Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Read the previous posts of the "road map" that is planned-
as I sometimes say, this is not the Final Fantasy franchise with 50 to 100 developers.
And, really, WoR is the "dream child" of the DEVs,
so if what they are doing results in "slow and steady" then the most anyone else can do is to be patient.
Skill-based melee is risky. Take a look at Napoleonic Wars line battle events where one experienced dude is capable of winning 1v5 melee fight - imagine the amount of toxicity, ragequitting and salt melee skill gap will produce.
Melee engagements were equally rare. The devs will eventually rework it, the game is a work in progress, but right now a new melee system is not the top of the priority list in a game that focuses on a gun-centered war.