Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
89,000 players.. it can't be that bad.. can it?
And everyone elses posts are misinformation? lawl..
15-20 hours? I was still in Act 1 in 20 hours...
There are many parts of it that just aren't there so we don't even know if they would be working at all (about half the passive tree nodes do nothing). And some core design issues that may or may not prove horribly broken in the endgame/high levels (like spell damage scaling, and more).
There is force move but it can't be added to the mouse. You also can't take out basic attack, it always takes up one of the 6+1 total skill slots even if your build isn't using or can't use basic attacks.
Underneath all that is an interesting ARPG with some neat ideas. So far it feels like a simplified PoE with some D3 influence.
If I could turn back time, I would wait six months and check back on the state of the game. Either it will be in a better state or it will be available for like 3 bucks, in which case it will be worth to buy and play some offline.
Steam showing the current amount of players constantly. Go look at it so you see for yourself. THAT is the only factual evidence you will find around here.
Personally, I love it. Y.M.M.V.