Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
War of Rights is quite a graphically demanding game (very heavy on the CPU) so I'm not sure how well a Deck can handle it.
Cool, thanks for the reply. Sorry I didn't back here earlier, and I actually just got it in the mail today and have been busy tinkering. Went ahead and downloaded WoR and checked, and it looks like it runs well. About 25~30fps on medium settings according to the benchmark - and I saw a community profile for remapping the keyboard inputs to the deck's controls automatically. Unfortunately I didn't get a chance to actually play-test it since War of Rights doesn't support multiplayer on Family Sharing, so I'll have to talk him into it next time it goes on sale.
That 30-40 FPS is going to be about 10 FPS when a full server bayonet charge occurs.