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If you wish, you may come and say 'hi' to the group which I got into:
Shenandoah Regulars -
see a link via my Steam profile, if you like.
After that it can get more advanced by paying attention to the "Range" indicator on the bottom right UI that shows you the distance the shot will travel before detonating. You can use the Page Up/Page Down keys to adjust your fuse length in order to make the shot detonate sooner or later. Useful if you need to airburst a shot behind a defilade for example.
As you play artillery you will learn to eyeball distance and correlate it with the range indicator in order to consistently make decent shots.
If you can do all of that then you'll be better than 90% of all regimental event arty players.
Thank you, that's the type of answer I was looking for, like how far to lower the camera, etc.
I tried this for a while, but it was still hard to hit the target, just smoke around it. And Case Shot never seems to hit.