War of Rights

War of Rights

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Kaboom Apr 14, 2019 @ 6:36am
Enemy /Friendly markers
Ok i get it im supposed to know uniforms but seriously...most of the uniforms look the same and either we have team killing going on mostly accidental or we have enemies standing in with friendlys...FIX THIS NOW
Originally posted by Ghoste:
Ive been playing this game for a long time and I can pretty much tell every ally and enemy uniform apart. I look at all the uniforms in the drill camp and look at the different regiments present in battle. There are only 4 regiments in one battlefield at a time its really not difficult to tell them apart if you study them. As for teamkills, DON'T SHOOT UNLESS YOU KNOW ITS AN ENEMY. Jesus I don't know why people are so trigger happy.
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Showing 1-15 of 26 comments
Leeroy Apr 14, 2019 @ 9:42am 
During the Battle of Sharpsburg on 17 September 1862, a Confederate regiment had maneuvered into a gap between two Union regiments, the 9th New York and the 5th Massachusetts. The Confederates launched a surprise attack during a Union advance into the west woods. The 9th New York hastily began returning fire and unknowingly hit the 5th Massachusetts with musket fire that overshot the Confederate regiment, causing the other Union regiment to return fire in confusion. The two Union regiments had sustained heavy casualties during the lengthy exchange of fire. This was one of eleven friendly fire events recorded at Antietam, which taken together, were thought to have accounted for 1,150 killed and wounded, or approximately 5% of the total casualties.
Hinkel Apr 14, 2019 @ 10:02am 
You can always press T to show the names of your team members.
We have no plan to add any kind of enemy markers into the game.
Last edited by Hinkel; Apr 14, 2019 @ 10:09am
Originally posted by Trenchfoot:
Ok i get it im supposed to know uniforms but seriously...most of the uniforms look the same and either we have team killing going on mostly accidental or we have enemies standing in with friendlys...FIX THIS NOW


Originally posted by Leeroy:
During the Battle of Sharpsburg on 17 September 1862, a Confederate regiment had maneuvered into a gap between two Union regiments, the 9th New York and the 5th Massachusetts. The Confederates launched a surprise attack during a Union advance into the west woods. The 9th New York hastily began returning fire and unknowingly hit the 5th Massachusetts with musket fire that overshot the Confederate regiment, causing the other Union regiment to return fire in confusion. The two Union regiments had sustained heavy casualties during the lengthy exchange of fire. This was one of eleven friendly fire events recorded at Antietam, which taken together, were thought to have accounted for 1,150 killed and wounded, or approximately 5% of the total casualties.
Yup Its not an example of BROKEN game mechanics.
LordofTheCookies Apr 16, 2019 @ 6:41am 
Originally posted by CGHinkel:
You can always press T to show the names of your team members.
We have no plan to add any kind of enemy markers into the game.

Fair enough. But an archive where players, who don't know American history that much, can study different uniforms and flags would be swell.
Mr. Kowalski Apr 16, 2019 @ 7:12am 
Originally posted by wendelinz:
Originally posted by CGHinkel:
You can always press T to show the names of your team members.
We have no plan to add any kind of enemy markers into the game.

Fair enough. But an archive where players, who don't know American history that much, can study different uniforms and flags would be swell.
There was a bunch of YouTube video's that went through that and the guns if I remember correctly. I'm actually surprised they didn't pin them or something so people can watch them if interested
Kaboom Apr 17, 2019 @ 4:25pm 
Pressing "T" only identifies team mates about 20 yds out.....but i get it..the answer is now.
tabten Apr 17, 2019 @ 5:02pm 
Press T yes, up to a point, but to those who say “learn the uniforms” its not always about the uniforms.

At certain mid to long range distances you cannot make out the uniforms at all - you can only see dark figures and the T button only works at close range.

It seems like this is yet another issue where CG will stick to it’s realism mantra over potentially attracting more players who want a basic OPTION to identify friendlies.

At this point the gameplay features and structures in WoR are so sparse they’re actually working against growing this community.

Some of the time it feels like work to identify your unit, your flag, your Officer and friendlies.

How can this possibly be good for growing the game and attracting new players??
Last edited by tabten; Apr 17, 2019 @ 5:03pm
Hinkel Apr 18, 2019 @ 1:57am 
Originally posted by tabten:
Press T yes, up to a point, but to those who say “learn the uniforms” its not always about the uniforms.

At certain mid to long range distances you cannot make out the uniforms at all - you can only see dark figures and the T button only works at close range.

Why should you be able to see friendly soldiers at mid or long range distances? Wouldn't it take the tactic out of the game, if you are always aware, if its a friend or enemy?
If you have friends at long range distance, running around without a flag you can hold fire and wait, until they shoot at you.. or if your officers has a binocular, he is able to recon or send some scouts.

But I don't think you should be able to identify long range distance troops by pressing a button :)
Last edited by Hinkel; Apr 18, 2019 @ 1:58am
tabten Apr 18, 2019 @ 4:58pm 
Originally posted by CGHinkel:
Originally posted by tabten:
Press T yes, up to a point, but to those who say “learn the uniforms” its not always about the uniforms.

At certain mid to long range distances you cannot make out the uniforms at all - you can only see dark figures and the T button only works at close range.

