Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

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Zargay Feb 14, 2020 @ 4:19pm
Mage ==> Worst DPS?
Well, saw some footage of other classes (warrior 6k at lvl 30 ish) and I'm like 1k2 (same lvl) on the big hits.. Is it just me? Are you guys feeling the same?
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Showing 1-15 of 142 comments
yuzhonglu Feb 14, 2020 @ 4:21pm 
No. Have you tried annihilation with pistol/catalyst for rage dumps with turret? If you think mages stink, you're using the wrong spells.
Last edited by yuzhonglu; Feb 14, 2020 @ 4:22pm
Dregora Feb 14, 2020 @ 4:24pm 
Originally posted by yuzhonglu:
No. Have you tried annihilation with pistol/catalyst for rage dumps with turret? If you think mages stink, you're using the wrong spells.

Do you not see the irony in this statement? ''mage is good just gotta use these very specific skills and combinations''. That pretty much means mages suck.


OP, I agree. Mages need much more in order to be effective in comparison to melee. Melee it's easy to reach big damage numbers without too much thought.
Last edited by Dregora; Feb 14, 2020 @ 4:25pm
yuzhonglu Feb 14, 2020 @ 4:29pm 
Eh. Frankly, all you need is one redeeming ability and the entire class is good. Consider: you only have 5 active skills.

Mages= easy mode. Unlike melee, you can mostly ignore survivability and kill everything with range. You can beam down mobs within seconds, get double and piercing beam and you're hitting 5 targets at once. Add in turrets so you can spam more spells, and yeah.

This game was designed for hybrid mages.
Last edited by yuzhonglu; Feb 14, 2020 @ 4:32pm
Lightning Feb 14, 2020 @ 4:32pm 
Depends on your gear, a streamer just found a 3 socket legendary 42 2h axe and he hit a 60k+ crit hit with auto attack
Last edited by Lightning; Feb 14, 2020 @ 4:33pm
Dregora Feb 14, 2020 @ 4:33pm 
Originally posted by yuzhonglu:
Eh. Frankly, all you need is one redeeming ability and the entire class is good. Consider: you only have 5 active skills.

Mages= easy mode. Unlike melee, you can mostly ignore survivability and kill everything with range. You can beam down mobs within seconds, get double and piercing beam and you're hitting 5 targets at once.


I get what you're saying, but I think this is more about the differences in dps. I am not saying per sé that mage sucks, i'm playing one and I can clear the game. But I do believe they're much more niche in how they function or at least less straight foward. Sure you can do certain builds that'll be good, but I don't feel like everything is viable.

I tried to go with a staff where my main ability is lightning strike and I wanted to use either the beam or etheral swords as secondary, but I have no access to rage dumps like that. I don't think there's a rage dump ability for a staff. (not seen it yet anyway) so this just results into me hitting with my staff, which I wanted to avoid. So If I want a rage dump, i'm kind of forced to dual wield. What's the benefit of having a staff? It feels useless because a catalyst does pretty much the same thing, allowing you to cast spells. What benefit does the staff have over a catalyst?

If the answer is nothing, then that just downright means the staff is useless.
yuzhonglu Feb 14, 2020 @ 4:34pm 
That's why you sucked. You used a staff. And you used lightning strike. Staffs are like a trap in this game. It's like using Vengeance as Paladin in Diablo II when you could have just built a hammerdin.

Get a pistol and a catalyst and get annihilation and some rage dump spell, and get as much crit damage/proc chance as possible and you'll never complain about mages again.

It's not "mages suck." It's more like "certain mage skills and weapons suck and you happen to be using the sucky ones."
Last edited by yuzhonglu; Feb 14, 2020 @ 4:37pm
Dregora Feb 14, 2020 @ 4:37pm 
Originally posted by yuzhonglu:
That's why you sucked. You used a staff. And you used lightning strike. Staffs are like a trap in this game.

Get a pistol and a catalyst and get annihilation and some rage dump spell, and get as much crit damage/proc chance as possible and you'll never complain about mages again.

... Are you just trying to ignore what i'm saying? The point is that games like these should support multiple builds. Why include a staff if it's totally inferior to a catalyst? What's the point of a staff then? It shouldn't be inferior, it should be different.

I don't think you're listening at all. The problem is that Mages have almost no build variety BECAUSE of this. Mages should NOT be forced into using a catalyst using annihilation just because that's the only viable way to play one.

I'm a little shocked you fail to see the problem here.
Last edited by Dregora; Feb 14, 2020 @ 4:37pm
Nier Ren Feb 14, 2020 @ 4:37pm 
Staff with Infinity Blades here sitting at lvl 42, ♥♥♥♥♥ not weak at all, critting for 9K every swing. I see no problems with the dps
yuzhonglu Feb 14, 2020 @ 4:37pm 
I think staves exist to differentiate between the fast learners and the slow learners. Game comes down to how quickly you can master the rage/willpower thing. Again, would you argue paladins sucked in Diablo II because most of their skills were ♥♥♥♥?
Last edited by yuzhonglu; Feb 14, 2020 @ 4:38pm
Dregora Feb 14, 2020 @ 4:40pm 
Originally posted by yuzhonglu:
I think staves exist to differentiate between the fast learners and the slow learners. Game comes down to how quickly you can master the rage/willpower thing. Again, would you argue paladins sucked in Diablo II because most of their skills were ♥♥♥♥?


I don't know if you're just trolling me or actually don't get what i'm saying. I am saying that if you put multiple weapons in games like these, they should all compliment a certain playstyle. They don't have to be the exact same thing. I am arguing that the balance is all off.

if you don't get what i'm saying by now then i'm just gonna assume you're messing with me.
yuzhonglu Feb 14, 2020 @ 4:41pm 
You're making big broad generalizations about how "mages suck" when what you should have said was "certain mage weapons and skills suck."

But that's true for any class. Use the wrong skills and the game becomes difficult.

Even most fighters/rangers would benefit from "mage" skills because it's an excellent way to build rage.
Last edited by yuzhonglu; Feb 14, 2020 @ 4:42pm
Zargay Feb 14, 2020 @ 4:42pm 
Originally posted by Nier Ren:
Staff with Infinity Blades here sitting at lvl 42, ♥♥♥♥♥ not weak at all, critting for 9K every swing. I see no problems with the dps

Yup I'll focus my build on stase like : Beam / Infinity Blade / The AOE pull skill IDK the name, and one of the TP, It's not that I struggle with the game I have a pretty smooth adventure but yea, I want to play a real mage not a hybrid one, thanks for keeping the staff way viable my friend =)
Dregora Feb 14, 2020 @ 4:43pm 
Originally posted by yuzhonglu:
You're making big broad generalizations about how "mages suck" when what you should have said was "certain mage weapons and skills suck."

But that's true for any class. Use the wrong skills and the game becomes difficult.

Even most fighters/rangers would benefit from "mage" skills because it's an excellent way to build rage.


I quite literally and specifically said they do not suck, their build variety is just lacking. Read what I said in my first longer message so you don't misquote me again.
melee should always have a higher damage ceiling than ranged in any game ever of all time for more than obvious reasons. playing melee in this game is like playing dark souls, playing ranged is like playing hello kitty online adventures.
Zargay Feb 14, 2020 @ 4:44pm 
And for those who are like... going insane ahah I did not say a single time "mage sucks", I just asked a question =)

Have a wonderful day !
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Date Posted: Feb 14, 2020 @ 4:19pm
Posts: 142