Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

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Jeemoo11 Feb 26, 2020 @ 7:38am
Bleeding Edge Nerf
Why make it so that the skill is actually changed. Should have reduced damage output? Only having one spinning axe on cooldown looks awful.
Last edited by Jeemoo11; Feb 26, 2020 @ 7:38am
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Showing 1-15 of 217 comments
Albert de Boer Feb 26, 2020 @ 7:40am 
WHAT A JOKE BY DEVS, so basically i've been playing many hours to make a good build and now they nerf it, THANKS
Demesis Feb 26, 2020 @ 7:42am 
Ya, the skill did needed a nerf no doubt about it, but simply slapping a long 10 second cooldown with no modifiers to reduce it is such a lazy fix. The skill is basically not worth using anymore. I expected better from the devs.
arc361 Feb 26, 2020 @ 7:42am 
Originally posted by gamestation87:
Why make it so that the skill is actually changed. Should have reduced damage output? Only having one spinning axe on cooldown looks awful.

I managed to get it to 5 seconds. With major cdr investment..... I dunno these devs are apparently arpg fans... They don't seem to be making great decisions on balance.

its pretty much just nerfs across the board with some buffs to summoner skills.

Its enough for me to not want to play this game anymore. Seeing all the bugs with the passives (and those arent addressed) then the large stream of trash uniques (only like 2 or 3 good ones) and now all these poor balancing decisions. I have lost faith with these devs.
[OG] Chris Feb 26, 2020 @ 7:43am 
typical over reaction , dont scale it back slightly or adjust the damage output etc, just nerf it into oblivion because they couldnt be bothered to look at it properly :D
feyd_w Feb 26, 2020 @ 7:45am 
wow its useless now
DatonKallandor Feb 26, 2020 @ 7:48am 
Anyone who thought they'd leave it as it was is delusional. If you didn't see this massive nerf coming, you have nobody to blame but yourself.
Swe_Nightman Feb 26, 2020 @ 7:48am 
whe all know they nerf it and the best way is not have it in builds. And think thats only 6 pepole work on the game now of 12
Jeemoo11 Feb 26, 2020 @ 7:48am 
Especially as one of the only non clunky viable options for dual wielders. Loved my two handed fire sword but most of the skills available for 2 handers suck.
Kosac Feb 26, 2020 @ 7:49am 
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Bimek Feb 26, 2020 @ 7:50am 
If you can kill stuff only with a total OP bleeding edge -> BYE guys :-)

there are other skills working well, still in the >100s ....
Last edited by Bimek; Feb 26, 2020 @ 7:50am
Asoph Feb 26, 2020 @ 7:51am 
I don't think anyone was not expecting a nerf. The dev's had already said that it was doing more than it should have. However, I don't think anyone was expecting them to nerf it to the point where it is no longer viable. They should have held off on the nerf until they had a better way to balance it. With what they have implemented, they may as well have just removed it from the game.
[OG] Chris Feb 26, 2020 @ 7:51am 
Originally posted by DatonKallandor:
Anyone who thought they'd leave it as it was is delusional. If you didn't see this massive nerf coming, you have nobody to blame but yourself.

Nobody thought they would leave it , but to make it single cast with a 10 (TEN) second CD is just lazy to the point of seeming like its a break it, we will fix it later when we get chance approach
LazyMKII Feb 26, 2020 @ 7:52am 
you guys sound that Bleeding Edge is the only skill in the game .....
arc361 Feb 26, 2020 @ 7:52am 
Originally posted by DatonKallandor:
Anyone who thought they'd leave it as it was is delusional. If you didn't see this massive nerf coming, you have nobody to blame but yourself.

Yeah like damage wise or how about fixing the runs like the one that gives damage based on how many stacks of ailment are on an enemy? You use that and ur skill can easily get to the millions of dps.

its funny how people think a 10 second cooldown is fair.
Stellar Dude Feb 26, 2020 @ 7:52am 
only playing as Ranger/White Arrow with crit and attack speed, I kill stuff faster than bleeding edge pre-nerf. /shrug
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Date Posted: Feb 26, 2020 @ 7:38am
Posts: 217