is no point in buying anything else they produce in the future - since they demonstrated pure incompetency

even CDProjekt RED despite launch fck up - managed to work and fix the errors they made

without any effort here - absolutely have to be... "mentaly curious" to support any future projects of this dev
Peredur Jun 13, 2024 @ 11:12pm 
Originally posted by One death guy:
since they demonstrated pure incompetency
They've been demonstrating it for at least 5 years.
Would be nice if they actually gave a squat about their customers and playerbase. There are many of us out there that would happily host community dedicated servers if they'd have the mind to provide us with the tools.

Live Service games exterminated multiplayer games imho because now every dev out there thinks they have to have steam or some other 3rd party host their games. WHY not just let us host the games ourselves as we always used too?

Ah yes, because keeping a game alive on our own keeps money out their pockets. The longer we keep playing a game, that we enjoy, the less likely we are to jump on their next release.

Not that I'd jump on anything else these guys release after abandoning the game, ignoring their community, and slapping us in the face by yanking multiplayer. And I thoroughly enjoyed this game, bugs included as I never encountered anything catastrophic.

The only way I'd purchase another game from these guys if if they threw the community a bone on this one and told us to go hog wild.
Peredur Jun 23, 2024 @ 11:33pm 
Originally posted by AlphaObeisance:
WHY not just let us host the games ourselves as we always used too?
Because there are players that want to be able to play multiplayer without cheaters, to allow a viable economy. And this needs to use servers to host games and keep save files (even though it's not necessarily 100% cheatproof, but at least there can be a fair attempt).

Grim Dawn went the P2P way, but they always said the game was first a solo game and multi was just a bonus, and people where able to edit their saves as much as they wanted.
It's a different philosophy, but possible because they just wanted to release their game, sell it and basically be done with it. They didn't try to give players seasons, with new content every few months, to have them stay on the game as long as possible and buy mtx to finance further seasons (and servers).
And there were still players that wanted for Grim Dawn to have servers, seasons, miningful economy, etc.
NormireX Jun 23, 2024 @ 11:57pm 
Originally posted by Peredur:
Originally posted by AlphaObeisance:
WHY not just let us host the games ourselves as we always used too?
Because there are players that want to be able to play multiplayer without cheaters, to allow a viable economy. And this needs to use servers to host games and keep save files (even though it's not necessarily 100% cheatproof, but at least there can be a fair attempt).

Grim Dawn went the P2P way, but they always said the game was first a solo game and multi was just a bonus, and people where able to edit their saves as much as they wanted.
It's a different philosophy, but possible because they just wanted to release their game, sell it and basically be done with it. They didn't try to give players seasons, with new content every few months, to have them stay on the game as long as possible and buy mtx to finance further seasons (and servers).
And there were still players that wanted for Grim Dawn to have servers, seasons, miningful economy, etc.
Don't play with rando's and you don't have to worry about cheaters. Put a password on your multiplayer instance and invite only your friends. We don't need devs servers at all and if the game is shutting down official servers anyway then no reason not to give this ability to the players.
Peredur Jun 24, 2024 @ 5:08am 
Originally posted by NormireX:
We don't need devs servers at all
You don't need them.
Your personal preferences are not the personal preferences of everyone.
Some want to play with random players. Some want to trade. Etc.
Closed bnet was a big part of D2 success.
NormireX Jun 24, 2024 @ 5:27am 
Originally posted by Peredur:
Originally posted by NormireX:
We don't need devs servers at all
You don't need them.
Your personal preferences are not the personal preferences of everyone.
Some want to play with random players. Some want to trade. Etc.
Closed bnet was a big part of D2 success.
Again, the game is closing official servers so giving hosting abilities to the players is what should happen. Maybe read my full post next time bub.

Also if you play with randos you will always have to expect you will come across a cheater at some point. It happens literally all the time on official servers. It happened big time during the D2 days, but maybe you weren't that big of a D2 player back then as you make yourself out to be. There were constantly hackers/cheaters coming into random games literally just walking around killing things without actually targeting them and they would also drop tons of modded gear as well for people to pick up. So maybe you don't remember how "secure" Bnet was really.

If they give hosting to players you can still play with randos and if a cheater does come in you can just kick them on the spot since you will be running the game. That doesn't happen on official servers. You have to make a ticket and prove they were cheating and it could be days if not weeks before action is taken. And trading can be done through forums and meet ups. Used to do this all the time in the old Borderlands games and the community was surprisingly trustworthy, I never got duped on a trade anyway.

Either way if you still want to be able to play online then they HAVE to give hosting to the players, there is no other option.
One death guy Jun 24, 2024 @ 6:10am 
Originally posted by Peredur:
Originally posted by AlphaObeisance:
WHY not just let us host the games ourselves as we always used too?
Because there are players that want to be able to play multiplayer without cheaters, to allow a viable economy. And this needs to use servers to host games and keep save files (even though it's not necessarily 100% cheatproof, but at least there can be a fair attempt).
.

players want a WORKING multiplayer and as of September 3rd there will be NONE

try to spin that
Peredur Jun 24, 2024 @ 7:00am 
Why are you both talking about wolcen servers closing? That's not the subject of what you're replying to. ^^'
Someone said there shouldn't have been official server in the first place and I replied that's something many players ask for in such games.
Last edited by Peredur; Jun 24, 2024 @ 7:01am
NormireX Jun 24, 2024 @ 7:06am 
Originally posted by Peredur:
Why are you both talking about wolcen servers closing? That's not the subject of what you're replying to. ^^'
Someone said there shouldn't have been official server in the first place and I replied that's something many players ask for in such games.
Many ignorant players, and then we end up in a situation that Wolcen is in. I never am against official servers , but they should also allow player hosting at the same time, just keep the saves/data separate issue solved.
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