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I used it once a while ago, with one of the older versions 1.1.6.x to change zeitgeist spawn rates, and change building costs / rewards & vendor loot tables..
The problem I see is that parity between users isn't checked like it with games that have allowed modded servers with lists. This could be easily solved by using Steam Workshop but then it would tie them up to steam (not sure what other store/client has this games besides EGS and possibly even GP) and having a server upload files to users would need dedicated servers.
Most of the current builds are OFFLINE, so it is difficult to verify their capabilities (and that their builds are not cheating with mods). Most Summoner builds I have seen lately from people on here are ALL offline people, so to verify their capabilities is daunting, due to having to 'get there' and be able to test the spec properly.
I'm currently doing a summoner build utilizing 100% passive dodge conversion via the 'Eternal Beauty' chestpiece and working a 3 Hunting Swarm skill group (9 archers Toxic) and a two Livor Mortis Rend setup, all them focusing on attack speed and dmg, with the two golems also using the 15% player dmg absorb skill. I am using Parasite as my last skill to do the big damage to bosses and Ahriman.
Some of the items the people tell you to use are interesting, like the Targeting ring, but just one of them dropped my damage down by 2k damage, and I am only lvl 77, trying to press through Paragon Tier (level 130+ ((currently doing 145)).
I don't want to speak poorly about them, as I am not judging nor accusing them of anything, it is just hard to verify certain elements if one is not 'there' to do such. One player, whom I won't name, is using two of these rings, and that is a -30% Projectile Damage Multiplier each, meaning they probably aren't doing much damage, even at 89/90, yet on their vid, they were doing ridiculous damage, which is again, a reason why these people putting out 'builds' need to be using 'online' characters, not offline ones.
First, go play online yourself, the game is buggy enough in offline already, I don't want to deal with all the online exclusive pile of bugs, not to mention the potential to bug/lose your online character without any control.
In other game, sure, is fair, but not on this one. Sorry.
Second, in some videos I was also impressed why the numbers where so high. It was asked in the comments, usually was because of the initial infinite scaling (with limitless stat and passive points), people running with 5k stats and half of the entire tree passive tree active.
Also, if the video was old, long ago, seem the affixes on items had double the max values (IE instead of 20% material damage was 40% at T12 max roll).
Two rings with -30 projectile multiplier is 0.7 x 0,7 damage: 0.49 damage but 5 projectiles, which can shotgun or directed at the same place depending on the skill...
Oh, well, how interesting. I -only- play online, just so you know. Not a cheater, or a modder. I am one of the few whom ACTUALLY only play Wolcen Online.
Plus, I have never played Wolcen Offline. Because, why should I?
The Game is not as buggy as the general populous likes to think. Most of them do not have the processing power to evade stupid issues.
If you notice in most of those 'build' vids, NONE OF THEM have the 'You are playing online' gold worded notice. They are playing Offline, and using Nexusmods, cheating.
You apparently never seen this Online. Your numbers are off by a huge amount, especially if you have the Targeting ring to see the difference. I have tested this quite a few times with a few variations, and Summoner builds from people whom think they know what they are doing... while all are offline, showing their build vids. Curious?
The Online Game gives us a -20% Resistances or more, depending on the extra conditions that are posed upon us. In town I have 69% All Resists. In the fight, I get dropped down to 50% or 30% resists, while also getting the 2-3 already staged imposed debuffs, We can't change options in the typical fight.
*-30% Projectile dmg multiplier is heavily debilitating, I have the Targeting Ring, so I can test it reliably. Taking the Archion's Node is gives you no additional shots, but you suffer another -30% Projectile DMG Multiplier debuff, which is trash (If you have the ring which gives you a +2 projectiles as opposed to the +1 from the Major node)
I'm just saying that you all (Not accusing you) that want to put out these 'builds' need to actually play the Online game, to understand that you are mistaken in many aspects, because your Offline game, is Nothing like the Online one.
Hey, yo do you. Online takes a while to load games, and has a minor lag, registering hits, I am not going to have an inferior experience due to how online works, dorry.
Man, I hve 159h clocked on steam right now, and the game is buggy, is not the worst thing ever and for me is not unplayable, but I still get crashes from time to time. I think the only one I get now (that crashes) with the endgame loop is a memory leak that sometimes happens 2h playing straight.
Hey, if you like to think everyone playing offline and showcasing builds is cheating... Is your prerrogative, sure a few do, but the majority show their gear, stats and passive tree (so you can actually replicate the build), so far, I didn't see something glaring in the most recent build videos.
Works the exact same way offline. Actually resistances, dodge, critical and ailment chances are dependant on level for their chance value. Critical and ailment chances are dependant on your level, while resistances, dodge on enemy level. All of them drop to a huge amount once you enter a map with much higher level than yours in the character sheet, but you will see the real crit chances resembles more to the one you have on town.
AFAIK is exactly the same game regarding damage calculations and mechanics.