Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I liked the simple story but the bugs quickly pushed me away. Also, Path of Exile does a much better job when it comes to builds and etc (although there is always a meta), this game never really had anything but a meta that revolved around 1 build and everything else was useless in endgame.
All in all, the devs made a decent game that they didn't update as frequent as they should and it quickly died out. Especially for the price tag this game has.
The alpha was a looooooooooong time ago. Hasn't been "good" since those days.
In the beta they ripped out anything and everything that made the alpha stand out from every other dungeon crawler, and it became just another average dungeon crawler.
Combined with the devs' inability to look ahead and acknowledge when they're doing something wrong - and we got the clusterfart that was the release version. Any changes they made from there on out are fluff in nature at best.
That's what happens when you don't listen to your playerbase - you release a dead-on-arrival game.
Aside from bug correction and really minor changes, since release 2 years ago, there has been:
- a rework of damages (december 2020)
- a new skill (december 2020)
- a few extra minor nodes in the passive wheel (december 2020)
- events to kill a monster during campaign and in expedition (december 2020)
- three new missions (december 2020)
- loot filter (december 2020)
- pets (december 2020)
- removal of the cost to change damage type of skills (april 2021)
- extra levels for expeditions (april 2021)
- dodge allows to go through ennemies (april 2021)
- potions can be used without delay (july 2021)
- a rework of summons (july 2021)
- a rework of end game with new mission types added (january 2022)
- new environments for expedition
- new monsters
- new damage types for existing skills
It's not a long list for 2 years of operation.
And in that list, there are not that many that will renew the experience to keep players interested or make them come back (mostly Bloodtrail in December 2020, Arise in July 2021 and Aegis of Stormfall in January 2022).
Alongside that, there are the promises the players are still waiting for to come back (controller support, act 4, act 5, etc) and the issues that have been there for 2 years and more, or those that come and go (like the server issues).
So is the game less fun when that number plays?
I'm having fun playing this game and i don't care if i was the only one playing to be honest.
Why do you care if anyone plays or not, even if nobody plays you shouldn't care tbh.
However things exploded when communication between both sides broke down, on such a poor state and updates still two years later coming at snail pace, ah but its because of covid... other indie studios with similar games and scope have been releasing fixes weekly, biweekly and content nearly on monthly basis also affect by the same issue with a way tinier budget and not even had the HYPE this game had.
This game needed a huge update on the first weeks, to keep and recover the playerbase but at snailpace and two years later we still implementing things that we'resupposed to be on since day 1, for many 2 years they already forgot this game exists, probably they will only return if some huge youtube channels do start playing and reminding people who bought and some who don't that the game after years is at a bare minimum state of worth playing.
2 years buries very hyped AAA games, let alone a game like this.... I only keep checking here because despite all the flaws which was A LOT i can see a gem that desperately needs to be polished and have someone that really wants to cut through all the raw and broken parts and turn things around, there is the potential and now only needs the good will to do it.
More communication
More transparency
Weekly dev log
More efficient and quick updating schedule
Middle Ground where devs and playerbase can talk and collaborate to make it get out of this "state of affairs"
Show support, show you care, make livestreams and talk to us ffs......
/Salute
For the the people that disagree with me.... I play on a Hard Disk Drive... not even an SSD. lol --
Go spend 45 dollars at office depot on a Black or Blue. --- Use your install USB device for windows 10 fresh install...
Nothing better than a fresh clean hard drive..... 8)
In another thread someone mentioned that he encounters some CTD's or whatever.
I haven't encountered any problems at all besides some bugs that i can live with.
If those problems are such widespread then everyone encounters them, but the game runs great on my machine.
No crashes, no microstutter, only a few bugs that i notice and actually don't care about.
I don't know how peoples settings are and what they have inside their case, it adds all up aswell.
Sure the game isn't perfect but so is every game that i play, most of them have a poopton of bugs in them.
To bad some people encounter these issues, but like @Bigfoot2841 says, the game runs great for many other people.
Good reasons have already been listed here why the game inspires only a few.
Reasons that cannot be glossed over or denied, even if the people at wolcen like to do it.
If the devs don't understand or can't implement that, sales collapse for them and without money there is no further development, and they can turn to new tasks.
Which certainly doesn't help the small group of active players.
It's even more puzzling when you see what studios like Eleventh Hour Studio (Last Epoch) are capable of doing com wise.
Literally day and night with Wolcen Studio. I am not saying that LE will succeed, I myself disapprove of certain game design choices, however I gotta admit that this is a studio with a clear vision, that sticks to it, and explain the whys to their community.
Both studios seem to come from the same place, so why so much discrepancies between the both of them? Is management the only answer? How come Wolcen Studio haven't tried to rebuild a better relation with their community?
None of those things are in the final build. I still enjoy this game and I think it looks great and plays well. But it doesn't stand out from the rest.
I still think people should give this game a chance for it is currently one of the best action RPG games out there.