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Mainly Weekends will have more players, there will be a filled server in North American evenings too. I posted a screenshot to show the number.
Over time, WoR has always had steady growth.
If you check in on the weekends, you'll see the servers light up. I know it's not for everyone to join a regiment, but if you want to play consistent matches with a lot of people who do want to play the game the way it was intended, joining a regiment is an option.
If you have any questions about any of this, don't hesitate to ask/let me know.
1Lt. Killroy [42ndPA]
1: the community
Not because "the community" is racist or bigoted, its just evident everyones a huge sperg. Theres no way to mute everyone but commanders so you have to sit through screamers, micspammers, and just general reddit-tier garbage. You guys are not playing the civil war in real life, chill the F out. Incoming 1000,0000 hour underwear stonewall jacksons to tell me otherwise. This is the one and ONLY game I have ever muted everyone on. You do not do anything by screaming "BOYS SHOOT HARDER" or whatever quip you have. Union is even worse with the larping.
2: Contention is much better but everyone plays skirmish, which you will get bored of very quickly as its the same map rotation, ticket difference, and playstyle every time. There's a graph someone made that can predict reliably who will win what map, so individual performance means very little if anything.
3: Something I've noticed recently that mightve been from a recent update but the morale/ticket system is totally broken. I'll be with an entire regiment and still be at skirmish, or I'll move literally 5 feet away (to try minimizing hearing ~10 odd microphones peak) and be OOL, making sniping impossible. Staying with regiments is a nice system but when its broken like that it defeats the point. If you're gonna force a mechanic like that it has to be reliable 100% of the time, which i felt it was prior to recently.
1. I believe that on weekends, WoR regularly goes over 1,000 players, in any case, including if it was half that number - the way it plays out it is playable still, in my opinion.
There is a way to mute everyone - or to individually mute someone. You may either click the speaker icon in front of their names, else select the option to do turn off all voice audio. I identify very much with the feeling of revulsion from those players who are certainly not anything close to a reenactor...
To circumvent this - we have formed groups, schedule events, and those types are locked out of them. Many find this makes WoR well worth playing and some never return to the public server setting.
2. Roughly, those who rent servers are who decide which sets of maps to play and they typically will have a skirmish map set active when there is lower population, and change map sets over time to have a variety.
IMO whatever graph there may be is like any statistical thing - it 'should' reliably predict win probabilities by the very nature of statistics; however, within the realm of the events, the participants are not 'just' "John Q. Public." and it is not uncommon to 'upset' the average as the organized group who participate may enact specific plans.
3. I note also that sometimes you may be 'out of line' including while within a 'in formation' group - I think things like latency influence this. NOTE that WoR is not yet fully released - things are still being worked on.
Sniping is not 'that' impossible - within the group which i got into, we specifically train for this.
Hope this helps for all who are looking with interest into WoR - once you find a group like the one I got into, as a number of our players have told, that made the difference for them to not get a refund.
Why is that the case? Is it intentional, is there not enough money or are there other reasons? I've been asking myself that for years now.
The potential would certainly be enough for more - if the game were better known.
almost always a server with hundreds of ppl
I mean... KINDA.... like it takes some skill, but as long as youre shooting in the general direction of the smoke cloud thats shooting at you than you'[re bound to hit SOMEBODY every couple shots. theres like a hundred dudes standing shoulder to shoulder lol
The Regiments are definitely better organized with generally better comms discipline...you just need to weigh the pro's and con's of joining an organized group - most expect regular attendance out of their members.
Regarding those comments on 'sniping' - anyone who grabs a musket, or rifle, and wanders off on their own (out of formation) to "snipe" the enemy is generally doing more harm to their team than good. None of the weapons in this game are all that accurate at distance and, more importantly, your out-of-formation death, which is inevitable, will degrade the team's morale and tickets in an accelerated manner. Volley fire, organized skirmish lines and charges are what win this game. This is not a game for solo/rambo play style. The public matches will see some of that, but the organized matches don't because the veteran players are wise enough to know that such gameplay doesn't work.
If you want to snipe on a public server, just know that your efforts are counterproductive to the team's goals.