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My best guess would be that more freedom to player action/interaction will come once the actual world and npcs work. They'll probably first focus on getting more rigid gameplay done and open that up once everything works.
This.
The problem with Sacred 2 was the lack of interesting quests, hence why exploring those maps felt tedious... I would love to see another ARPG with a huge map like Sacred 2, but with more stuff to do... like on Skyrim.
Yeah, I only ever did 1 run of that game. It was so big that the thought of doing "all that" again was just tiring. The bigger the game is, the less likely I am to replay it, generally. I almost never go for 2nd playthroughs of 80hr+ games. Even some of the better ones.
The difference with Skyrim was the mods. Mods allow you to experience a different game every time you play it. I wouldn't have played through vanilla Skyrim twice either.
And remember that even in Skyrim, you are not free to go where you want at the start of the game : the open world part start after escaping from the dragon (so after 15-20 minutes of game). Here, we are free to go where we want after the fist quest from Father Gernez (so after 15-20 minutes too).