Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because it's a crappy idea to make the game only about lategame. One of the worst aspects of Diablo 3 is the leveling process.
Hopefully the story takes 20+ hours to complete and it takes 60+ hours to get to max level on one character.
You get good loot only in late game. Mostly none ARPGs have any sort of crafting system where you can use your old armor to reforge it or collect resources (expect scrolls and juwels). So the endgame is the actual game and it is just the Story that takes you through it for the leveling part. Also the slower you do the progress system the faster people will drop your game. You gain no new skills, gear or other options. And all ARPG so far are bond to level and attribute points spend in specific lines.
A few ARPG tried to tune down the speed and it doesnt work for me like Heretic Kingdom + its remastered Version, Naxia or Deadsiege. Naxia and Deadsiege are still in Early Access hopefully their get better.
Even in Path of Exiles you need around 20h to run through the 10 Acts, when i am not wrong. But that are 10 Acts a few years of actual developing and a hugh amount of money from mikrotransactions.
Within Wolcen we have 4 years of development with a pretty unsteady course and mostly no information or option to see what they do.
This game will not be to your liking when you stay within your wishfulness.
what the bloody fack are you talking about? it takes a SOMEWHAT decent player around 6-7 hours to beat the story in path of exile.
the racers do it in 4ish..
And nothing i said make a difference because i mistook the hours of the story time you need.
Path of Exile does take a good amount of time if you finish every sidequest and every labyrinth and take time with delve when you first get it. If you just run through the story as a veteran player, it doesn't take too long, but I don't really care about veteran times.
Those are two of the major Diablo-type games there are and they both have a leveling process that helps tremendously in your lategame if you take time with it. Diablo 3 is the only game in the genre that doesn't do that. The ONLY thing you can do while leveling are bounties, but what's the point when you can reach max level within 2 hours. 4 if you're not good. 10 minutes if someone boosts you.
Even Torchlight takes time, but that's not one of the major games in the genre.
So what's your point? It doesn't matter if only late game matters, when it's not true for 2 out of 3 games in this genre and everyone can agree that Diablo 3 isn't doing good?
I'm playing all of those games still, but for different reasons. I love the leveling process in Grim Dawn and the Devotion system, I love the combat in Diablo 3 and I like the end game in Path of Exile. So why can't I hope that Wolcen takes a good amount of time to get to max level when it clearly works for Grim Dawn AND Path of Exile?
But only devs can confirm this...
Grim Dawn:
Grim Dawn never got me to the extent that i have played it to the end. I always loss my way within it. And its progenitor Titan Quest was never to my liking.
The DLC Cruicibale from Grim Dawn removes the whole leveling part but still you need to get the Devotions. Which is a leveling tree that is more annoying then the PoE tree.^^
Path of Exiles:
Got me from the start. I like the tree, the skills, the option you have, the way you gain exp for ypur skills and an interesting story. The only thing i dont like is the reskill options. You can build your char like you want and use skills, armor and weapons you like. When you are not after measurement of your genitals you can play any build.
Diablo 3:
I have stopped playing D3 pretty fast after testing the classes and getting bored. So i gone back to Diablo 2 LoD at the moment i am trying Median XL. It could need a little graphic lifting but the rest works for me .-)
And now since battle.net isnt working anymore. D3 is dead anyway.
Torchlight:
At the moment i have a nostalgic phase and i am replaying Torchlight 1 + 2, Nox and other games in the RPG-ARPG genre.
I still like Torchlight 1 + 2 in this whole list the most. Na, maybe Nox is still before it.
Most people dont explore a game full. You see this alone at the archivments you can earn and how many people have earned them. I am in those sort of game mostly a perfercionist which is not a good thing. So i want to see every part, look in every hole and explore it. But that is not the average player. And how often do you want to redo this when you have basic classes?
Because each of those games goes a different way. You cant just take some things from there, there and there put that into a bowl and put a bit pepper on it and say so thats the best because i took the best part of other games within this genre.
Because those games give you also the option to rush and do the leveling later or beforehand.
In Path of Exiles the hype is also there because of the League System. Which makes you to create a new char to be in it, or wait a few month and see what came from the League into the main game.
Wolcen:
In Wolcen i wanted to use a skill but i couldnt because i dont have the correct weapon. Sure you need a Dagger to setup the Laser cannon, make sense. An Arrow shot or a Melee attack sure that this is bond to Bow/Crossbow or any sort of Melee Weapon (Mace, Sword, Dagger, Polearm, ...) but some magic or construction?
Here i miss the free building of PoE and see it more like the strict profession system of Grim Dawn or Titan Quest. Diablo isnt working here because it uses base classes around its system as far as i have seen Wolcen doesnt. Makes no differences which starting weapon you choose. You can develop your char like you want. Expect the fact that some skills are bond to weapons which makes for me no sense.
I hope that Wolcen does what it can to please its buyers and that it will be something where i can spent time in it. We will see it at the end of the month.
What makes no sense to me is any "fighter" build using the same active skills regardless of which gear you have equipped, or all mages using the same spells, for example. I hope the amount of active skills available is enough to allow diversity in gameplay while still being bond to weapons.