Why should you be able to see friendly soldiers at mid or long range distances? Wouldn't it take the tactic out of the game, if you are always aware, if its a friend or enemy?
If you have friends at long range distance, running around without a flag you can hold fire and wait, until they shoot at you.. or if your officers has a binocular, he is able to recon or send some scouts.

But I don't think you should be able to identify long range distance troops by pressing a button :)

I guess it comes down to fun factor. More generally, will this sparse gameplay design keep and attract new players? Is it fun?

At the moment it feels like more of a simulation for re-enactors than fun for gamers. Yet Trusty himself tells us around 80% of players are public players and only 20% are Company players.

There must be a better balance between game and simulation? Because at the moment we seem to have a perverse situation where you’re producing a product for a minority of your customer base - essentially weekend Company players who will soon lock themselves away on private servers.

And evidence of this is born out in the lack of numbers playing for 80% of the week.

Last edited by tabten; Apr 18, 2019 @ 5:26pm
Robert Owens Apr 18, 2019 @ 5:31pm 
Originally posted by tabten:
Originally posted by CGHinkel:

Why should you be able to see friendly soldiers at mid or long range distances? Wouldn't it take the tactic out of the game, if you are always aware, if its a friend or enemy?
If you have friends at long range distance, running around without a flag you can hold fire and wait, until they shoot at you.. or if your officers has a binocular, he is able to recon or send some scouts.

But I don't think you should be able to identify long range distance troops by pressing a button :)

I guess it comes down to fun factor. More generally, will this sparse gameplay design keep and attract new players? Is it fun?

At the moment it feels like more of a simulation for re-enactors than fun for gamers. Yet Trusty himself tells us around 80% of players are public players and only 20% are Company players.

There must be a better balance between game and simulation? Because at the moment we seem to have a perverse situation where you’re producing a product for a minority of your customer base - essentially weekend Company players who will soon lock themselves away on private servers.

And evidence of this is born out in the lack of numbers playing for 80% of the week.
oh no the simulator game for re-enactors feels like a simulator for re-enactors! but seriously this isnt cod if you want kill feeds and name tags go play holdfast.
tabten Apr 18, 2019 @ 5:44pm 
I would settle for someone to play against. BTW it doesn’t mention on the WoR website this is a simulator. Not once. They call it a game.

Now ask yourself why for 80% of the week there’s hardly anyone playing.

With all the public servers listed, clearly the developers anticipated more people would be playing regularly, but they aren’t.

Even for a niche game, 1 server active for about 20% of the week is a disappointment after years of development.
Last edited by tabten; Apr 18, 2019 @ 6:51pm
Leeroy Apr 18, 2019 @ 9:56pm 
The game is fun. It appeals to people who want more realism and cooperative team-play where reckless actions and mistakes actually have visible negative effects. Another game that does this, is Arma 3, which ranks among the top FPS games. In fact, that game is far more brutal than this game in terms of realism. In Arma 3 you're shooting at literal specs on your map not knowing if its friend or foe and even after you kill them the game doesn't tell you if you killed an ally or enemy.

It seems you're looking for a more arcade-style shooter, with more hand-holding. Sadly, this game isn't what you're looking for. The fun in this game comes from the satisfaction of being able to outmaneuver, trick, and ultimately overwhelm the enemy force using what little information you have. Sometimes its because you have a tactical wizard as an officer, sometimes its because you have a really ballsy officer, and sometimes its because you're just damn lucky.

As for the population issues, well I'm not really surprised. The game is being developed by a relatively small studio. They neither have the funds or the manpower to extensively advertise this game.
[CG]TrustyJam  [developer] Apr 18, 2019 @ 10:30pm 
Originally posted by tabten:
I would settle for someone to play against. BTW it doesn’t mention on the WoR website this is a simulator. Not once. They call it a game.

Now ask yourself why for 80% of the week there’s hardly anyone playing.

With all the public servers listed, clearly the developers anticipated more people would be playing regularly, but they aren’t.

Even for a niche game, 1 server active for about 20% of the week is a disappointment after years of development.

We don’t really make the destinction between game and simulator very often.

I’m sure we have plenty of elements from both genres. :)

WoR is a niche product for a niche audience.

Would we like more players? Yes - are we ready to drastically change up what WoR is to gain more players? No.

We hope the introduction of other army branches will draw in some more but we do not expect to see a dramatic increase of player numbers.

We’re a small studio and thus we only need a small audience to be able to continue working on WoR which is our sole priority.

- Trusty
tabten Apr 18, 2019 @ 11:38pm 
It doesn’t have to be drastic Trusty but clearly some gameplay changes will have to be looked at to make it more ‘gamer’ friendly.

WoR has so much potential. I’d hate to see it relegated to a weekend event game for a few hundred players.
Mr. Kowalski Apr 19, 2019 @ 5:58am 
While I do not wish friendly and enemy markers get added to the game it is not as simple as blue vs grey as suggested above. The is especially true for many officer uniforms that can easily be mistaken for union uniforms and also I believe it's the 15th SC uniforms that usually have a blue top.

Good communication within the team will help avoid tks on the map but it will never be 100% fool proof
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Date Posted: Apr 14, 2019 @ 6:36am
Posts: 26