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We're playing different game versions, there is so much bollocks on this post, that not even the hoover dam could keep them all.
So much debunkable stuff here that would end on a post bigger than G.R.R,Martin books, not even worth the time......
Have fun whinning
Any controller, but mostly is recommend steam or xbox one, however do not use "steam input" as default. Trust me.... set to default settingsto have it working right.
Thank you.
+++ I do think so. +++
What resolution are you running? Is it by any chance widescreen?
I've had reports of movement issues on Widescreen, but I think you're the first 16:9. To rule out some Steam controller issues, would you mind right-clicking Wolcen in your Steam games list, going to Properties, the Controller tab, and then selecting 'Disable Steam Input'.
Apologies! I originally came to this thread to reply to you but got waylaid. Thank you for your feedback; I'll pass it on to the appropriate parties!
In regards to rebinding controller inputs, that functionality is in development and will be added at a later date!
*EDIT*
To add to that, I've been told we do plan to implement deadzone adjustment, but there is no ETA for now.
I really appreciate the controller support. Although I'm not a console player but a PC player I still like gamepad more than mouse+keyboard... ;-)
Only complaint for this game is that it is a bit too much zoomed in and I really would like a wider FOV. I would like to see more of the surroundings and would be happy if it was possible to zoom out a bit more... :-)
Thank you for your great support!
Hey :)
Steam input provides steam controller layouts for games, which havn't a controller support.
So Steam is doing the button mapping :)
So, that setting can causes issues with controllers, when the game gets an official controller support.
But with “disable” it works like a charm now! Thank you! Really great support here!
So far, despite what I mentioned in the original post, I'm enjoying the game a great deal. (Especially now that I physically CAN enjoy it.) The drift is at least partially tolerable, and I'm able to use Steam to mitigate many of the listed issues. In the case of the UI labels, at this point it's a matter of having to remind my brain which buttons have been switched around.
For clarity, I'm using a wired 360 controller. The issues I listed are with Steam input completely disabled. Enabling Steam input and re-binding through the overlay doesn't seem to cause any problems thus far (at least not with my 360 controller), other than a lot of UI confusion. I'm going to tweak the Steam overlay a bit to see if maybe that can resolve a bit of the analog drift, since the game itself doesn't let you yet.
I was also able to use Steam to bind camera zoom onto the right stick, but it only works in pre-set intervals rather than a proper analog zoom.
At any rate, thank you again. I look forward to future updates. Great game so far.
I've taken the liberty of creating a profile that largely addresses many of the issues listed above. This profile was made specifically for an old wired Xbox 360 controller, but should still work with similar devices.
What this does is it mostly leaves the native input alone, but a couple of tweaks have been made.
1. The dead-zone of the left analog stick has been slightly increased to prevent drift. This seems to cure the drifting problem completely.
2. Camera zoom has been added to the right stick by holding down LB at the same time. (Not a true analog motion, but it gets the job done.) Without holding LB, the dodge roll functions as normal.
3. The X button and the right trigger have been swapped. Now, your primary attack is on X. As a result however, you'll have to remind yourself of this swap when you're interacting with menus.
Feel free to give it a try if you like. I know that some people experience issues when enabling Steam input when a game supports a controller natively, but so far I haven't encountered any problems with it. Of course everyone's results may vary.
I feel it's important to remind the developer however that this in no way affects the "stuttering" effect you see when turning your character. The stuttering occurs regardless of whether Steam input is enabled or not. (You can see precisely each turning interval when you rotate the stick in any direction.)
At any rate, this feels like an acceptable work-around for now until in-game controller support is tweaked a bit more. Feel free to play around with it, and if you don't like the primary attack on X, just stick the RT function wherever you like.
steam://controllerconfig/424370/2845119626
Concerning your efforts to bind zoom to right thumb stick: normally I would love to use this function too but in this game the camera is too much zoomed in for me so that I always leave it at maximum zoom (which is still not enough for my liking). The zoom function on the right thumb stick unfortunately makes no sense for me as I always would want to use it to zoom out a bit more but the game won’t let me and I would never have the idea to use it to zoom IN even more… ;-)