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And how does he know how actual ACW soldiers would behave if they sat at a computer and played WOR? As someone who has studied history, teaches history, I'm guessing the chat messages would be far more interesting, there would be a lot more complaints about melee, and they would enjoy the Barbie Song.
Personally, I like contention, (although I don't think it is as good with low populations). I believe it promotes and rewards stronger strategy and coordination. If one side has all four companies coordinated and the other has one or two companies off doing their own thing, the coordinated force is more likely to win. I don't mind the marching and holding in reserve during contention if it is part of a coordinated strategy. With random points of contention, it also promotes and rewards adaptive strategy and tactics more than skirmish mode, in my opinion.
For me, this mode boils down to two things: if u reach the pole before the other team, 70% of the times you are going to win. And even though the game says that the posts are chosen generically, it seems that sometimes they are scripted. Certain maps are impossible to win with one side or the other (example, some of South Mountain maps, which are totally in favor of the CSA). So, it's more about being lucky in the sequence of the posts, than the strategy itself (which is always the same - rasing the flag and making a defensive line around it, waiting for a charge).
The historical side doesn't have to be mixed here, because they are two completely different things. The game does its best by mixing simulation with something enjoyable to play. As already mentioned, if we were to follow the letter, the game would be extremely boring. For example, it was more common for soldiers to use rifles as bats than bayonets in hand-to-hand combat in ACW (because some soldiers considered it unfair and brutal to stab each other); just compare that with what we see in WoR and the amount of bayonet charges.
As for it being a walking simulator, this game is generally if your ♥♥♥♥ and contention does not mean walking around more. I die 5-10 times a match with a solid 2-3 kdr and ive been able to switch regs and spawn in under 30 seconds every time. When the team is wiped and EVERYONE is walking sure, but thats not suppose to happen and is a good punishment to being ♥♥♥♥ on a team-wide level, or having bad flags.
Contention has some bias but its nowhere near skirmish and you know it.
This is true. If anything, it's already too simulator-y as the only people who play this game are people invested into the time period including myself. They really need to fix the broken melee system and im sure ppl who wanna play games to play games and not to be robert e neet or stonewall jackson from their undies at the PC will pick it up.
There's additional things that the developer's could do on a mechanics level that would incentivize company commanders on a more fundamental level to stay together. Remove the secondary company commander, make increased buffs for when companies are together, increase debuffs when they are apart. I think it's more fundamental problem of larger maps in general than the baseline contention itself.