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Do you not see the irony in this statement? ''mage is good just gotta use these very specific skills and combinations''. That pretty much means mages suck.
OP, I agree. Mages need much more in order to be effective in comparison to melee. Melee it's easy to reach big damage numbers without too much thought.
Mages= easy mode. Unlike melee, you can mostly ignore survivability and kill everything with range. You can beam down mobs within seconds, get double and piercing beam and you're hitting 5 targets at once. Add in turrets so you can spam more spells, and yeah.
This game was designed for hybrid mages.
I get what you're saying, but I think this is more about the differences in dps. I am not saying per sé that mage sucks, i'm playing one and I can clear the game. But I do believe they're much more niche in how they function or at least less straight foward. Sure you can do certain builds that'll be good, but I don't feel like everything is viable.
I tried to go with a staff where my main ability is lightning strike and I wanted to use either the beam or etheral swords as secondary, but I have no access to rage dumps like that. I don't think there's a rage dump ability for a staff. (not seen it yet anyway) so this just results into me hitting with my staff, which I wanted to avoid. So If I want a rage dump, i'm kind of forced to dual wield. What's the benefit of having a staff? It feels useless because a catalyst does pretty much the same thing, allowing you to cast spells. What benefit does the staff have over a catalyst?
If the answer is nothing, then that just downright means the staff is useless.
Get a pistol and a catalyst and get annihilation and some rage dump spell, and get as much crit damage/proc chance as possible and you'll never complain about mages again.
It's not "mages suck." It's more like "certain mage skills and weapons suck and you happen to be using the sucky ones."
... Are you just trying to ignore what i'm saying? The point is that games like these should support multiple builds. Why include a staff if it's totally inferior to a catalyst? What's the point of a staff then? It shouldn't be inferior, it should be different.
I don't think you're listening at all. The problem is that Mages have almost no build variety BECAUSE of this. Mages should NOT be forced into using a catalyst using annihilation just because that's the only viable way to play one.
I'm a little shocked you fail to see the problem here.
I don't know if you're just trolling me or actually don't get what i'm saying. I am saying that if you put multiple weapons in games like these, they should all compliment a certain playstyle. They don't have to be the exact same thing. I am arguing that the balance is all off.
if you don't get what i'm saying by now then i'm just gonna assume you're messing with me.
But that's true for any class. Use the wrong skills and the game becomes difficult.
Even most fighters/rangers would benefit from "mage" skills because it's an excellent way to build rage.
Yup I'll focus my build on stase like : Beam / Infinity Blade / The AOE pull skill IDK the name, and one of the TP, It's not that I struggle with the game I have a pretty smooth adventure but yea, I want to play a real mage not a hybrid one, thanks for keeping the staff way viable my friend =)
I quite literally and specifically said they do not suck, their build variety is just lacking. Read what I said in my first longer message so you don't misquote me again.
Have a wonderful day !