Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

View Stats:
Bladestorm "tickrate" test (attackspeed/spellspeed)
I always thought that attack speed would not have an effect on how many times i do damage while using Bladestorm so i did not bother..

BUT while coming across a shrine that buffed my attack + spell casting speed by 50% i noticed that my damage was ticking way faster as before!

so i did some tests and used some gear that had only attack speed and gear that had lots of spell casting speed..though i did not notice a difference xD

I am at spare one it seems ^^ maybe its just the shrine that is able to buff Bladestorm to tick faster but that would be sad
< >
Showing 1-8 of 8 comments
Does bladestorm say attack on the skill? Attack speed buffs it. Does it say spell on it? Casting speed buffs it.

It’s not rocket science.
Azzakye Mar 9, 2020 @ 10:13am 
The op is having the same reaction as me since the tick rate doesnt seem to be effected by attack speed nor casting speed so when 2-handing its literally way stronger.
teksuo Mar 9, 2020 @ 11:06am 
when i messed with bladestorm the 50% attack speed node did not make any difference in the tick rate. it just sped up the time it takes to start bladestorming from a stop.

basically it helps you start spinning faster but it wont make your spin tick faster.
that's how it felt to me.

was so sad about it that i stopped using bladestorm :)
Last edited by teksuo; Mar 9, 2020 @ 11:08am
Shurys Mar 9, 2020 @ 11:56am 
Attack speed or casting speed DONT stack with bladestorm, only the attackspeed shrine does
|P H A N T O M| Mar 9, 2020 @ 1:21pm 
Originally posted by Shurys:
Attack speed or casting speed DONT stack with bladestorm, only the attackspeed shrine does

thank you! :D thats what i've noticed too
BigCheese Mar 9, 2020 @ 3:14pm 
Originally posted by teksuo:
when i messed with bladestorm the 50% attack speed node did not make any difference in the tick rate. it just sped up the time it takes to start bladestorming from a stop.

basically it helps you start spinning faster but it wont make your spin tick faster.
that's how it felt to me.

was so sad about it that i stopped using bladestorm :)

Same for me. No increase in tick rate once the skill is going.
Odin. May 30, 2021 @ 2:03am 
Attack speed 100% effects bladestorm. Tested this out today with that arbitor ring that -20% attack speed for +40% crit damage. The tick rate was blatantly effected, Ticks were few and far between but almost 2x as strong. Went from hitting 1k a tick, every second to about 3k a tick every 1.5-2 seconds. It was very noticable. I think there is a cap to it though that isn't mentioned. Most likely around 30-40% attack speed is the cap on bladestorm from what I can tell. If you stack attack speed past that you won't notice any difference.
endersblade May 30, 2021 @ 2:49pm 
I have tried modding Bladestorm to function more like Whirlwind from D3 - lots of little hits instead of a few big hits. I have set the BaseTickRate to 20, Max to 20, so in theory it should tick 20 times per second. In actuality what happens is that the initial swing will hit enemies 20 times, but then every subsequent spin just does the normal 1-2 ticks per second.

I even tried modifying the node that reduces tick speed, which is set at 0.75 in the file, to various other numbers like 2.0, 5.0, 10.0, etc. This is supposed to be a multiplier on the initial BaseTickRate. Again, the FIRST hit is affected, but none of the others are. I have turned on floating damage text, and when I first spin up, I see a WALL of damage hit the target, but after that, it's just the normal 1-2 tick rate damage numbers.

If I crank the node up to 200.0, the TICK RATE stays the same, 1-2 per second, but the DAMAGE it deals is insane. 400k+ on normal damage. You can still hear the normal tick rate happening, just obscene amounts of damage.

I'm testing this by using Cheat Engine to make one monster invulnerable and then just going full ham on him with BS, btw.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Mar 9, 2020 @ 7:03am
Posts: 8